You do know you are supposed to restart the core?Sorry but it doesn't. I disabled and reenabled dithering a thousand times and it doesn't do a thing. Silent Hill still looks like a rainbow mess. I'm on the latest nightly btw.
You do know you are supposed to restart the core?Sorry but it doesn't. I disabled and reenabled dithering a thousand times and it doesn't do a thing. Silent Hill still looks like a rainbow mess. I'm on the latest nightly btw.
You do know you are supposed to restart the core?
There is still more work to be done.It's been a while since I specifically kept up with this thread, but it's my understanding that the dynarec for N64 is complete? Or is there more work to be done on that front?
There is still more work to be done.
You get the errors because you don't use the method nati described. NSP is no longer supported for Mupen. It will not work.I know natinusala had a whole process for it, but then I think the need for it was eliminated or something
You get the errors because you don't use the method nati described. NSP is no longer supported for Mupen. It will not work.
Unfortunately you cant make it look better with this particular ps1 core (to my knowledge)... It has no res scale and smoothing options like in beetle psx or other emulators like espx. But at least all games run fullspeed now, can't complain more . But i would definately like it to have a smoothing option, because yeah, ctr and other games look like they were drawn in paint with a pencil. Even on ps1 or psp they look way better.I did. No difference at all. It's also really noticeable in CTR with the background flag in menus and gradients in general.
Unfortunately you cant make it look better with this particular ps1 core (to my knowledge)... It has no res scale and smoothing options like in beetle psx or other emulators like espx. But at least all games run fullspeed now, can't complain more . But i would definately like it to have a smoothing option, because yeah, ctr and other games look like they were drawn in paint with a pensil. Even on ps1 or psp they look way better.
If you're not giving yourself the extra ram on N64 you're not going to like the results. You need to use Atmosphere to get it.
https://gbatemp.net/threads/use-atmosphere-to-access-full-ram-with-homebrews-without-nsp.521240/
Unless you have SX OS then you just hold R and start any Switch game. Also for N64 don't use the .nro and make sure you're selecting Mupen64plus-next core. Then you'll want to use the dynarec nothing else.
I already am using that. First line of my post.
Are you using the recommended settings?
I am now, but it's about the same. Still completely unplayable.