Homebrew RetroArch Switch

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@natinusala
Do you have any plans to implement more view types in ozone, like one that maybe shows you just the cover art (similar to when you click in "All Software" in qlaunch)?
Here's a mock up of what I mean.
bwvMPDX.jpg


Besides looking cool, I guess it would also remove the need for people to install a bunch of forwarders (and then wonder when qlaunch will get folder support lol).
That's a cool view, i can't do that because i lack skill...
 
Last edited by notimp,
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Just a quick note that cd audio does work in the dosbox dynarec (m4xw) core after all.

It just has to be a .bin/.cue file with a single .bin file that contains all the audio. It doesn’t work with separate audio files like .ogg or .mp3. It has to be a single .bin file and a single .cue file. Then just mount the .cue file with imgmount and cd audio will work.

I got Pro Pinball Timeshock running music this way. What a cool game. And the cd audio in Alone in The Dark also works.
Thx, very interesting!
So if I have a few mp3 files (like I do with Settlers II), I just "burn" them into an image with any image burner software and make sure that the output is .bin/.cue instead of .img or .iso, right?
 
Outrun 2006 now frequently crashes for me. Beginners luck getting through to the end on the first try. :) Just fyi. :)

edit: Here is some direct feed capture footage of Vice City Stories at 3x resolution (GPU overclock to 460 MHz) - and some more Tekken 6. ;)

No sound.

Two games I'll be enjoying very much on the Switch. I'm still sad they didn't port Tekken Tag Tournament 2 to the Switch as well. Apart from loading times maybe, it was a really fun game to play on the Wii U.
Also Vice City is still one of the most wanted games on the Switch for me. Until it'll be possible to play it there I'll gladly take Vice City Stories. I wonder if it's possible to include own tracks like on the PC GTAs though. Don't think so.
Thx for the video.
 
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Thx, very interesting!
So if I have a few mp3 files (like I do with Settlers II), I just "burn" them into an image with any image burner software and make sure that the output is .bin/.cue instead of .img or .iso, right?
I think that should work, yes.

I usually find a bin cue with mp3 files or ogg files, mount it with daemon tools, then create image from the virtual cd-rom with imgburn. Just select .bin/.cue as the output and make sure it generates a .bin file that has all the audio included.
 
Last edited by rsn8887,
Hi everyone !

I would like to know how can I overclock my switch ram/gpu/cpu with sys-clk, since i access retroarch (1.7.6) by the hbmenu.nsp (homebrew menu loader 'legal' nsp method) in order to have ram access (i’m in atmosphere 0.8.5).


How can I configure sys-clk to make it work with mupen64plus-next (the latest version) and my n64 roms ? Thanks for help ;-)
 
Last edited by Yunkel70,
I have a question: I have Retroarch on my Switch, but when i quit some games (especially n64), it crashes. As long as im playing, its fine, but when i close it, it crashes the Switch and i need to reboot it. Any way to fix this?
 
I have a question: I have Retroarch on my Switch, but when i quit some games (especially n64), it crashes. As long as im playing, its fine, but when i close it, it crashes the Switch and i need to reboot it. Any way to fix this?
How do you launch RetroArch?
Through a .nsp?
It also crashed for me when I choose to quit out through the RetroArch menu while launching it that way.
 
How do you launch RetroArch?
Through a .nsp?
It also crashed for me when I choose to quit out through the RetroArch menu while launching it that way.

Yeah, trough a .nsp. If i try to open Retroarch via the Homebrew Launcher, it wont load N64 games at all.
 
You have two options here:
1. Launch with atmos and the homebrew channel with full ram access:
that way you can quit through the menu.

2. You exit Retroarch with the homebutton not through the menu. That usally worked for me.

About option 2, doesnt that corrupt my SD Card? And about option 1, im using ReiNX, can i use that method too?
 
If you're on Fat32 nothing should corrupt your sd card. If you're using Exfat and trying to use Retroarch you're in danger of your sd card being corrupted.
 
If you're on Fat32 nothing should corrupt your sd card. If you're using Exfat and trying to use Retroarch you're in danger of your sd card being corrupted.

My SD is Fat32. Im asking because i read somewhere when i was when i was hacking my Switch that still is good practice to not close Homebrew apps with the Home button because it still have a low chance to corrupt your SD.
 

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