ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

XELLOSS8

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animal Forest The cheat can be used smoothly as the first user (account), but there is a problem in using the cheat when selecting as the second user. Is there a workaround?
 

Mopquill

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animal Forest The cheat can be used smoothly as the first user (account), but there is a problem in using the cheat when selecting as the second user. Is there a workaround?
Here is the address for the second profile if you don't want to constantly trade items back and forth between characters

[Profile 2 Item modifier]
04100000 AC424F90 0000xxxx

If you are using Noex it's just Heap + AC424F90 instead of Heap +
AC3B90C0
 

Skyhiro

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Guys, i think that someway somehow i messed up my save file, and i cant trigger the main office improvement for the 40 spaces on inventory, anyone could share a save where you got to that point? pleaseeee
 

DrEinyel

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WARNING: Giving the villager that is put into boxes to another game is NOT thoroughly tested. This does force an animal into boxes, but I can't guarentee someone will recieve the correct data / animal in return. Be very careful if you are donating an animal to a game that can not make backups or run CFW.

I created a .patch file that puts a villager in boxes once applied to a .nhv file with bspatch.
The patch was created with an English version of ACNH, do not try using it on other languages.

Let's make the example Zucker
  1. Create a copy of your Zucker.nhv file with a new name and put it in the same folder as Zucker.nhv. I'll call it Zucker_moving.nhv, but the name doesn't really matter.
  2. Open your terminal / Command Prompt as Administrator in the same folder as the two villager files, and the move.patch file attached to the post.
  3. Enter this into the terminal
    Code:
    bspatch Zucker.nhv Zucker_moving.nhv move.patch
  4. Load Zucker_moving.nhv over Zucker in NHSE. I guess it doesn't strictly have to be over Zucker, but it will create a Zucker villager in boxes on your save.
  5. Incorrect villager exteriors will become correct on the donor game after the villager moves in
I've tried it with Zucker (go figure), Lolly, and Sherb (separately, I wouldn't do more than one at once) and it seems to work just fine putting villagers in boxes.

I have not transferred that many animals to anyone else this way yet (I have successfully moved in Raymond and Olivia), but I would still be careful doing this for now.

image-png.202717

What do you mean with English version? Any version with English language activated, or the US Version??
 

vgplayer54

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Quick question - is there some sort of tutorial or video that explains in detail how to use the Map Editor in NHSE? I've played around with it but can't seem to get the setup I'm aiming for or it glitches somehow. A nice detailed video by someone who knows what they're doing would be welcome :)
 

kinglycosa

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Hi i made a tool to real time edit your inventory over wifi. Currently it is working on version 1.14 and 1.13, I think it would probably work on 1.14a as long as the inventory offsets haven't changed.

I cannot post a link to the to the github as I am a new member. For some reason youtube isnt blocked though... If a moderator doesnt like that feel free to remove.

Here is a video demonstration.


EDIT: I have made a thread for this tool please do not post in this thread asking for support
https://gbatemp.net/threads/animal-crossing-new-horizons-item-spawning-tool.561966/
 
Last edited by kinglycosa,

wrlfkr

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Does anyone know how to edit paths in NHSE? I've encountered a glitch in-game where after building a house over paths, I noticed that there were solid tiles visible, so I moved the house and now attempted to "paint" over them with grass, but this didn't work. I then tried both making a cliff and aquascaping, and while the animation played out the terrain remained the same.
 

munenorii

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Hi i made a tool to real time edit your inventory over wifi. Currently it is working on version 1.14 and 1.13, I think it would probably work on 1.14a as long as the inventory offsets haven't changed.

I cannot post a link to the to the github as I am a new member. For some reason youtube isnt blocked though... If a moderator doesnt like that feel free to remove.

Here is a video demonstration.


I can't wait to try this! Does 'amount' impact color choices for furniture by any chance? As I know with previous codes I've used, if you changed the usual 'quantity' section it would change the color of non-stackable furniture.
 

THOMZY

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I can't wait to try this! Does 'amount' impact color choices for furniture by any chance? As I know with previous codes I've used, if you changed the usual 'quantity' section it would change the color of non-stackable furniture.
Just tried, doesn't seem to work, but i'm a fucking retard maybe that's why
 

kinglycosa

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I can't wait to try this! Does 'amount' impact color choices for furniture by any chance? As I know with previous codes I've used, if you changed the usual 'quantity' section it would change the color of non-stackable furniture.

Just tried, doesn't seem to work, but i'm a fucking retard maybe that's why

I just pushed a new version to the github that adds the ability to change quantity of items. I will look into adding color of items, As I have seen before it seems like they have a different item ID.




I want to know how to download and set up sys-botbase
look up the sys-botbase project on github, there is instructions there how to set it up. I will add a tutorial for it later on my github.
 
Last edited by kinglycosa,
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THOMZY

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I want to know how to download and set up sys-botbase

https://github.com/olliz0r/sys-botbase/releases/download/v1.4/sys-botbase.nsp
Copy the sys-botbase.nsp file to sdmc://atmosphere/contents/430000000000000B and rename it to exefs.nsp. Create a new folder in sdmc://atmosphere/contents/430000000000000B names "flags". Create a empty file called boot2.flag inside this folder. Restart your switch.

--------------------- MERGED ---------------------------

I just pushed a new version to the github that adds the ability to change quantity of items. I will look into adding color of items, As I have seen before it seems like they have a different item ID.


It's working now, colors of certains items can be changed with the amount of it
Like "robot hero", amount 1 = red robot
robot hero, amount 2 = blue robot, and so on...

thx for the update
 
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