pSNES: Switch Snes9x port

Here is pSNES, a snes9x port to multiple platforms.


screenshot_mini.png


Readme:
https://github.com/Cpasjuste/pemu/blob/master/psnes/README.MD

Source code:
https://github.com/Cpasjuste/pemu/

Download:
https://github.com/Cpasjuste/pemu/releases/

Thanks:
  • devkitPro and libnx people: fincs, WntrMute, yellows8, plutoo...
  • ScHlAuChi for providing a 3.0 Switch! (you rock mate)
 
Last edited by cpasjuste,
They do, if you use them right (integer scaling: 2x, 3x).

Let me quote the exact same shader name once I am home, the crt easy / light one by default has some awful yellow glowing stripes on the super mario kart title screen for example, and so on... I will try to mess more with them, but caligari is the only decent solution to my eyes. :)

Please don't make me use retroarch! (caligari in Lakka looked AMAZING with no top and bottom black lines, proper scanlines count, vivid colors, and so on)Also, it would be good to have generic settings for all games, now you have to setup everything one by one. Keep up the great work :)
 
Last edited by Bellebite2000,
Let me quote the exact same shader name once I am home, the crt easy / light one by default has some awful yellow glowing stripes on the super mario kart title screen for example, and so on... I will try to mess more with them, but caligari is the only decent solution to my eyes. :)

Please don't make me use retroarch! (caligari in Lakka looked AMAZING with no top and bottom black lines, proper scanlines count, vivid colors, and so on)Also, it would be good to have generic settings for all games, now you have to setup everything one by one. Keep up the great work :)
crt geom is made for 4/3 aspect for example. I don't have the time to write details about shaders I guess it should work like on reteoarch, and there is a lot of info about them around.
 
Next release should be coming in a few hours, with several fixes (major slowdown after a few seconds, save states, better framerate.. and minor additions like an fps counter).

You are the best ;) Thanks for your work.
 
Last edited by Feaze,
Done, here is a new release (2.1), i hope i'll work better : https://github.com/Cpasjuste/psnes/releases
  • fix major slowdown after a few seconds of usage
  • fix save states loading
  • fix screen not completely cleared on rom launch (prevent garbage)
  • remove black borders in fit, fit 4/3 and fullscreen modes
  • add fps counter option
  • add "high res" option, to be enabled only if really needed (secret of mana menus for example) as it impact perfomances
  • update to latest snes9x.git
 
Wow!! That a super quality!
Xbrz freescale effect!!
Still 30/60 fps but really incredible work!! Thanks!!!
 

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Last edited by Skyfox90,
had also a few crashes with 2.1 after quitting a game but it runs soo much better than 2.0 . The new filters are AMAZING ...Great work ...But some of my save files got lost with the 2.1 update :(((((
 
had also a few crashes with 2.1 after quitting a game but it runs soo much better than 2.0 . The new filters are AMAZING ...Great work ...But some of my save files got lost with the 2.1 update :(((((
If you use exFAT, its the problem.
 
Wow!! That a super quality!
Xbrz freescale effect!!
Still 30/60 fps but really incredible work!! Thanks!!!

Are you high? It is not the native resolution / ratio of those games... What you are doing to those pixels should send you to jail.
 
First thanks for your awesome work! Its working wonderfully, but i did run into a problem... It doesn't happen all the time but majority of the time. After closing/exiting and relaunching pSNES again it crashes and just freezes on an orange screen. This also happens if the program I use before is your pFBA, but does't happen the other way around. What i mean is, after using your pSNES, closing it, and launching pFBA... pFBA never crashes or freezing on the orange screen. Only happens when I try to relaunch pSNES after using pSNES last.

Update: Actually pFBA also crashes or freezing on the orange screen, not as frequent as pSNES but still does. I'm using hekate by the way, I'll do a fresh install of both tomorrow and see if it solves any of the crashes for me.
 
Last edited by zenjiki,
Done, here is a new release (2.1), i hope i'll work better : https://github.com/Cpasjuste/psnes/releases
  • fix major slowdown after a few seconds of usage
  • fix save states loading
  • fix screen not completely cleared on rom launch (prevent garbage)
  • remove black borders in fit, fit 4/3 and fullscreen modes
  • add fps counter option
  • add "high res" option, to be enabled only if really needed (secret of mana menus for example) as it impact perfomances
  • update to latest snes9x.git
wow! it works like a charm now! Thanks a lot! all games now work at full speed!

The slowdown bug when wake up from sleep mode is still there.

Could you please add in the future the same "single joycon" option as in pfba?
 
Last edited by onofrix,
is there a way to restore your .srm save file ? I was about 15 hours into an rpg game with 1.7 . With the new 2.1 update I had to start all over again ( I didnt use the quick save function)
 
First thanks for your awesome work! Its working wonderfully, but i did run into a problem... It doesn't happen all the time but majority of the time. After closing/exiting and relaunching pSNES again it crashes and just freezes on an orange screen. This also happens if the program I use before is your pFBA, but does't happen the other way around. What i mean is, after using your pSNES, closing it, and launching pFBA... pFBA never crashes or freezing on the orange screen. Only happens when I try to relaunch pSNES after using pSNES last.

Update: Actually pFBA also crashes or freezing on the orange screen, not as frequent as pSNES but still does. I'm using hekate by the way, I'll do a fresh install of both tomorrow and see if it solves any of the crashes for me.
I have the same phenomenon as you. But I use the SX OS's own homebrew to lanunch PFBA and PSNES. PFBA 1.58 and PSNES 1.6 doens't have this issue.
 

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