ROM Hack Cheat Codes AMS and Sx Os, Add and Request

patjenova

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Great cheats for Wwe 2k18. Not mine just the delivery man :)

--------------------- MERGED ---------------------------

that's not what he asked for, the only cheats available is max exp and money and items.

it would be cool if there is one for infinite HP or something, or speed up the game in overworld.

[Full member HP Not reduced]
04000000 01241834 0000270F
04000000 012458C4 0000270F
04000000 01249954 0000270F
04000000 0124D9E4 0000270F
04000000 01251A74 0000270F
04000000 01255B04 0000270F
04000000 01259B94 0000270F
04000000 0125DC24 0000270F
04000000 01261CB4 0000270F
 

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matias3ds

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Great cheats for Wwe 2k18. Not mine just the delivery man :)

--------------------- MERGED ---------------------------



[Full member HP Not reduced]
04000000 01241834 0000270F
04000000 012458C4 0000270F
04000000 01249954 0000270F
04000000 0124D9E4 0000270F
04000000 01251A74 0000270F
04000000 01255B04 0000270F
04000000 01259B94 0000270F
04000000 0125DC24 0000270F
04000000 01261CB4 0000270F

thanks for the cheat and for the .txt file it makes it much easier !!!
 

matias3ds

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I fixed the Giga Bowser code to prevent the crash. Here it is:
Code:
[Play As Giga Bowser]
08010000 06530A18 C1005D0F 93DBBF13
08020000 06530A20 C1005D0F 93DBBF13
08030000 065318A8 C1005D0F 93DBBF13
08040000 065318B0 C1005D0F 93DBBF13
01050000 064F53A8 0000000F
01060000 064F53A9 0000000F
The announcer just says "Win."

I also made a Player 2 Modifier code. Here it is:
Code:
08010000 06530BE0 C1005113 89102CBF
08020000 06530BE8 C1005113 89102CBF
08030000 06531AC0 C1005113 89102CBF
08040000 06531AC8 C1005113 89102CBF

It doesn't work to make Player 2 Master Hand (just makes them Mario) and in WoL it just changes the icon and name of the player. The actual character address in WoL seems to be stored in a BASE address. The code works fine for anything else, though I'd need to make it work for Giga Bowser for Player 2 later.
Just try it , Giga bowser fix and working great !!!!
 

Crazy_Seb

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I fixed the Giga Bowser code to prevent the crash. Here it is:
Code:
[Play As Giga Bowser]
08010000 06530A18 C1005D0F 93DBBF13
08020000 06530A20 C1005D0F 93DBBF13
08030000 065318A8 C1005D0F 93DBBF13
08040000 065318B0 C1005D0F 93DBBF13
01050000 064F53A8 0000000F
01060000 064F53A9 0000000F
The announcer just says "Win."

this
Just try it , Giga bowser fix and working great !!!!

this is for 1.2?
 
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Jonna

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I fixed the Giga Bowser code to prevent the crash. Here it is:
Code:
[Play As Giga Bowser]
08010000 06530A18 C1005D0F 93DBBF13
08020000 06530A20 C1005D0F 93DBBF13
08030000 065318A8 C1005D0F 93DBBF13
08040000 065318B0 C1005D0F 93DBBF13
01050000 064F53A8 0000000F
01060000 064F53A9 0000000F
The announcer just says "Win."

I also made a Player 2 Modifier code. Here it is:
Code:
08010000 06530BE0 C1005113 89102CBF
08020000 06530BE8 C1005113 89102CBF
08030000 06531AC0 C1005113 89102CBF
08040000 06531AC8 C1005113 89102CBF

It doesn't work to make Player 2 Master Hand (just makes them Mario) and in WoL it just changes the icon and name of the player. The actual character address in WoL seems to be stored in a BASE address. The code works fine for anything else, though I'd need to make it work for Giga Bowser for Player 2 later.
Unfortunately, it doesn't seem to fix anything for any of the solo options. Trying this in classic mode all the sudden tries to load up a "Giga Bowser Route," and pressing start just throws it back to the character select each time. Trying it in All Star or Mob Smash results in "an error has been detected. Disconnecting"
 

Klarity

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I would backup your save before using these codes because it's possible my offsets would be different than yours because these values are using HEAP addresses (although the addresses don't change for me on a new save or rebooting the console) and therefore it could mess up your save.

These are tested on my save slot 1, using the most updated version of the game as of the 12th of October.

For the values to stick you need to do the following:
  1. Start the game.
  2. Enable the cheats on the main menu.
  3. Select your save.
  4. Once you've loaded into Conton City wait for it to finish save upon loading (look for the saving symbol on the bottom right, it will happen as soon as the screen stops being white).
  5. Press the home button (you can go disable the cheats now if you want) and quit the game by pressing X on the closed game (if exit to the main menu or do anything that will save your game after it initially loads Conton City and saves then it will overwrite with your values before you entered the cheats).
  6. Load into the game again normally and your cheats should have taken affect on your save.
Dragon Ball Xenoverse 2 ver.1.10.00 (010078d000f88000) (15f6affe27bc79dc)
Code:
[100,000,000 Zeni]
041F0000 54c100a4 05F5E100

[100,000,000 TP]
041F0000 54c100a8 05F5E100

[Level 99]
041F0000 54c2e954 00000063

[100,000,000 Total EXP]
041F0000 54c2e958 05F5E100

[9,999 Attribute Points]
041F0000 54c2e95C 0000270F

[100 Max Health]
041F0000 54c2e960 00000064

[100 Max Ki]
041F0000 54c2e964 00000064

[100 Max Stamina]
041F0000 54c2e974 00000064

[100 Basic Attacks]
041F0000 54c2e968 00000064

[100 Strike Supers]
041F0000 54c2e96C 00000064

[100 Ki Blast Supers]
041F0000 54c2e970 00000064

You can change the values to whatever you want but if you exceed normally obtainable values (like for level or attributes) I would assume it will block you from playing online with your character like it does on the other systems and you may even be banned so please just stick to obtainable values or don't go online with illegal values.
These dont work any more with the latest update
 

Zm1231

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Unfortunately, it doesn't seem to fix anything for any of the solo options. Trying this in classic mode all the sudden tries to load up a "Giga Bowser Route," and pressing start just throws it back to the character select each time. Trying it in All Star or Mob Smash results in "an error has been detected. Disconnecting"
We will need to make those other modes think we are loading another valid character so it will load the correct classic path for the character but we will still play as giga bowser we just need to do more digging
 
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Deleted member 474010

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Unfortunately, it doesn't seem to fix anything for any of the solo options. Trying this in classic mode all the sudden tries to load up a "Giga Bowser Route," and pressing start just throws it back to the character select each time. Trying it in All Star or Mob Smash results in "an error has been detected. Disconnecting"

I'll need to edit my post. It works, but on VS. Mode. VS. Mode and all special rules under it would crash on the announcer screen. My code fixes this, but doesn't do anything for the other modes.
 
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Deleted member 474010

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We just need to do more digging

Speaking of digging, I've done some more. I tried writing the memory address around Master Hand's character address to match the results I saw in the BASE Address, and it turned up nothing. These are the codes I used that failed:
[Play As Master Hand Test]
08010000 06530A18 C1005113 89102CBF
08020000 06530A20 C1005113 89102CBF
08030000 065318A8 C1005113 89102CBF
08040000 065318B0 C1005113 89102CBF
08050000 064EECA0 C1005113 89102CBF
08060000 064F53A0 C1005113 89102CBF
08070000 064EEC98 00000012 76E10001
08080000 064F5398 00000012 76E10001
08090000 06530A28 36DA8EFC 00000000
080A0000 065318B8 36DA8EFC 00000000
[Play As Master Hand Test 2]
08010000 06530A18 C1005113 89102CBF
08020000 06530A20 C1005113 89102CBF
08030000 065318A8 C1005113 89102CBF
08040000 065318B0 C1005113 89102CBF
08050000 064EECA0 C1005113 89102CBF
08060000 064F53A0 C1005113 89102CBF
08070000 06530A28 36DA8EFC 00000000
08080000 065318B8 36DA8EFC 00000000
[Master Hand Enabler]
04010000 064EEC8C 7FFFFF00
04020000 064EEC7C C1FFFF00
04030000 064EEC64 7FFFFF00
04040000 064EEC54 C1FFFF00
08060000 064EECB8 00000000 00000000
08070000 064EECD0 C1FFFF00 00000000
08080000 064EECD8 FFFFFFFF 00000001
08090000 064EECC0 00000000 00000000
080A0000 064EECC8 00000000 00000000
010B0000 064EECE0 00000000
010C0000 064EECE8 00000000
010D0000 064EECF6 00000000
010E0000 064EED06 00000000
080F0000 064EED10 00000000 00000000
[Master Hand Enabler 2]
01010000 064EED18 00000000
01020000 064EED26 00000000
01030000 064EED28 00000000
[Master Hand Enabler 3]
04010000 064F538C 7FFFFF00
04020000 064F537C C1FFFF00
04030000 064F5364 7FFFFF00
04040000 064F5354 C1FFFF00
08060000 064F53B8 00000000 00000000
08070000 064F53D0 C1FFFF00 00000000
08080000 064F53D8 FFFFFFFF 00000001
08090000 064F53C0 00000000 00000000
080A0000 064F53C8 00000000 00000000
010B0000 064F53E0 00000000
010C0000 064F53E8 00000000
010D0000 064F53F6 00000000
010E0000 064F5406 00000000
080F0000 064F5410 00000000 00000000
[Master Hand Enabler 4]
01010000 064F5418 00000000
01020000 064F5426 00000000
01030000 064F5428 00000000
[MH Classic Modifier]
08010000 065355A0 00000012 76E10001
08020000 065355A8 C1005113 89102CBF

I also found out that a value in MAIN is written to Master Hand's character ID when battling him in classic mode. It is MAIN+0x065355A8. I also noticed that upon immediately exiting the battle, the first value associated with MAIN+0x065335A0 is written to 0. It is 1 in the battle. Writing it to 0 in battle immediately wins the game as Master Hand doesn't spawn. Changing the character ID makes it so that character's player image appears at the last screen before battle. In battle it results in Master Hand not spawning (and no one else spawning) and you sitting there to wait for five minutes before the game says you lose. I tried writing the values before the character address to the same as in WoL, but it did nothing. Though, it seems to clear the P1 icon from your character in the screen before battle. I also tried writing MAIN+0x064EECB0 to 7FFFFF00 00000000 to match the memory of Master Hand in WoL completely, but this typically crashes the game or prevents you from getting into battle. I wonder if a correct value might produce results (I doubt it, though). I also saw a BASE value that was equal to Mario's at the time of the Master Hand cheat being applied. I wonder if we wrote a pointer address to it if we could change that to Master Hand's ID and force him to load? I haven't gotten the value to reappear, however. I've also noticed that the MAIN addresses that usually contain your current character ID go to C1FFFF00 00000000 and Master Hand's Character ID is then stored somewhere in that BASE. Perhaps setting the BASE Character Address through to Master Hand through a pointer code and the MAIN Addresses to C1FFFF00 00000000 would allow us to load Master Hand as well? Finally, I found a BASE Address that hold some values related to Master Hand in Classic Mode and something to do with loading his name.

Honestly, I'm writing things to values with some educated guesses and hoping something works. I'm sorta lost. The stuff I'm posting is mainly research I've done to aid someone in creating a code to get Master Hand to work. If I ever get him working myself, I'll post the code. I think we might also need our own thread so we can pool people in to research getting Master Hand into the game. As of right now, all I know to do is find and post the Classic Mode memory regions of all the other bosses so those can be inspected too. Unless I think of something further, there's nothing more I can do. I also wonder if loading him via the Character Select Screen might work, as that actually prevented crashing of characters like Giga Bowser in SSB3DS. Maybe it'd permit Master Hand to load?
 

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    MAIN+0x065355A8 Bottom.jpg
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  • MAIN+0x065355A8 Top.jpg
    MAIN+0x065355A8 Top.jpg
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  • Mario Value while Master Hand.jpg
    Mario Value while Master Hand.jpg
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  • Master Hand name BASE.jpg
    Master Hand name BASE.jpg
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Last edited by Deleted member 474010,
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