1. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    Check what I said about the two control schemes and the config file in the first post.
     
  2. niuus

    niuus GBAtemp Maniac
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    Perfect! Off to some SM64 adventures. B-)
     
  3. campbell0505

    campbell0505 GBAtemp Regular
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    Probably a dumb question, but do I just put the build folder in the homebrew folder on my wii u sd?
     
  4. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    You put the rpx in:
    Code:
    sd:/wiiu/apps/<make a new folder and name it what you want>/
     
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  5. danny19901

    danny19901 GBAtemp Fan
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    @AboodXD I keep getting failed to extract not sure why I'm using baserom from the pc port I compiled us version

    Hope this pic helps it's 1st time trying to do something like this for Wii U

    I have cmake, pyphon 3, git, MSYS, Devkit Pro, pretty much everything that was listed all installed also
    Sent from my GM1920 using Tapatalk
    [​IMG]
     
    Last edited by danny19901, Sep 5, 2020
  6. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    You need to be running the MINGW64 version of msys2 and you need to install "mingw-w64-x86_64-gcc". (Using pacman)
     
  7. danny19901

    danny19901 GBAtemp Fan
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    Ah ok thank you I have mingw64 as well my bad thank you will try again tomorrow at somepoint

    Sent from my GM1920 using Tapatalk
     
  8. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    I end up with errors on all lines of the Makefile commands...
    upload_2020-9-5_17-40-17.png
     
  9. nitrostemp

    nitrostemp GBAtemp Advanced Maniac
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    you don't use the command makefile, you use the command make looooool
     
  10. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    I tried but it was a very short opperation and the window then shutdown. Both the readme and wiki assume anyone wanting to play a decent port of Mario 64 can code.

    Told ya I was a noob man! Haha though I'd like to pull it off! So if you could simply tell me how to.use the make commande properly because either I had the first result I described or it told me it had no target or that there was no makefile... so I tried aiming the program to it to see what it'd spit out.
     
    Last edited by The Frenchman, Sep 6, 2020
  11. nitrostemp

    nitrostemp GBAtemp Advanced Maniac
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    i have a very simple video on the steps to use linux to compile on windows, its much easier than using msys2: watch at 2x speed if its too slow/long for you
     
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  12. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    Using Linux on a Windows PC... through a virtual machine right?

    I'm not 100% noob I'll check it out, thanks man!
     
  13. HeadstrongWolf

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    Would it be possible to set up a channel forwarder for the homebrew app?
    I'm not sure how behind I am, but putting this on my SD gives me two options to load from the HBL - One that says "not enough memory", and the other that loads normally.
    So, could we install a forwarder WUP? I know we could install channel forwarders on the regular Wii, but I'm not too smart on the Wii U. I don't forsee the game launching directly from system memory (without HBL), but I could be wrong.

    Also, how are external mods coming? If we could beef up this port with better camera and maybe other things, I'd be amazed.
     
  14. mive

    mive Advanced Member
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    I only have one option in hbl to load the rpx, not sure what you mean with two options?
    did you put both, rpx and elf onto the sd card ?

    if yes, just use rpx
     
  15. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    This.
    Look up a tutorial on NUSPacker. I think someone made a one in page 4 of this thread.
    You can already apply them in the sm64ex fork. (nightly)
     
    Last edited by AboodXD, Sep 7, 2020
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  16. cagerhager

    cagerhager GBAtemp Regular
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    Anyone find success? I get an error after compilation, installing, and starting.
     
  17. elk1007

    elk1007 Advanced Member
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    When I try to install wut on windows/msys2, I get the following error:


    # pacman -S wut-msys2
    resolving dependencies...
    looking for conflicting packages...

    Packages (1) wut-msys2-1.0.0_beta7-2

    Total Download Size: 0.00 MiB

    :: Proceed with installation? [Y/n] y
    :: Retrieving packages...
    wut-msys2-1.0.0_... 2.4 KiB 1201 KiB/s 00:00 [#####################] 100%
    (1/1) checking keys in keyring [#####################] 100%
    (1/1) checking package integrity [#####################] 100%
    error: wut-msys2: signature from "Fling Primary Signing (https://fling.heyquark.com) <[email protected]>" is invalid
    :: File /var/cache/pacman/pkg/wut-msys2-1.0.0_beta7-2-x86_64.pkg.tar.xz is corrupted (invalid or corrupted package (PGP signature)).
    Do you want to delete it? [Y/n]



    Not really sure what to do here...
     
  18. nitrostemp

    nitrostemp GBAtemp Advanced Maniac
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    you should really try using my guide with the ubuntu on windows to compile, msys2 seems to be filled with issues
     
  19. mive

    mive Advanced Member
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    did you import the key and installed the keyring?

    edit:
    I'm working on a simple python script which maybe makes it easier for people unfamiliar with compiling stuff to get their own sm64-port (or sm64ex) version. Unfortunately, I dont own win10 and cant use wsl, so not sure if I should use virtualbox (probably not a good idea) or install win10 again (:O)
     
    Last edited by mive, Sep 16, 2020
  20. cagerhager

    cagerhager GBAtemp Regular
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    For those that have compiled the game to launch from wii U menu, does anyone else have the game hang when closing the software? Mine seems to get stuck showing the Wii U load screen.
     
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