Temper Tantrums #30 - Surprise Mii

Temper Tantrums (the GBAtemp webcomic) - issue #30 "Surprise Mii"

By @x65943

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Yep, pretty much.
I actually liked the game for the Nostalgia factor... but the art-style looks so simple...

Kinda on purpose, as if the Switch couldn't handle more than that.
I also disliked the blur on the edges of the screen :unsure:
 
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kuwanger

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I actually liked the game for the Nostalgia factor... but the art-style looks so simple...

Kinda on purpose, as if the Switch couldn't handle more than that.

That has been heavily the MO of Nintendo for a long time. The point is primarily to not simply look simple but be simple because such an art style tends to hold up over time. In comparison, the cutting edge almost always looks terrible by future standards--go back and look at the cutting edge graphic games and see how many still hold up today. It is, honestly, the most rational thing to take the timeless things like the simple art of the toybox and to project your latest creation in it. You are literally designing your work to be timeless.
 
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That has been heavily the MO of Nintendo for a long time. The point is primarily to not simply look simple but be simple because such an art style tends to hold up over time. In comparison, the cutting edge almost always looks terrible by future standards--go back and look at the cutting edge graphic games and see how many still hold up today. It is, honestly, the most rational thing to take the timeless things like the simple art of the toybox and to project your latest creation in it. You are literally designing your work to be timeless.

Completely agreed, but maybe they could've made it look a bit more realistic.
Although this is my personal taste and opinion.
I think that, since the Wii U, Nintendo has been relying on "Shaders and Filters" to make their games look "HD-ish" wich is not my taste. They coul've aimed for something more like A Link Between Wordls style.
The art-style of Zelda Link's Awakening could be good for a portable console, like the 3DS, but for Switch I don't think so.
Unless... they have a surprise for us:
"Toy like graphics in handheld mode"
"Put your swith in it's dock for glorious 720 semi-realistic graphics" (something like Zelda 3DS or Majoras 3DS could've been perfect)
 
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kuwanger

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Completely agreed, but maybe they could've made it look a bit more realistic.

Yea, well to each their own. But, mentioning this reminds me of Inafune and Mega Man 9 character design. I think in many ways it's true when he says, 'The previous robot masters would be good models too, but I think if I let them just design whatever they wanted as normal, there’d be a tendency to create designs that are too elaborate and overdone. Naturally this would lead to robot masters that don’t have that “Mega Man” feel.' I think the same could be mostly said about Zelda (not always, of course, but generally).

I think that, since the Wii U, Nintendo has been relying on "Shaders and Filters" to make their games look "HD-ish" wich is not my taste.

I don't have a Wii U, and I haven't jumped on the HD bandwagon. I think that honestly it's not a road Nintendo should go down with rare exception--remakes like Star Fox 64 were very good, but slapping on a coat of HD paint for Wind Waker was unnecessary.

They coul've aimed for something more like A Link Between Wordls style.

Funny you say that because the art style actually reminds me of A Link Between Worlds more than most other Zelda titles.

The art-style of Zelda Link's Awakening could be good for a portable console, like the 3DS, but for Switch I don't think so.
Unless... they have a surprise for us:
"Toy like graphics in handheld mode"
"Put your swith in it's dock for glorious 720 semi-realistic graphics" (something like Zelda 3DS or Majoras 3DS could've been perfect)

That'd be interesting as far as a light/dark mode sort of thing, but I imagine outside of a game gimmick (which would likely be very annoying) that it'd just be a bad idea. And what you say makes me wonder what you're really looking for in "semi-realistic graphics". I've never played Twilight Princess, but various parts of it that I've seen remind me of a bad tron rip-off or some mid-90s or mid-00s (not sure which) idea of cyberspace. Some of that's carried over to Breath of the Wild. It's the sort of thing that will age badly.

Anyways, that's my general opinion about things. If you have some examples of art that you're referring to that'd qualify to you as semi-realistic that you think would age well? Then I'd be interested.
 
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VinsCool

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there is a controversy about the graphical style of the Links Awakening remake, look it up
I find it pretty fitting personally.
It's a surreal world, in a dream, which is perfect for the game setting.
 

lordelan

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Always liked Miis. Sadly Nintendo gave up on them. I know that most of you did as well.
I remember missing on a few university days back in 2008, sitting at home and creating stupid Miis of Mr. Burns, Peter Griffin and Kenny from South Park.
My friends and me had so much fun playing games like Wii Party and Wii Party U where random Miis of those I created appeared everywhere at anytime.
Also every friend had a Mii on my Wii/Wii U to play with. If only Mario Tennis Aces and Super Mario Party had Mii Support, I'd be satisfied.

I was holding my hopes up when Go Vacation was announced for the Switch (as that game had Mii support on the Wii). Turned out they completely f*cked it up.
Every player who wanted to use a Mii had to create a user account with that Mii on my Switch first, I mean ... seriously?!
If they could pick one of those ugly Go Vacation avatars, why not one of the console's Miis without creating an account first?

838_petergriff.jpg
 
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