I too have tried this with no success.
Is this only working for SD I am wondering? Also does .ogg file have to be looped or is there a time limit the .ogg must not exceed? Thank You
You must be doing something wrong. I tested and re-tested it many times.
Some general things to clear up:
- Check that you're using the 3.5.0 release.
- I am currently using a 4 minutes song for the bg_music.ogg (96kbps). Before that, i used a 3:32 track from the SNES Mini theme (128kbps). So no,
no limit for the song duration (i wouldn't use an hour long podcast, though

).
- It works in both
SD and
USB mode. Tested personally.
- Don't just rename your .MP3/.WAV files to .ogg. You have to re-encode them (someone wrote me a PM where that was the issue).
- While it is unknown to me how you are encoding your files, i will recommend again: use oggdropXPd, its super simple and easy.
- Finally, make
extra sure your file isn't named
bg_music.ogg.ogg (if you are using Windows, untick "
Hide extensions for known file types"), because that i can assure you won't play on the emulator menu. If the .ogg is inside the respective folder along the
boot.dol/meta.xml files, it should play without issues.
EDIT**
Ok, I did manage to get it to work through Homebrew Channel. If I try through Channel Forwarder it is default background music. I am using through USB btw since my SD
slot is not working. Thanks
Fine, issue identified at least! I will later make the disclaimer for Channel Forwarder users.