ROM Hack RELEASE Xenoblade: Definitive Edition config files

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Mmmm I do hope someone can edit the config files to enable forced 720p in handheld mode....It's a blurry mess =(

I had a quick look at the config files and I'm totally lost.
 
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Try with ReverseNX and force docked mode in this game ;)

Yeah, I mean, you can always resort to that. Sad for those who don't want / have a Switch with CFW that will have to stick to that Sharpen even if they like it or not.

I'm sure it still looks better than 3ds version

Speaking of that, what was up with the 3DS version? It was one of the worse looking games on the 3DS. Don't get me wrong, it looked fine if we speak about graphic effects but resolution felt janky, maybe lower than the already low resolution 3DS screen? Does anybody know?
 
Last edited by resetes12,
Yeah, I mean, you can always resort to that. Sad for those who don't want / have a Switch with CFW that will have to stick to that Sharpen even if they like it or not.



Speaking of that, what was up with the 3DS version? It was one of the worse looking games on the 3DS. Don't get me wrong, it looked fine if we speak about graphic effects but resolution felt janky, maybe lower than the already low resolution 3DS screen? Does anybody know?
If I remember correctly 3ds version was 240p. It's sad that Xenoblade games are poorly optimized. Switch gpu is extremely capable and a lot more powerful than Xbox 360 gpu. We shouldn't see games with PS1 resolution.
 
If I remember correctly 3ds version was 240p. It's sad that Xenoblade games are poorly optimized. Switch gpu is extremely capable and a lot more powerful than Xbox 360 gpu. We shouldn't see games with PS1 resolution.

Yeah, I know that. But I always felt like it was somehow worse than 240p. Maybe it was just me, accustomed to the 3DS Monster Hunter games which actually looked fantastic.


Anyways, I just tested the game in docked and it literally looks like another game. I'm blown away with the change in quality from handheld to docked.
 
According to lib_nx.ini they are almost exactly the same as in XC2, just it has additional config lines (for example sharpening now Has two more lines) + additional cutscene tweaks.
So handheld: 378p-540p sharpened
Docked: 540p-720p

I'm curious about object.conf - if this can reduce quantity and quality of models.

Jesus Christ that handheld reso :ohnoes:
 
Last edited by sorabora,
So apparently it's running at the lowest GPU setting of like ~300mhz, is there a way we can increase that?
 
According to lib_nx.ini they are almost exactly the same as in XC2, just it has additional config lines (for example sharpening now Has two more lines) + additional cutscene tweaks.
So handheld: 378p-540p sharpened
Docked: 504p-720p

I'm curious about object.conf - if this can reduce quantity and quality of models.
It would be better to upload it to 1080p haha

--------------------- MERGED ---------------------------

Can anyone share the Soundtrack?
 
I tried to change sharpen settings and remove dynamic resolution. Don't know how things are working but there is an image quality improvement.

Original (portable):

bq0di9u.jpg


Modified (portable):

o690Muo.jpg
 
I tried to change sharpen settings and remove dynamic resolution. Don't know how things are working but there is an image quality improvement.

Original (portable):

bq0di9u.jpg


Modified (portable):

o690Muo.jpg
It feels like an ugly downgrade. Not like they painted it in the Trailers. :(
 
Does someone know the setting for DoF? it's turned off in file and have ZERO settings bellow, Of course just set it to on does nothing...
 
I do not ask what it mean ^^ i ask how to actually ENABLE it in-game. it only work on cinematics by default and changing off to on doe nothing so i assume it miss actual settings in file.
 

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