Homebrew [Release] Quake III (ioQuake3DS)

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MasterFeizz

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ioQuake3DS: Quake III Arena + OpenArena
A port of ioQuake3 for the Nintendo 3DS

v1.2.0 Changelog:
  • Multi-threaded rendering (N3DS only)
  • 800px (Wide) mode support

WARNING: Original 3ds support is very buggy and is not supported on the .3dsx version.

V1.2.0: Downloads and Instructions
 
Last edited by MasterFeizz, , Reason: Update
man, next to Half-Life.. Also Quake3.. where do i start??

This runs so much better than expected. Having played a few matches with 5 bots, and was even able to rail a few basterds.

We have no multiplayer at this time, right?

Who needs Reggie.. we want Masterfeizz!!
Multiplayer should work on lan
 
Multiplayer should work on lan

Without any settings changed. When selecting multiplayer, the lower screen puts on the message: 'Sys_SentPacket: bad address type'

With the only option to quit by pressing start.

edit1: (the demo version, not tested the full version yet)
edit2: The full version behaves the same way..
 
Last edited by Deleted member 372186,
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8B370BB3-B23D-4723-AFB2-9910A953F39F.jpeg Firstly, this is brilliant. Outstanding work to get it running so well! Was genuinely surprised to see it running so fluidly. Controls just as well as your other ports as well

Only problem so far is this message which won’t go away!
 
View attachment 158910 Firstly, this is brilliant. Outstanding work to get it running so well! Was genuinely surprised to see it running so fluidly. Controls just as well as your other ports as well

Only problem so far is this message which won’t go away!
Thanks for reporting that. I'll fix it for the next update.

--------------------- MERGED ---------------------------

man, next to Half-Life.. Also Quake3.. where do i start??

This runs so much better than expected. Having played a few matches with 5 bots, and was even able to rail a few basterds.

We have no multiplayer at this time, right?

Who needs Reggie.. we want Masterfeizz!!
I see what I did, I forgot to merge the 3ds network modifications when rebasing on the latest version of ioQuake3. Thats why multiplayer isn't working.
 
Just a suggestion after extensive play - would you be able to add an option to alter vertical and horizontal look sensitivity separately please? Q3 is a blindingly fast game and the analogue nub isn’t as easy to use as a mouse and I often end up looking at the floor....

One of your other ports had this (q1ctr I think) and setting vertical sensitivity should to half that of vertical works wonders..

Thanks!
 

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