My man..silly question but do you just unzip the file and put the folder into the root of Ur sdcard for the cheats to be picked up inside sxos cheats menu?
Sorry if this has already been covered. I tried looking for the answer through the thread but couldn't utilize the search feature properly
My man..silly question but do you just unzip the file and put the folder into the root of Ur sdcard for the cheats to be picked up inside sxos cheats menu?
Sorry if this has already been covered. I tried looking for the answer through the thread but couldn't utilize the search feature properly
Speaking of digging, I've done some more. I tried writing the memory address around Master Hand's character address to match the results I saw in the BASE Address, and it turned up nothing. These are the codes I used that failed:
I also found out that a value in MAIN is written to Master Hand's character ID when battling him in classic mode. It is MAIN+0x065355A8. I also noticed that upon immediately exiting the battle, the first value associated with MAIN+0x065335A0 is written to 0. It is 1 in the battle. Writing it to 0 in battle immediately wins the game as Master Hand doesn't spawn. Changing the character ID makes it so that character's player image appears at the last screen before battle. In battle it results in Master Hand not spawning (and no one else spawning) and you sitting there to wait for five minutes before the game says you lose. I tried writing the values before the character address to the same as in WoL, but it did nothing. Though, it seems to clear the P1 icon from your character in the screen before battle. I also tried writing MAIN+0x064EECB0 to 7FFFFF00 00000000 to match the memory of Master Hand in WoL completely, but this typically crashes the game or prevents you from getting into battle. I wonder if a correct value might produce results (I doubt it, though). I also saw a BASE value that was equal to Mario's at the time of the Master Hand cheat being applied. I wonder if we wrote a pointer address to it if we could change that to Master Hand's ID and force him to load? I haven't gotten the value to reappear, however. I've also noticed that the MAIN addresses that usually contain your current character ID go to C1FFFF00 00000000 and Master Hand's Character ID is then stored somewhere in that BASE. Perhaps setting the BASE Character Address through to Master Hand through a pointer code and the MAIN Addresses to C1FFFF00 00000000 would allow us to load Master Hand as well? Finally, I found a BASE Address that hold some values related to Master Hand in Classic Mode and something to do with loading his name.
Honestly, I'm writing things to values with some educated guesses and hoping something works. I'm sorta lost. The stuff I'm posting is mainly research I've done to aid someone in creating a code to get Master Hand to work. If I ever get him working myself, I'll post the code. I think we might also need our own thread so we can pool people in to research getting Master Hand into the game. As of right now, all I know to do is find and post the Classic Mode memory regions of all the other bosses so those can be inspected too. Unless I think of something further, there's nothing more I can do. I also wonder if loading him via the Character Select Screen might work, as that actually prevented crashing of characters like Giga Bowser in SSB3DS. Maybe it'd permit Master Hand to load?
That may work if we can create a pointer but I think there still could be a flag somewhere the only other thing I an think of would be having to pull apart the games executable and see if its possible to find the function that loads characters in world of light and see what it does to find out how it loads master hand. but I don't think there's any tools yet that would allow debugging it right now. also I plan on updating to Version 2.00 of smash and seeing where the new memory addresses are for the giga bowser code as they probably have moved in memory in the new update.
So I tried again, and searched for myselves for values.
It appears that each times it's a differente one.
Unlock all upper and lower costumes with Punches:
So I ended up finding it by
- in a new day, go to lessons mode and start it
- do a first punch in the game and immediately search for a 32 bits unsigned value of "1"
- return to the game and do a second, search again and tell that is "2"
- repeat all steps until you find 10 correspondances (it won't be lower)..
- change all the values for each line from "05" (5 punches) to "FF FF FF" per exemple to be sure to cover the 178 000 punches
-end the lesson and be prepared to push OK for about 1 minute
I tried
Unlock Glasses with Stars: I tried to search for any value first,
complete the first training of the day
after the screen with the 3 stars, search for bigger
then repeat 4 or 5 complete training to add more stars
but I didn't find nothing...
So I tried again, and searched for myselves for values.
It appears that each times it's a differente one.
Unlock all upper and lower costumes with Punches:
So I ended up finding it by
- in a new day, go to lessons mode and start it
- do a first punch in the game and immediately search for a 32 bits unsigned value of "1"
- return to the game and do a second, search again and tell that is "2"
- repeat all steps until you find 10 correspondances (it won't be lower)..
- change all the values for each line from "05" (5 punches) to "FF FF FF" per exemple to be sure to cover the 178 000 punches
-end the lesson and be prepared to push OK for about 1 minute
I tried
Unlock Glasses with Stars: I tried to search for any value first,
complete the first training of the day
after the screen with the 3 stars, search for bigger
then repeat 4 or 5 complete training to add more stars
but I didn't find nothing...
Hollow Knight won't work. The addresses move every time it's launched. It's possible to find codes for Geo and you can even do a pseudo inf health thing but then you have to find it again if you close the game.
Hollow Knight won't work. The addresses move every time it's launched. It's possible to find codes for Geo and you can even do a pseudo inf health thing but then you have to find it again if you close the game.
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@SylverReZ, in my experience, I wouldn't say I am an audiophile because to me MP3s seem fine, frequency cut off but good enough lol although in my laundry list of freak gifts... Is the ability to hear frequencies beyond what anyone else I have ever met... I max out hearing tests with shocked looks from the Drs, sad part is I can hear frequencies much higher.
@Psionic Roshambo, As somebody who has listened to music over everything, I prefer some good quality headphones that can output the sharpest audio. I listen to my music mostly with WAVE or FLAC files, with MP3s I can tell the difference straight away by the compression artifacts.
@Psionic Roshambo, MP3s were designed to be as small as possible, so that they can be shared on the internet. WAVE files were more bigger in size and would take hours to upload back in the day.