Homebrew Official Retroarch WiiU (wip.)

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Pity no easy way to get Devkits or convert Retail to Dev. Have to consider how lucky at all we have exploit to get HomeBrew.
 
Hope they still working on PSP and homebrew they need to move usb loader gx to Wii U instead of wii or vwii for Gamecubes and Wii. I still believe in Wii U that can do it also i Still play it as long it is not dead yet
 
they need to move usb loader gx to Wii U instead of wii or vwii for Gamecubes and Wii
But Gamecube and Wii games run natively in Wii U's vWii mode. Running USB Loader GX from the Wii U mode doesn't make any sense.
You can use a forwarder to launch it from the Wii U home menu, but the console would still switch into vWii mode.
 
What do you mean? Switch homebrew has nothing to do with the current WiiU homebrew status, heck even the same developers from 3 years ago are STILL developing for the WiiU (except dimok, fix and alias). The thing which is stopping developers to develop WiiU homebrew is because the current WiiU toolchains aren't any good, these are broken or uncompleted, even the hb launcher is broken at the time being. Currently WiiU homebrew developers are focusing on improving WUT toolchain with cool stuff such SDL2, and, from what I can see, they are working on hw accelerated gfx for WiiU homebrew,. Even with the current broken toolchain, RA WiiU IS STILL being improved (see the P2P netplay fix? see the new ozone menu driver? see the menu widgets?). Sorry bud, but you're talking nonsence from a very negative view of point.
Care to show to proof or you just bluffing so you coud have us shut up?

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Better Toolchain = More Stable and efficient Executables and overall better Productivity that is Legal atleast because not everyone has a DevKit and using Official SDK well you cant Legally release anything , which is why overall we got to thankful for any Homebrew at all.

That said the current Wii Emulators could do with ports to the Wii U to utilize the extra RAM CPU Capabilities and GX2 Now we're Talking but again there is peeps that is working on things we dont know about.

Yes the Wii U is capable of a lot PSP was a surprise now we just need Sega DC SS 32X N64 Perfected Blu Ray Movie Playback Hadron Collider U and a Big Cigar to go with our Latte:yaywii::D:yayu:
 
Better Toolchain = More Stable and efficient Executables and overall better Productivity that is Legal atleast because not everyone has a DevKit and using Official SDK well you cant Legally release anything , which is why overall we got to thankful for any Homebrew at all.

That said the current Wii Emulators could do with ports to the Wii U to utilize the extra RAM CPU Capabilities and GX2 Now we're Talking but again there is peeps that is working on things we dont know about.

Yes the Wii U is capable of a lot PSP was a surprise now we just need Sega DC SS 32X N64 Perfected Blu Ray Movie Playback Hadron Collider U and a Big Cigar to go with our Latte:yaywii::D:yayu:
Wii U game discs are Blu-Ray?

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Oh... but i would like to see a dedicated video player at the very least or maybe an app like Movian on the PlayStation 3.

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I mean, we don't need a BD player, playing native video files would be so much better IMO
 
Yeah along the lines of WiiUMC or KODI U for an example.

Like I mentioned if the WiiBrew got upgraded to WiiUBrew it would be Cool though the way things seem to be is like The Atari Jaguar and Sega Genesis , Devs used the X68000 in the Jaguar and ported some Games over from Genesis and used the X68000 instead of Tom and Jerry which was the real Power of the Jaguar.

The best Game to actually take advantage in my opinion was Battlemorph. Unfortunately no Emulator to play Jaguars Best Games those that actually looked nextgen at the time Cybermorph sure but Iron Soldier 1 and 2 no chance.
 
Wonder where is Jaguar core for Wii U and i have one for Wii. There is lot miss out on Wii U. Also Switch does have Jaguar core plays with overclock not 100% all games but close enough. I wonder who the creator of PPSSPP for Wii U and is that person still working on it or done with it? also PSX bettle or PSX rearmed core need to catch up to 1.7.6 not 1.6.8 or under because when i use bettle psx it messed up with my configs with other cores and playlist all scrambled up all over the screen looked like u seeing it in note++. Im all set Hoping someone takes over and updates all cores. Love the retro handleheld, consoles and the Arcade I may b addicted to it like my drugs! :rofl2:
 
Wonder where is Jaguar core for Wii U and i have one for Wii. There is lot miss out on Wii U. Also Switch does have Jaguar core plays with overclock not 100% all games but close enough. I wonder who the creator of PPSSPP for Wii U and is that person still working on it or done with it? also PSX bettle or PSX rearmed core need to catch up to 1.7.6 not 1.6.8 or under because when i use bettle psx it messed up with my configs with other cores and playlist all scrambled up all over the screen looked like u seeing it in note++. Im all set Hoping someone takes over and updates all cores. Love the retro handleheld, consoles and the Arcade I may b addicted to it like my drugs! :rofl2:
For real! It's been LONG overdue!

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Hi! I'm a homebrew dev, and right now there's one thing on my mind:
0h7v.png

Any of you familiar with how the Switch scene works should see the significance here. As others have mentioned, the focus is really on the backend right now, trying to get ducks in a row for wut to really shine. Right now it struggles with bugs in HBL, CFWs that don't really help homebrew and are difficult to update, and a weirdly large number of developers not knowing it even exists.
As others have mentioned, rw and I have been working through SDL2; which led to a few backports early on (incidentally, the appstore now fully supports the Wii U and downloads from its homebrew database rather than the Switch one. It's waiting on a few SDL2 bugs to be worked out) and yeah, it opens up a lot of possibility for different apps to be built. There's rumors of some really ambitious projects being taken on by a few people - I won't oust them before they're ready, but suffice to say there's a lot of backend work that needs to be done.
Don't forget, there's finally a stable 5.5.2/3 webexploit! so things are happening.
 
Hi! I'm a homebrew dev, and right now there's one thing on my mind:
0h7v.png

Any of you familiar with how the Switch scene works should see the significance here. As others have mentioned, the focus is really on the backend right now, trying to get ducks in a row for wut to really shine. Right now it struggles with bugs in HBL, CFWs that don't really help homebrew and are difficult to update, and a weirdly large number of developers not knowing it even exists.
As others have mentioned, rw and I have been working through SDL2; which led to a few backports early on (incidentally, the appstore now fully supports the Wii U and downloads from its homebrew database rather than the Switch one. It's waiting on a few SDL2 bugs to be worked out) and yeah, it opens up a lot of possibility for different apps to be built. There's rumors of some really ambitious projects being taken on by a few people - I won't oust them before they're ready, but suffice to say there's a lot of backend work that needs to be done.
Don't forget, there's finally a stable 5.5.2/3 webexploit! so things are happening.
More stable than Nintendo's 3DS updates. I'm glad you posted since I already know things are being worked on in the background. Don't lose hope @the_randomizer !
 

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