That was a private dump, that's why.I found this screenshot but don't know how legitimate it is. Could installing .nsp's actually be possible?
look for something dark, look for dark softwareHow did you find this dev menu? Google has failed me this time. Not asking for links or anything
Nintendo just being Nintendo... learning very well from other companies like EA? xD everything will be behind a paywall
There's a distinction to be made between "fake" and "useless".If that's from Simon's discord channel, it has been confirmed to be a blatant fake ages ago (well, over an hour, which is ages in internet time). Why do you create a thread about it now? There was something about another devmenu from devnand (version 2064 or something like that), but that isn't getting people anywhere either.
Tl;dr: Nothing to get hyped about, guys.
It's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.
Cool, let's hope someone will develop a cfw with sig. patches thenIt's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.
SourceIt's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.
From what I understand (And I could be horribly wrong), the easiest way to work around this would be to create decrypted dumps and unassign title keys:It's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.
Unlike on previous consoles, on the Switch Rights ID/titlekey usage is optional -- system titles do not make use of it, and correspondingly have no tickets.
So if we make them like system titles we should be able to install them with no problemsFrom what I understand (And I could be horribly wrong), the easiest way to work around this would be to create decrypted dumps and unassign title keys:
https://www.reddit.com/r/SwitchHacks/comments/759myu/the_eshop_and_cdn_explained_switch_edition/
Unfortunately not, this would just be good if we didn't have their title keys (which is the part the decrypts them). For example, a cart dump turned NSP. We still need to fake a ticket even if that ticket has an incorrect title key. What we need the patch for is the ticket's signature, which would be invalid whether the NSP is encrypted or not.From what I understand (And I could be horribly wrong), the easiest way to work around this would be to create decrypted dumps and unassign title keys:
https://www.reddit.com/r/SwitchHacks/comments/759myu/the_eshop_and_cdn_explained_switch_edition/
Unfortunately not, this would just be good if we didn't have their title keys (which is the part the decrypts them). For example, a cart dump turned NSP. We still need to fake a ticket even if that ticket has an incorrect title key. What we need the patch for is the ticket's signature, which would be invalid whether the NSP is encrypted or not.
*coughs into the Atmosphere*Cool, let's hope someone will develop a cfw with sig. patches then