1. Silver9000

    Silver9000 Member
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    I was gonna try Exnor's suggestion, but then got the notification of a new post. Thanks for the update, it worked!!!
     
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  2. september796

    september796 GBAtemp Regular
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    did anyone find out how to inject/extract manuals on gba injects?
     
  3. stranno

    stranno GBAtemp Regular
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    I'm still having issues with the latest update when injecting into Loadiine file, installable files work fine tho.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.IOException: Source and destination path must have identical roots. Move will not work across volumes.
    at System.IO.Directory.InternalMove(String sourceDirName, String destDirName, Boolean checkHost)
    at System.IO.Directory.Move(String sourceDirName, String destDirName)
    at UWUVCI_AIO.Injection.Loadiine(String gameName)
    at UWUVCI_AIO.UWUVCI_AIO.GBALoadiineButton_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    UWUVCI AIO
    Assembly Version: 0.0.0.4
    Win32 Version: 0.0.0.4
    CodeBase: file:///C:/Users/Stranno/Documents/_Consolas/WII/UWUVCI.AIO.v1.3/UWUVCI%20AIO.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4001.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    AutoUpdater.NET
    Assembly Version: 1.5.7.0
    Win32 Version: 0.0.0.4
    CodeBase: file:///C:/Users/Stranno/Documents/_Consolas/WII/UWUVCI.AIO.v1.3/UWUVCI%20AIO.exe
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3761.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.resources
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.resources.dll
    ----------------------------------------
    mscorlib.resources
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4042.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    .net Framework 4.8 installed.
     
  4. NicoAICP

    OP NicoAICP Some random dude
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    the issue is described in the log:
    Source and destination path must have identical roots. Move will not work across volumes.

    that means that you (as example) have teh injector create the inject on the C:/ drive and you try to output the game to your sd card. You need to outpu thtem first on the c drive (or whatever drive you are using) and then move it
     
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  5. Exnor

    Exnor Member
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    Hmmm.... weird when i start the new version it says it found another new version...
    Since i'm using a VM (win 10 pro x64) i accepted the update and download (downloads a Zip file to %/windows/temp), but then the updater could not complete the update since it was unable to write on the installation directory... Tried several times, no success.
    Using Process Explorer i was able to check if the directory was in use by other process, but it was not... Also tried to change the permissions on the directory to full access to everyone but no luck.

    Anyway the old version was working for me... so no big deal, just leaving this here in case more people have the same problem.
     
  6. NicoAICP

    OP NicoAICP Some random dude
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    Could be an issue with Autoupdater.net (thats what i use for the updates) or an issue in the assembly version (which is checked via the updater) since if the version is e.g. 0.0.0.3 and you want to update to 0.0.0.4 and the release executable is still 0.0.0.3 you are basically stuck in an update loop, but i think its more of an issue with the extraction process used by autoupdater.net
     
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  7. stranno

    stranno GBAtemp Regular
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    Thank you Nico, somehow i skipped that line :blink:

    It works properly now. Thanks again for dropping Java!
     
  8. Andrehws

    Andrehws Member
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    Whats is BootDRCTex?
     
  9. stranno

    stranno GBAtemp Regular
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    The Gamepad screen, DRC is the Gamepad.
     
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  10. DonCaballero

    DonCaballero Advanced Member
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    Is removing the dark filter for GBA ever going to be doable like it's for N64?
     
  11. RAHelllord

    RAHelllord Member
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    I believe I found a bug, when trying to create a SNES inject the ROM will not actually be injected, instead it just inserts the ROM from the selected base game. I tried this with Super Metroid [EUR] and a custom picked base (Kirby's Dream World 3 [EUR]).
    No errors were produced during the creation of the injection, I just realized it's the wrong ROM after loading it up on the Wii U and being greeted with a title screen that was decidedly not the Super Mario All-Stars rom I selected for injection.

    This happened on a current version of Windows 10, I used version 1.3 of UWUVCI, the .net Framework 4.8 is installed as well.
     
  12. NicoAICP

    OP NicoAICP Some random dude
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    Update just pushed, should probably fix the issue with snes and nes. no new download required, just run uwuvci and it should auto update. version number is still 1.3
     
  13. zhuwz

    zhuwz Member
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    I have injected a N64 game (Sin and Punishment). The game running is ok, but the icon cannot be displayed correctly, both in Loadiine and WUP formats. Are there any resolution or other requirement on Bootimage pics? I already have .NET Framework 4.8 and Java 8 Update 231 installed on my computer.
     
  14. NicoAICP

    OP NicoAICP Some random dude
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    the neeed to be 128x128, no java needed
     
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  15. Exnor

    Exnor Member
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    yep basically an update loop.
    I just deleted all the directories+files and re-installed the new version :P

    Thanks for all the work ;)
     
  16. LongJumpingPitch8

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    I've run into a critical error.

    I've followed pretty much all the rules I need to. I downloaded the bases, got all the images, got the rom clean and well, but when I attempted to load this onto my Wii U console, I was given a software error which meant I had to reboot the console. I did install to USB, but none of the systems I injected with work at all.

    Is there something I'm missing?
     
  17. NicoAICP

    OP NicoAICP Some random dude
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    Is is a black screen error or a "pop up" error, if it's second, what's the error code
     
  18. LongJumpingPitch8

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    I get a pop-up error but no error code. It says "There is an error in the software's data. Restart the console, delete the data for this software under Data Management in System Settings. You can redownload the software for free in Nintendo eShop."

    And yes I have booted into Haxchi (I have CBHC)
     
  19. darkNiGHTS

    darkNiGHTS Member
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    I've found this is from the graphics. I had the same issue today, so I selected the ROM and left every other field blank, and the injection worked fine.

    All my graphics are the right resolution and in PNG format - not sure why it accepts the PNG format if it causes it to crash! I'll have to experiment with converting them to TGA.

    Thanks for the nice app Nico, any ideas on why PNG are causing crashes for us?
     
  20. NicoAICP

    OP NicoAICP Some random dude
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    Could maybe be the bitrate if i am honest, somehave to be 24bit others 32 bit
     
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