I agree... It would be very helpful to be able to browse/edit memory at a specific MAIN/HEAP+offset address. SX OS had this functionality before they broke it (only MAIN+offset addresses are broken) in 2.9.2. Its functionality was fairly clunky and awkward to use, so I'm sure if
@WerWolv implemented a similar system it would be much more elegant, visually appealing, and practical to use.
For example, in SX OS, to modify a byte's value by a significant amount (say changing a byte from 0x1A to 0x9F), you would have to click up/down for each increase/decrease of its value (you'd have to press UP 133 times to change 0x1A to 0x9F). Obviously there are multiple ways you could deal with this issue more elegantly, but I think one of the most obvious ways would be to just hold down up/down and the longer you hold it down, the faster the value would increase/decrease. It would also be useful to be able to modify each nibble of the byte independently (in the hex value 0x9F, 9 is the high nibble and F is the low nibble).
As of now, I use
@matt123337's (mdbell) awesome remote "debugger"/memory editor Noexes (Noexs?) for browsing/modifying/investigating a Switch game's memory, but there are many instances where it is much more convenient/practical to do this locally on the Switch rather than having to use a remote client (mostly for quick analysis or when you simply want to have a glance at the surrounding memory of a found value or the structure it's contained within). One thing is for certain, I'm definitely not going back to SX OS for this functionality, even if it is fixed in the latest 2.9.3 release (which I doubt it is). If
@WerWolv is not already working on implementing something such as this, maybe I will work on writing an implementation myself (if the project is open to outside devs contributing code). I've been wanting to get some experience with Switch homebrew so maybe this would be a good opportunity to do that... Perhaps
@WerWolv could chime in here on whether this feature is already being worked on and whether he is open to outside code contribution.