1. aboreal

    aboreal Advanced Member
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    Heavy shaders and filters? HQ4x, 4xBRZ, ...
     
  2. Mrcookjr

    Mrcookjr Advanced Member
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    Any chance in getting you to compile emulators in the same UI for the other main systems?
     
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  3. Heat87

    Heat87 Member
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    can you do an update for OpenBor too pls?
     
  4. peroquelepongo

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    very nice work thank you
     
  5. TimeDevouncer

    TimeDevouncer GBAtemp Regular
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    Every time I put my switch to sleep (playing with Psnes), when I return to continue my game, this works slooowly.

    It's normal?

    And another question: could be possible to add a fastforward option?

    Thanks and sorry for my bad english.

    EDIT

    Ok, I see the sleep issue it's normal, sorry about that.
     
    Last edited by TimeDevouncer, Sep 13, 2018
  6. Connorsdad

    Connorsdad GBAtemp Regular
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    Looking for help regarding 4 players please, I've enabled single joycons in the menu, they all act as single joycons but when I load a 4 player game such as bomber man the option for players 3 and 4 is either COM or OFF.
     
  7. Billy Acuña

    Billy Acuña GBAtemp Psycho!
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    @cpasjuste pN64 wen? :^)

    Enviado desde mi LG-X240 mediante Tapatalk
     
  8. Bigjokker

    Bigjokker GBAtemp Regular
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    Does anyone know how to compile with CMakeLists.txt. I even used CMakeGUI to no avail.
     
  9. WiiuGold

    WiiuGold GBAtemp Advanced Fan
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    I'm still looking for the icons :)
     
  10. Rayo324

    Rayo324 Newbie
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    is there any chance to get a turbo speed button?
    Thanks for this project. Amazing job :)
     
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  11. cpasjuste

    OP cpasjuste GBAtemp Maniac
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  12. tito83

    tito83 Advanced Member
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    I love that filters i prefer that than the blurry bilinear filter, off course always is better to play the classics on a CRT TV, but with Switch we have to stick to LCD panels.
    [​IMG]
     
  13. misticknight1

    misticknight1 Advanced Member
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    Finally got a chance to try this out no roms are loading for me (I’ve tried handheld and docked mode). Files are zipped and USA format which I’m sure they should be. Any ideas what could be wrong ?
     
  14. andyhappypants

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    This is awesome, any chance it could be skinnable? Would love to be able to alter the UI :grog:
     
  15. clout

    clout Member
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    first of all many thanks for this great emulator. A fast forward function and a jpeg support for the preview pictures would be great .
    which I absolutely don't understand is what the database is supposed to do ??I have really well sorted no intro sfc and they are only shown to me as clones. No name, no manufacturer ..In my opinion a completely useless function. Would be much better one could insert this info manually
     
  16. NoNAND

    NoNAND Give me back my legions!
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    Hello can you try to fix the sleepmode bug please
    Really love this app
     
  17. misticknight1

    misticknight1 Advanced Member
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    Can anyone help with this am I wrong that they have to be USA Roms?
     
  18. DarkKaine

    DarkKaine GBAtemp Fan
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    Fantastic job!
    All the games I tried so far (including some "problematic" ones) work without any problems :)
    Here's a 10$ donation. Get a couple beers :grog:
     
  19. sanni

    sanni GBAtemp Regular
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    Would it be possible to bundle a single game and the emulator together into a nsp in such a way that you don't even notice the emulator since the game gets started directly?
     
  20. cpasjuste

    OP cpasjuste GBAtemp Maniac
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    Here it is, pSNES with OpenGL (and shaders) support : https://github.com/Cpasjuste/psnes/releases

    • use OpenGL for rendering, which allow some nicer ui effects (thanks armada, fincs, subv... for theire work on mesa/nouveau)
    • point filtering can now be used in any rendering size
    • add a few libretro shaders (retro-v2, scanlines, pixellate, crt easymode, crt geom, sharp bilinear, sharp bilinear scanlines, sabr v3, xbrz, supereagle). Note that some shader will work better in integer scaling (2x, 3x), and some will have a better effect with linear filtering (sharp bilinear). Also, some are very intensive (crt geom, sabr, xbrz) and may not work fullspeed in some emulators (pSNES).

    There is maybe some new bugs added, we'll see !
     
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