Hacking Post your WiiU cheat codes here!

salmon01

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I tried that and had the codes exported to a GCTU file after I inputted them (and yes, I did check Assembly RAM Write for all 3), but when I used the version of Mocha with access to SD cards and installed TCPGecko with the access to SD cards, the codes didn't work despite the fact I had each of them active in JGecko. Did I goof here? This method allowed me to get a code for Mario Kart 8 from the SD card to work, though.
I don’t think you can’t use ASM Ram Writes with GCTUs, as they rely on JGecko U. If you wanted to use these as SD cheats, you would need to convert each line of code to the C2 codetype for use with the codehandler natively. It’s not that hard to do. Each line of code you have there is basically formatted as LLLLLLLL VVVVVVVV (address, value) and you would just need to convert each line to the following:

C2000000 LLLLLLLL
VVVVVVVV 00000000

For example, the first code would be:
C2000000 0EB850A0
38600000 00000000

If you do it right, this should make all the codes twice as long.

Before you do this, though, please check if they actually work via JGecko U with the first method. If they don't work that way, they probably won't work with the codehandler either.

Edit: this method might just be the same as the other one.
 
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Knight of Time

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I managed to get the codes working with the first method, so I'll convert them just to see if I can get them working on an SD card.

Edit: I converted the codes to use them on the SD card, but if the game is loaded while the codes are active, the game will be stuck in the opening screen and won't go to the title screen. I'm thinking the first method is the only method to use the codes (in their original format).
 
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salmon01

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I managed to get the codes working with the first method, so I'll convert them just to see if I can get them working on an SD card.

Edit: I converted the codes to use them on the SD card, but if the game is loaded while the codes are active, the game will be stuck in the opening screen and won't go to the title screen. I'm thinking the first method is the only method to use the codes (in their original format).
I think the second method might still require JGecko U, so you're better off using the first.
There are a few more codes than listed in that zip on the creator's website (archived by Wayback Machine), if you want them:
https://web.archive.org/web/2016122...y-kong-country--tropical-freeze--arke01-.html
 
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Knight of Time

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Thanks salmon01; I actually was on the Internet Archive looking through all of the codes Thomas83Lin made for DKCTF. I wanted to get some more information about a few of his codes, so he and I conversed back and forth . As it turns out, his God Mode and Invincibility codes may sound similar, but they have a few key differences:

God Mode prevents damage from spikes, invincibility doesn't.
God Mode prevents drowning, invincibility doesn't.
I'm presuming God Mode prevents you from taking damage when using a mine cart or rocket barrel; invincibility doesn't on its own, but the two codes that prevent taking damage on a mine cart or rocket barrel do.
God Mode causes you to get stuck if you fall in a pit (but at least it still allows you to exit a level and restart it, although it always means you have to restart the level from the beginning, even if you touched a checkpoint), while invincibility still makes you lose a life if you fall in a pit.

Now, I'm thinking of requesting a code, while Thomas83Lin made a good code to always have a Green Balloon, it doesn't show how many you have in the HUD, and if you fall into a pit immediately after a Green Balloon saves you, you won't be saved for a second consecutive time. So I was wondering if someone could please make a code (preferably with the requirement of having Assembly RAM Writes checked) that gives you unlimited Green Balloons and also shows how many you have on the HUD (even it it ends up adding at least one additional line to Thomas83Lin's code, or was a different code altogether)? I'm presuming if the number of Green Balloons you have is shown on the HUD, that it would be the amount of consecutive times you can fall into a pit, and still survive.

Anyway thanks in advance.
 

xtatu

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New SUPER MARIO BROS U
ARPJ01
VER 65

invelcible mode
0F4F10E0 38600001

ORIGINAL CODE
38 60 00 00 4E 80 00 20 80 03 04 90 54 0C 77 FF 4D 82 00 20 D0 23 27 74 4E 80 00 20 C1 43 00 70 C1 63 27 78 C1 A3 29 D0 ED 8A 58 2A C1 63 00 6C 3D 80 10 17 C1 43 27 74 ED 8C 68 2A
MOD CODE
38 60 00 01 4E 80 00 20 80 03 04 90 54 0C 77 FF 4D 82 00 20 D0 23 27 74 4E 80 00 20 C1 43 00 70 C1 63 27 78 C1 A3 29 D0 ED 8A 58 2A C1 63 00 6C 3D 80 10 17 C1 43 27 74 ED 8C 68 2A

 
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xtatu

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New SUPER MARIO BROS U
ARPJ01
VER 65

P-Acorn auto
0F4FCCA8 38600001

38 60 00 00 4E 80 00 20 7C 08 02 A6 94 21 FF E8 93 A1 00 0C 93 81 00 08 93 E1 00 14 93 C1 00 10 7C 7F 1B 78 90 01 00 1C 81 5F 1A CC 55 4B 07 FF 40 82 00 FC 81 9F 04 9C 55 80 4F FF 40 82 00 F0 7F E3 FB 78

38 60 00 01 4E 80 00 20 7C 08 02 A6 94 21 FF E8 93 A1 00 0C 93 81 00 08 93 E1 00 14 93 C1 00 10 7C 7F 1B 78 90 01 00 1C 81 5F 1A CC 55 4B 07 FF 40 82 00 FC 81 9F 04 9C 55 80 4F FF 40 82 00 F0 7F E3 FB 78

 

MattM

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It be good to access a A-Z of Game and Codes

Yeah, I have found it quite difficult to find cheats and there don't seem to be a lot for all the Wii U games. Maybe like 4 or 5 that keep popping up like BotW and WindWaker. And I always find bits and pieces. Like a cheat code here and there for a game, but not like a compiled list for that game. It's surprising considering how there seem to be lots of databases and sites dedicated to 3DS cheat codes. I guess there just isn't much interest in it for WiiU.
 

skoolzout1

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Yeah, I have found it quite difficult to find cheats and there don't seem to be a lot for all the Wii U games. Maybe like 4 or 5 that keep popping up like BotW and WindWaker. And I always find bits and pieces. Like a cheat code here and there for a game, but not like a compiled list for that game. It's surprising considering how there seem to be lots of databases and sites dedicated to 3DS cheat codes. I guess there just isn't much interest in it for WiiU.
There are quite a few of half completed ones.
 
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masterbuzzsaw

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Ok, tried the codes posted on this page for Sonic Lost World and DKC: Tropical Freeze, and they work great! You guys did an awesome job! Thank you! Any chance an Infinite Lives code could be made for Sonic too???

Also, I found these codes for Kirby and the Rainbow Curse. Any chance they could be converted to US/NTSC???

Kirby and the Rainbow Curse Eur ¦ DISC / ABSTRAKT Version

Stars (BOOST) 138C3AF4 ¦ 00000064 [Merlin]
Stars Points 138C3AF8 ¦ 000003E7 [Merlin]
Lives 138C3B1C ¦ 00000063 [Merlin]
Energy 138C3ADC ¦ 00000FFF [Merlin]
Paintbrush Energy 133A6560 ¦ 44138000 (breakpoint needed) [Merlin]
 

xtatu

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Star Fox™ Zero

smart bombs hit range mod

ORIGINAL CODE
3F 80 00 00 01 2C 00 00 00 00 00 00 50 6C 61 79 65 72 4C 61 6E 64 6D 61 73 74 65 72 53 68 6F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40 00 00 40 66 66 66 3E CC CC CD 00 1E 00 00 00 00 00 00 50 6C 61 79 65 72 43 68 61 72 67 65 42 65 61 6D

mod codes
XX XX 00 00 01 2C 00 00 00 00 00 00 50 6C 61 79 65 72 4C 61 6E 64 6D 61 73 74 65 72 53 68 6F 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 40 00 00 40 66 66 66 3E CC CC CD 00 1E 00 00 00 00 00 00 50 6C 61 79 65 72 43 68 61 72 67 65 42 65 61 6D

3f80 normal
42c8 100x
447a 1000x
 

MattM

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Trine 2 - Director's Cut [EUR]
(loadiine v3)

Magician
169769F0 000000FF [Merlin]

Thief
16976C50 000000FF [Merlin]

Warrior
16976EB0 000000FF [Merlin]

Experience
16BA7460 00000032 [Merlin]

Skill Points
16BA746C 000003E7 [Merlin]

Does anyone have working codes for this game? I have tried but none of these work. I believe I am using the US version if that matters.
 

salmon01

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Does anyone have working codes for this game? I have tried but none of these work. I believe I am using the US version if that matters.
You need to turn them into a format the codehandler will accept.
They are currently structured like this: XXXXXXXX YYYYYYYY
You need to change them to this:
00020000 XXXXXXXX
YYYYYYYY 00000000
 

MattM

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You need to turn them into a format the codehandler will accept.
They are currently structured like this: XXXXXXXX YYYYYYYY
You need to change them to this:
00020000 XXXXXXXX
YYYYYYYY 00000000

Are the numerics you used here generic examples, or do I use those specifically for all the Trine codes listed?

Thanks!
 

salmon01

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Are the numerics you used here generic examples, or do I use those specifically for all the Trine codes listed?

Thanks!
All the "one-liner" ones you have there (and any others you find, really) should be converted to the format I gave. Just use it as a template for all the codes you sent.
 

MattM

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All the "one-liner" ones you have there (and any others you find, really) should be converted to the format I gave. Just use it as a template for all the codes you sent.
Thanks. Well I changed the format as instructed and the codes still don't seem to work. Nothing happens no matter which one I try even though they all say sent successfully. So far the only way I can get TCPGecko to work are the couple of pre-made trainers floating around like Hyrule Warriors, XCX and other Zelda ones. I just tried Bayonetta for example and TCPGecko won't even connect and eventually gives me whole list of errors.
 

salmon01

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Thanks. Well I changed the format as instructed and the codes still don't seem to work. Nothing happens no matter which one I try even though they all say sent successfully. So far the only way I can get TCPGecko to work are the couple of pre-made trainers floating around like Hyrule Warriors, XCX and other Zelda ones. I just tried Bayonetta for example and TCPGecko won't even connect and eventually gives me whole list of errors.
Bayonetta specifically is known to not work with TCPGecko / JGecko U, at least with any of the more recent versions. Same with Twilight Princess. Also, it is entirely possible those codes are for an old version of the game and would require porting. Those errors you’re getting aren’t your fault.
 

MattM

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Bayonetta specifically is known to not work with TCPGecko / JGecko U, at least with any of the more recent versions. Same with Twilight Princess. Also, it is entirely possible those codes are for an old version of the game and would require porting. Those errors you’re getting aren’t your fault.

Thanks. Do you know if there is a good tutorial on how I can learn to make my own cheats for some games?
 

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