Yeah! That´s it! Thanks! Do you know a Game for testing the X Button (with jump)?# y = Return
0 1 4 2 0 1
Yeah! That´s it! Thanks! Do you know a Game for testing the X Button (with jump)?# y = Return
0 1 4 2 0 1
idk - Turrican?Yeah! That´s it! Thanks! Do you know a Game for testing the X Button (with jump)?
forgot which port commando used as the main controller, but the OTHER port could have a joystick plugged in, and it's fire button would throw grenades (used to keep it on the floor (old Atari joystick) and stomp on the fire button), or the spacebar did the same thing if you didn't have another controller.I finally managed to edit the other file (sdl_sym.vkm) as a test. However, the problem persists with simultaneous shooting and grenade throw in the game Commando. It must have another cause. I do not know if it matters, but I assigned in the settings the fire button in key set 1 from X to A.
I listened more to this music in the past than played this game.Since you play that game... Am I the only one who likes the music on the C64 better than the NES version?
and you're right! I disabled the second joystick port, and now it works!but the OTHER port could have a joystick plugged in
@Badda Is it possible to set a custom default folder for disk images so that you do not always have to navigate to a folder?
Okay, thanks for the hint. I thought it would also be possible to assign this by editing one of the config files. I love your C64 emulator! If I did not already have an N3DS, that would be the only reason to buy one!No, currently there is no such option. When you start the emulator, the file selection dialog will start in the root dir of the SD card. Afterwards, the file selection dialog will always start in the directory where you last successfully selected a file - until you quit and restart the emu, then it will start off at the root dir again.
Is there a trick on how to get Autofire up and running? The assigned buttons in the options menu (Machine settings -> Joystick settings) do not work. I took Commando for testing.
No offense, but why would you use a port as a bench? You really should compare pspvice with vice itself, to answer your question. In my experience, SEVERAL programs/games will not work properly in "warp" mode (on PC builds). Perhaps something to do with copy protection schemes.What I would also be interested in, is the emulation of the floppy drive. I wonder if there is a difference in the different ports of Vice in this regard. I always compare with "pspvice", since I can play all my games there in Fast Emulation. My favorite "Castle Wolfenstein", however, can not be played in Fast Emulation (True drive emulation is working) under Vice3DS. But I'm very happy that this title is even playable under Vice3DS. It was not possible with Frodo. Are the different versions of Vice in emulation not always the same? (Sorry for my bad english - the google translator is to blame)