Homebrew CaVE Database Manager - A SNES, NES, N64, Genesis Switch Online modding App

Robsi88

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Don't tell me you're even to lazy to look through this page 16 before asking ???
Unbelievable, really.

I read all 16 sites and i followed your link trough goldleaf-dev.


but i got 404 error or something like that...


anyway i solved the problem.


now i have one problem with generating the database with this tool.


all works fine, i added for example 20 games with covers. All look fine on Computer. But in the snes App on Switch it shows only 15 new games and also these 15 games are completly confusing.


For example one game shows the donkey kong 3 cover but when i click on that turtles IV starts. And some games missing completly.


whats wrong?


anybody had the same issue a few sites before but it seems nobody couldnt help him.


sorry for my english :)
 

scroeffie1984

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any one has a guide on how to install this nes and snes emulator on the switch with sx os thanks did not knew i could play nes games on my switch
 

18Phoenix

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whats wrong?
anybody had the same issue a few sites before but it seems nobody couldnt help him.
:)
If the menu is chaotic, the reason is often before using the new games, the game save hasn't been deleted, because in this game save is also the order/sorting which will be renewed if no game save exists.
But that doesn't explain why some covers lead to a different game.
 
Last edited by 18Phoenix,

Kane91z

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So while all of this can be fixed now, I'm worried we will all lose the ability to play both SNES and NES online with an upcoming firmware since it will have the required version baked in. I remember once reading about changing the title ID (or something like that) to prevent updates, but I'm not sure how to do that, or if that would even work.
 

qzack

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So while all of this can be fixed now, I'm worried we will all lose the ability to play both SNES and NES online with an upcoming firmware since it will have the required version baked in. I remember once reading about changing the title ID (or something like that) to prevent updates, but I'm not sure how to do that, or if that would even work.

I agree with you. Nintendo has added something to the latest update that makes it impossible to play these off-line as future updates are released.
 

18Phoenix

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Both work still perfect offline as before.
Just the ability to use a fake account is gone.
No prob, link is done in a short time using OFW.
Bad luck for all banned ones I think.
Perhaps Kefir will fix that one time.
 

Kane91z

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Both work still perfect offline as before.
Just the ability to use a fake account is gone.
No prob, link is done in a short time using OFW.
Bad luck for all banned ones I think.
Perhaps Kefir will fix that one time.
Some of us can't use OFW though. I'm pretty sure my 2 switches aren't banned, but my last "clean" backup was back in the 3.0 days and even then I used the original web exploit to mess around with stuff. =/
 

yjbus

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so i got snes online 1.0 with custom games working by first linking my account with kefir, installing snes 1.0, then using goldleaf 0.9 dev to reset the required version. the problem i found with this though is the Cave Database lclassics.titlesdb created isnt compatible with 1.0 so what i did was i made the Cave Database folder as normal, but then I went into the databases folder in the Cave folder and manually edited snes_en_09-01-19.titlesdb using wordpad (notepad dont work) and manually added the games in the created lclassics.titlesdb file. then just renamed snes_en_09-01-19.titlesdb to lclassics.titlesdb, copied it to the appropriate folder in switch, and got a fully working snes online with custom games.
 

18Phoenix

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It seems they optimize the emu itself from time to time.
I checked something out with some roms that didn't run and suddenly they work.
No special titles, but good to know that something can always change.

I still wait for someone who can help fixing
Sonic Blast Man 1+2 errors, StoneProtectors fore/background flickering and American Tail crashing.
 
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DarkAkuma

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I was reminded about this update ahead of time, and again a short while ago. So I'm already working on it!

Should hopefully be faster too thanks to documentation and automated code i wrote last time. I've generated SNES Online patches and sent them for testing. About to work on the CaVE database update for that as well.
 
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