One Step From Eden release date announced
One Step From Eden - the Kickstarted, deckbuilding roguelike, will release on Nintendo Switch and PC [prebreak]1[/prebreak]on March 26th:
One Step From Eden on Kickstarter



The Fighting system looks a little bit like the good old Rockman.exe games ...
Still the vid doesn't make me want to play it ... looks like it is 100% only fighting ?


It does have a spare/execute option for specific enemies so there must be some dialog. Given the pace of the trailer though I think they where just emphasizing the combat which is the real star of the show. From watching this trailer alone I think I might finally go back and give the mega man games that had that game play a spin.The Fighting system looks a little bit like the good old Rockman.exe games ...
Still the vid doesn't make me want to play it ... looks like it is 100% only fighting ?


I sense some salt.Wow, a pixel art roguelike indie game? So original.


IIRC Battle Network was turn-based, was it not? Being both real-time and a roguelike, I can guarantee this is going to be considerably harder. Not to turn anybody off the game, of course, but it's something to keep in mind.Neat, I've been interested in this for a while. From what I've heard from people that have played the test/demos this game at its best is harder than Rockman.exe ever was.
It's been a while but it wasn't turned based IIRC.IIRC Battle Network was turn-based, was it not? Being both real-time and a roguelike, I can guarantee this is going to be considerably harder. Not to turn anybody off the game, of course, but it's something to keep in mind.

Wow my memory is going to shit lol, worst part being I did play the first couple Battle Network games. You're right, I looked up gameplay on Youtube. It is real-time, but everything moves way slower than in this trailer. You're also able to pause combat in Battle Network to switch out weapons and the like, which probably won't be a luxury available in One Step From Eden.It's been a while but it wasn't turned based IIRC.

...kind of. Battle Network had a rather interesting system- basically each "turn" you got 5 new chips (moves to use) but the whole thing is real time and loading in another round of chips is a thing you can choose when to do once the bar fills up.IIRC Battle Network was turn-based, was it not? Being both real-time and a roguelike, I can guarantee this is going to be considerably harder. Not to turn anybody off the game, of course, but it's something to keep in mind.








