Homebrew RELEASE In-Home-Switching: Stream your favorite PC-Games to your Nintendo Switch

Frank1905

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Wow. I really love this homebrew.
I tried using it via Wifi but the input lag was too high to play decently.
But today I bought a lan adapter and everything changed. Max quality and 0 input lag. The lan cable is long enought to let me play on the bed, so GG. :D
 
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krrrrrrrrrrrk

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Incredibly impressed by this app, remarkable performance and stability for an initial release. Well done!
Here are my experiences with the app today:

PC Specs:
Core i7 3770K @ 3.5GHz
16GB RAM
GTX 1060 8GB
Windows 10
Connected via ethernet

Switch:
Horizon v5.1.0
SX OS v2.0.1
HBmenu v3.0.1
Connected via 5GHz Wi-Fi

Findings:
- Very low input lag!
(Only possible by disabling PCs second monitor and changing desktop resolution to 720p)
- Poor performance when using HBmenu NSP... Works fantastic in library mode
- Frame-rate seems to have a fair amount of motion artifacts and slight judder even at 50Mb/s
(not sure if altering screen refresh rate e.g. 59Hz or 60Hz could help improve this)
- Tried playing Forza Horizon 4 in 720p (Windows Store App) and performance was very poor.
(Could be too much for my PC to stream/play at the same time or an issue with windows 10 platform)

Feedback:
- Would be great if the windows app could 'wait' for the switch to connect with a saved IP address. Then it could connect to the switch without having to be in the same room as your PC.
- Would like to see an option for higher bit-rates or improved motion quality. Even at top settings, pixelation and motion judder are noticeable.

Many thanks for all your efforts and look forward to see how this project develops!

What do you mean by “library mode”? As opposed to just using hbmenu?
 

MeriKuri

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Currently getting Unhandled exception OUT OF MEMORY

tried running normally and in win8 compatibility mode



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
SharpDX.SharpDXException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: Not enough memory resources are available to complete this operation.

at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateDevice(Adapter adapter, DriverType driverType, DeviceCreationFlags flags, FeatureLevel[] featureLevels)
at InHomeSwitching.DesktopDuplicator..ctor(Int32 whichGraphicsCardAdapter, Int32 whichOutputDevice)
at InHomeSwitching.Window.Streamer.initConnection()
at InHomeSwitching.Window.Streamer.Start(String ip, Int32 quality)
at InHomeSwitching.Window.Window.toggle_button_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DesktopDuplication.Demo
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/YuukiV/Desktop/SwitchStreaming/Windows/In-Home-Switching.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ScpDriverInterface
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/YuukiV/Desktop/SwitchStreaming/Windows/ScpDriverInterface.DLL
----------------------------------------
DesktopDuplication
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/YuukiV/Desktop/SwitchStreaming/Windows/DesktopDuplication.DLL
----------------------------------------
SharpDX.Direct3D11
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Users/YuukiV/Desktop/SwitchStreaming/Windows/SharpDX.Direct3D11.DLL
----------------------------------------
SharpDX.DXGI
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Users/YuukiV/Desktop/SwitchStreaming/Windows/SharpDX.DXGI.DLL
----------------------------------------
SharpDX
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///C:/Users/YuukiV/Desktop/SwitchStreaming/Windows/SharpDX.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



 

SagaXIV

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Quick question that might have already been asked: is there any way to remap control buttons, say the 'Xbox menu' button?
 

xlim3y

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Any new updates on the horizon? This is one of my favorite homebrews. I've been working to optimize my network specifically for this.

One other issue I have. Certain games don't register button presses, and I have to hit them again. Monster Hunter World is especially guilty, but I wonder if this is more of a timing issue, since I have significant muscle memory from hours on the xb1.

Anyway, thansk again for the great software!
 

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