Hacking [RELEASE] UWUVCI + Injectiine

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lighttheme only? wav2btsnd ?
i almost considered short cutting my next inject and tryn something like this.
being able to swap out your 'sign' tga's was a plus ... but not enough.
(great tools will get cred no need to tag tga's IMO, imagine cuch's repo if each 'artrist' tag'd his paste together tga's ...no one would wanna use it)

having a complete 'proper look' has been my goal .. i only done a few , the few injects i have done i get picky.
if im doing all the ftp of images and sounds over something a automated tool is supposed to do then i might as well just do what i done.

i want the features i could have had if i painstakingly used each tools full selection of options... sux when its installed and fails, and you need try again and again , so i am grateful of this automation

... automation is nice. thank you.

but i hope cuz they say 'best ever' your goal is till a more complete release with as many pre configured INI as you and your circle managed to collect/make.

while poking around i got some wiierd crash when i said 'no' to confirmation to reset keys it did anyway and crashed... but second time just said 'reset' so im a lil confused.
View attachment 203989
i said no there
View attachment 203990
but it says complete , not cancelled or something similar ?

i am not just an ass, i am interested in this and watched many threads for many tools you show us.
again thx. my 2cents spent

I am sorry about that bug, one of the few i didnt notce. The issue with that one will be fixed soon, it's cassue the messagebox and close seem to be run even after people choose no
 
dont be sorry
im happy you plan to produce continuously , thus i spoke up hoping for a continuation on this release.
not my cup of tea yet but on its way if your still working with it.

a folder or a maga link addition to select assest locations of imgs would be great ...i done plenty.
sound swap loop or whatever i do on each...

...ideas you must have
but no need for sorry
especially when some ass comes in says yes its great , others are correct but i want more.

edit:
guess self isolattiion aint helpin my people skills much , but i mean to be appriciative not just critique
 
Last edited by markehmus,
Update: Just released a fix.

Also it currently only has a light theme since i worked more onto getting the inject process work. wav2btsnd isn't added yet, since adding it would add the java dependency again which got removed with v1.3
 
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Update: Just released a fix.

Also it currently only has a light theme since i worked more onto getting the inject process work. wav2btsnd isn't added yet, since adding it would add the java dependency again which got removed with v1.3

dont need it specifically ... if i already got 50 .btsnd , just need a faster way to add it than ftp after game instal

food for thought


i can give you maybye 200.btsnd rite now . i dont really need wav2btsnd in your app if i can add a pre converted file i did last/this/next year.
notice i done more lately , dont plan on going out soon will have many more done soon
 
Last edited by markehmus,
dont need it specifically ... if i already got 50 .btsnd , just need a faster way to add it than ftp after game instal

food for thought
I'll add it to my todo list. it will most likley receive an update with the new tool when injectiine also gets it's update, since it's one of the not ported tools yet.

I'll message you when the time is there for the bootsounds to be added if it's okay for you.
 
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I'll add it to my todo list. it will most likley receive an update with the new tool when injectiine also gets it's update, since it's one of the not ported tools yet.

I'll message you when the time is there for the bootsounds to be added if it's okay for you.
im a tool , not a priority or project. if you request ill do what im capable of to assist or contribute. but i am in no manner imposing on your work. continue , ask for something, ignore me, its all good
..i will watch progress unfold regardless.
i just had to pipe up in fear of forward momentum stagnating due not enough comments or only good posts and thank you's.

which i hope just proves interest and doesnt burn bridges
 
EDIT: I know what I did wrong. I used a colon in the title and when I tried again without it, now my game is there.

I'm using 2.0. I tried doing TMNT Turtles in Time and chose Super Metroid as the base--did everything correct.. said it was successful inject... then chose WUP Installable and it said it was successful and that it was located in the path I had specified in Settings... yet my folder is empty! Any ideas?
 
Last edited by MattyMcFly,
EDIT: I know what I did wrong. I used a colon in the title and when I tried again without it, now my game is there.

I'm using 2.0. I tried doing TMNT Turtles in Time and chose Super Metroid as the base--did everything correct.. said it was successful inject... then chose WUP Installable and it said it was successful and that it was located in the path I had specified in Settings... yet my folder is empty! Any ideas?

Even tho you already fixed it, i think in the version i am developing rn that issue should be fixed. oh and pokemon gba works
 
The GBA base Mario and Luigi SuperStar Saga loads along its injections to a black screen that crashes the wii u? Any ideas on why this happens?
 
The GBA base Mario and Luigi SuperStar Saga loads along its injections to a black screen that crashes the wii u? Any ideas on why this happens?
what game are you trying to inject may i ask? you are the first one to report that issue.
 
what game are you trying to inject may i ask? you are the first one to report that issue.
I have tried both Super Mario Advanced and Pokemon Sapphire, both load to the same black screen on the WiiU. Advanced Wars and Pokemkn Fire Red work great with the GBS Zelda base
 
I have tried both Super Mario Advanced and Pokemon Sapphire, both load to the same black screen on the WiiU. Advanced Wars and Pokemkn Fire Red work great with the GBS Zelda base
Hmm, well then i'd suggest using another base if that one causes issues for you, i will investigate but i doubt there is much i can do
 
I updated to 2.0 and for some reason it won't recognize .gba files. It doesn't even show them. They still work with 1.3 just fine. I'll keep trying to figure it out.
 
Last edited by pwallow,
I updated to 2.0 and for some reason it won't recognize .gba files. It doesn't even show them. They still work with 1.3 just fine. I'll keep trying to figure it out.
I already know but this issue. the issue is not in 2.0 itself, it's in the release 2.0-Fix2. I wont release a Fix3 for this since its fixed with the update i am developing rn. TO use gba roms, navigate to the folder and then enter the rom name including extension (e.g.: Fire Emblem.gba)


How high is the risk?
THe brick risk? happend to me once with a corrupt gba inject, but havent made one that badly corrupt since 2017 (i think), this version should have a very low brick risk (isnt much higher than installing other stuff)
 
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I am trying to in inject a ds game and get this error message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index.
 
I am trying to in inject a ds game and get this error message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index.
 
heres an icon and temporary banner until i can learn how to make a decent one
 

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and one for puyo puyo sun not sure if anyones done one yet
 

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