Homebrew Official HID to VPAD

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The Controller Pro U does show up as a wiimote. It’s actually been quite good for games like Metroid Other M and Super Paper Mario that use both the sideways mode and pointer function - I can just raise or lower the controller rather than changing grip.
Seems like it sucks because its not a procon.
 
Seems like it sucks because its not a procon.

... and the analog sticks grind and don’t feel precise, and because the 1 and 2 buttons are mapped to Y and X, so you need to reach past B and A most of the time. It’s good for the specific use cases you and I have, and having a SNES controller inside a WUPC layout is cute, but this is definitely a lower quality product than Nintendo’s own.
 
That’s a bit unfrotunate. Great having this though, play mario party 2 with my friends across the country on my wii u using parsec + the network client and it worked great.
Does there happen to be a program that’s trying to do the same thing with wii remotes?Most of my favorite party game titles use wii remotes only.
online vWii lets you play online N64 games???

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Seems like it sucks because its not a procon.
those controllers he's talking about tho get ruined pretty quick. got one when i first had my wii u. unless its worth repairing
 
online vWii lets you play online N64 games???

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those controllers he's talking about tho get ruined pretty quick. got one when i first had my wii u. unless its worth repairing
You can use parsec and the network HID to VPAD client to connect controllers through the internet to your system and then if you have a capture card (which I do), you can show the game footage to your friends through OBS on parsec.
 
You can use parsec and the network HID to VPAD client to connect controllers through the internet to your system and then if you have a capture card (which I do), you can show the game footage to your friends through OBS on parsec.

But HID-to-Vpad is Wii U homebrew. It won't work in vWii mode, so won't work for N64 on vWii.

I'm not aware of a way to get a DS3 or DS4 to show up as a wiimote. Some people have written homebrew to make it pair with the Wii, but this will only work with homebrew that is aware of the controller - it doesn't work as a wiimote.

You could get a physical adapter to plug your controller into the wiimote to act as a *classic controller*, in case your game can be patched to use classic controllers e.g.

PS2, N64, Saturn http://www.mayflash.com/products/nintendowiiu/w011.html

GC https://www.raphnet-tech.com/products/gc_to_wiimote/index.php

Actual SNES (not Classic mini) https://www.hyperkin.com/controller-adapter-for-snes-to-snes-classic-edition-wii-u-wii-hyperkin.html
 
Last edited by emcintosh,
You can use parsec and the network HID to VPAD client to connect controllers through the internet to your system and then if you have a capture card (which I do), you can show the game footage to your friends through OBS on parsec.
nice. i get it now
 
Is there some way to get the HID to VPAD network client to detect an 8bitdo usb wireless receiver?
I have https://www.8bitdo.com/wireless-usb-adapter/ and want to use it through the network client (as directly attaching it to the wii u bugs out the inputs).
If needed, I can buy https://www.amazon.com/Mayflash-Mag...2cdcd08ffd5c675bcc8baa5ff640de&language=en_US which seems to be less bugged with stuff like this, but I was just wondering if you could get the 8bitdo wireless receiver to work. My problem is that it seems not to show up as an x-input device.
 
Last edited by ,
Is there some way to get the HID to VPAD network client to detect an 8bitdo usb wireless receiver?
I have https://www.8bitdo.com/wireless-usb-adapter/ and want to use it through the network client (as directly attaching it to the wii u bugs out the inputs).
If needed, I can buy https://www.amazon.com/Mayflash-Mag...2cdcd08ffd5c675bcc8baa5ff640de&language=en_US which seems to be less bugged with stuff like this, but I was just wondering if you could get the 8bitdo wireless receiver to work. My problem is that it seems not to show up as an x-input device.
mannnn ive been having this problem w my WIRED SN30 Pro. I gave up because HIDTest doenst work on my Wii U like it's supposed to -____-
 
There is a plan to emulate guitar inputs at Hid to Vpad to tlay guitar hero with that homebrew?
Imagine play like the frets on fire with keyboard

As Jay says, Maschell doesn't seem to be extending HID-to-Vpad's features any more. I doubt this would work currently. AIUI the GH Live guitar controller doesn't show up as a standard controller. If it were emulating a Pro Controller, you would be able to navigate menus with it and the fret buttons would activate e.g. ABXYLR. In this case you could map keyboard keys to a virtual controller e.g with reWASD https://www.rewasd.com/releases/rel...you want to play,moves on your physical mouse!, and send them to the Wii U with the HID-to-Vpad Network Client to emulate the Pro Controller.

You'll probably have better luck doing this on a computer rather than Wii U.
 
Last edited by GABO1423,
Not sure if there's a USB adapter for that, but you can use the Network Client to accomplish the same thing.
EDIT: If you meant for your computer, then here is a link to the official Microsoft wireless adapter: https://www.amazon.com/Microsoft-Xbox-Wireless-Receiver-Windows/dp/B000HZFCT2.
But its $70, but there are some cheaper alternatives out there.

No. This here. but only work with PS controllers.
https://gbatemp.net/threads/tutoria...-hidtovpad-without-the-network-client.538358/
 
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Network client does work with Xbox 360 wireless adapter. I have done it myself.

I have the official one though, those generic adapters I have no idea if they work. Probably have to make a config.
 
Last edited by Jayinem81,
Hey dunno if anyone could help me out with this, I'm trying to get it to work with the gamecube adapter and loadiine for some multiplayer, it works, but all 4 ports are mapped to the wii u pad, no matter how many controllers I plug in it's just detected as one, so can't do multiplayer. Anything I can do here?
 
Hi, I' trying to make a third party Switch Pro Controller to work with the HIDtoVPAD app.

The controller is the Dobe TNS-1724 Wireless, it connects via the Switch Pro controller protocol and a generic Gamepad protocol too.

When I connect vie Bluetooth it presses buttons and moves axes in a random way in the app. So I started to code a simple (not so simple) C++ to get the HID reports and help me to properly configure it..

The generic Gamepad mode works flawless with all buttons and axes, it just don't rumble (I didn't find a way to configure it, until now at least).

In the Switch Pro mode, I configured all the buttons with success but I did not find a way to properly map it axes, because it uses 3 bytes to every two axes (the second byte changes as you move X or Y). Does anyone already had this problem? How do I map it to the configuration file?

Ps: the Switch Pro mode works great on the Steam and Switch platform with the gyro and rumble too.

Ps2.: the Swith Pro mode does not rumble when using the HIDtoVPAD.

Ps2.: using the BetterJoyForCemu I can get all features (axes, buttons and rumble) to work properly by converting it to a XInput controller.

Ps3.: I can help to develop some feature if it helps too...

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Btw here is my Genius USB Gamepad config file (it does not rumble):
 

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So when i use my Switch Pro controller, Link in Wind Waker HD will not run. The controller works normal on the Switch what might be the Problem?
 

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