Homebrew GBARunner2

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Is it possible to add full screen or scaling until it touches the side edges which GB in GBA? Obvious, when the problem of compatibility and savedatas is solved. I only ask for suggesting and knowing if it is possible
I could add some dirty scaling, but it honestly is not really worth it.
 
@Gericom Would it be possible to play Gameboy or Gameboy Color games with gbarunner2? Since the gba can play gb and gbc games natively. I beleive the NDS could also play gb and gbc games from the gba slot by using a bridge adapter.
 
@Gericom Would it be possible to play Gameboy or Gameboy Color games with gbarunner2? Since the gba can play gb and gbc games natively. I beleive the NDS could also play gb and gbc games from the gba slot by using a bridge adapter.
It sadly does not work like that. The gba contained a z80 processor for gb backwards compatibility and could switch the card slot to 5v instead of 3v3. The ds does not have those things. However, there's a gb/gbc emulator for gba you could probably use with gbarunner2, or a gb/gbc emulator for ds (recommended option :p).
 
Yeah, that's still the case.

with twilight menu++, do I need to enable nds-bootstrap in settings in order to launch gbarunner2 from the main menu? I'm trying to run everything from my slot-1 micro sd card, and I'm encountering some weird issues. after I enabled gbarunner2 and nds-bootstrap, then disabled it, every new game I tried took me back to the supercard dstwo's menu even after resetting. I was going to try using a standalone gbarunner2.nds so that I didn't have to enable nds-boostrap every time I wanted to use it, but I'm not sure which version to use. the one I tried couldn't detect my castlevania aria of sorrow saves (a previous version did), and both versions caused final fantasy 1 and 2 dawn of souls to keep showing the gba logo over and over again.
 
I could add some dirty scaling, but it honestly is not really worth it.

Well, at least one support for borders must be able to exist (like gameyob) I think hahaha I think I remember that some R4 had a predefined one

EDIT: Yes, I knew that my memory did not fail me haha, like this. Obviously, in the future it would be a good addition after fixing what has to be fixed
hNz01qS.png
 
Last edited by RacsoSakuraba,
Well, at least one support for borders must be able to exist (like gameyob) I think hahaha I think I remember that some R4 had a predefined one

EDIT: Yes, I knew that my memory did not fail me haha, like this. Obviously, in the future it would be a good addition after fixing what has to be fixed
hNz01qS.png
Yes, borders would be possible indeed. I'll look into it some time.
 
Double emulation works, I tried goomba and goomba color (gb/gbc emu for gba) with some success on it.
Last version(14.06) - Arria of Sorrow works same as before, i can use savefile now.
No issue on fat16 2gb card so far.
Any idea how to ommit sonic advance 2 testing. There must be a way to patch rom for skip.
 
Double emulation works, I tried goomba and goomba color (gb/gbc emu for gba) with some success on it.
Last version(14.06) - Arria of Sorrow works same as before, i can use savefile now.
No issue on fat16 2gb card so far.
Any idea how to ommit sonic advance 2 testing. There must be a way to patch rom for skip.
For the problem of sonic, as I said before, it will likely be fixed when I continue on wifi linking stuff.
 
Does it work if formatted as FAT?
For me it works fine, currently I got back my 2gb card to FAT16 (FAT).
That's default and only setting for programs like panasonic sd formatter if card has small capacity.
However I can't use old builds anymore now, so maybe it's better stay with FAT32.
 
Anyone has tested the GBA ports/remakes?
I tested so far these:

Deflektor: Playable but Glitches too much

Eliminator: Slow without cache, sound not working

Castle Master: Playable but the polygons are rendered incorrectly (the screenplay is in the upper-left corner of the screen)

Elite - The New Kind (the other Quirky Elite port): Very Playable

1942 Advance: the presentation screens don't show but the press start appears
is playable ingame
 

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