This is a project that forked from
@Visual Studio 's D3Edit.
Now that all basic functionality seems to work I decided to call it a
Usage is pretty self-explanatory, run D3Edit.py using python.
I accept requests for features but right now I already have a few things planned.
Added on v1.0.2:
- Level and Paragon edition now works (oopsie).
- Added failsafe to automatically repair saves with certain incorrect attributes (caused by this tool or other tools).
- Added edition for Seasonal currencies and Paragon.
Added on v1.0.3
- Added
Item edition.
- Enabled Item edition for Season and Non - Season.
- Added
Legendary Gem level edition.
- Item edition is very permissive, it will let you do ANYTHING no matter how dumb, so you can break your save, try to make legal items.
Added on v1.0.4
- Stack sizes of certain items can be modified (like GR keys).
- The slot where the item is will be listed in the item editor (easy to see if it's equipped).
- Added some missing items and affixes to the database.
Latest features (and bugs) are on
Known issues:
- Some of the newer items and affixes are missing.
- Cannotmodify socketed legendary gems.
If you want to be able to
modify the
stack size of a certain item please do the following:
Imagine I want to modify the stack size of emeralds but they are missing on the editor:
1.- deposit the emeralds on the stash.
2.- create a new character and take one emerald from the stash.
3.- load this character on the editor, you should see the gem ID that's missing on the character's inventory.
4.- Add a message on this thread quoting me, letting me know which ID is which GEM.
5.- I will add it to the editor within 24 hours on the main branch.
You can do this for any item with a missing ID if you want to help me add missing items (or even affixes), I just don't have the material time right now to come up with a good system to automate it.
A note of warning:
-
Make a backup of the original "untouched" save, whenever I have time to work on this I tend to push a lot of changes and something may break at any time, it's the price to pay if we want to add features quickly.
EDIT: Thanks to
@Twinbladez I could confirm my suspicion for the season values so I'll add this tomorrow.
Here's a screenshot of my 100% offline character on a permabanned switch cloned to seasonal:
EDIT2: making seasonal work and play with other seasonal characters will take some extra work outside a save editor, using sys-NetCheat and the information from the game files we can unlock seasons but I am looking.