Hacking nintendo switch dev menu app leaked

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I found this screenshot but don't know how legitimate it is. Could installing .nsp's actually be possible?
 

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If you install a game from SD would that game be playable? using devmenu. Or would it require a cert?
 
Nintendo just being Nintendo... learning very well from other companies like EA? xD everything will be behind a paywall

One of a few reasons I'm more excited to hack the Switch than I was my ps4. These idiots and their stupid decisions. They deserve the press they get for this.
 
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If that's from Simon's discord channel, it has been confirmed to be a blatant fake ages ago (well, over an hour, which is ages in internet time). Why do you create a thread about it now? There was something about another devmenu from devnand (version 2064 or something like that), but that isn't getting people anywhere either.

Tl;dr: Nothing to get hyped about, guys.
There's a distinction to be made between "fake" and "useless".
It's pretty useless as a DevMenu because of (what appear to be) signature checks, but everything else (look and behavior-wise) adds up with what we know about DevMenu. Plus, it has valid sdk, subsdk and RTLD NSOs.
 
It's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.

Do game updates have signatures
 
It's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.
Cool, let's hope someone will develop a cfw with sig. patches then
 
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It's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.
Source
 
It's been confirmed that the Stardew Valley NSP can be installed on other consoles, however it will not play unless you already have a legit Stardew Valley ticket of your own. So this means that DevMenu can install NSPs, we just need a signature patch to allow them to be launched.
From what I understand (And I could be horribly wrong), the easiest way to work around this would be to create decrypted dumps and unassign title keys:
https://www.reddit.com/r/SwitchHacks/comments/759myu/the_eshop_and_cdn_explained_switch_edition/
Unlike on previous consoles, on the Switch Rights ID/titlekey usage is optional -- system titles do not make use of it, and correspondingly have no tickets.
 
From what I understand (And I could be horribly wrong), the easiest way to work around this would be to create decrypted dumps and unassign title keys:
https://www.reddit.com/r/SwitchHacks/comments/759myu/the_eshop_and_cdn_explained_switch_edition/
Unfortunately not, this would just be good if we didn't have their title keys (which is the part the decrypts them). For example, a cart dump turned NSP. We still need to fake a ticket even if that ticket has an incorrect title key. What we need the patch for is the ticket's signature, which would be invalid whether the NSP is encrypted or not.
 
Unfortunately not, this would just be good if we didn't have their title keys (which is the part the decrypts them). For example, a cart dump turned NSP. We still need to fake a ticket even if that ticket has an incorrect title key. What we need the patch for is the ticket's signature, which would be invalid whether the NSP is encrypted or not.

Right. For backup loading and possibly installing the switch is going to have to accept invalid tickets as valid ones. We will never be able to make fake tickets that work, but what can be done is bypassing the ticket check completely or just changing it so that the Switch accepts any ticket valid or not. I don't know how sx os is doing backup loading, but they must be bypassing checks in some fashion.
 

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