Homebrew RELEASE Switch SDL Pong

Cheeze

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Hello,
This is my pretty basic attempt at implementing pong for the nintendo switch using c++ and SDL2. It is about as complete as i can tell. i will fix bugs if any are found but i believe its done.

tested and working on 5.0.2 and 5.1.0

This is the final release
Source

To compile use devkitpro with the correct portlibs.

Release

Copy the switch folder to the root of your switch sd card.

if you find bugs create a new issue on the github or report them here and ill try and fix em.
enjoy!
 
Last edited by Cheeze,

DarkOrb

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Nice. But one question which is kinda offtopic: How did you learn to code in c/c++? And do you think you can learn it solely by learning by doing? I'm not someone who likes to follow a book or online tutorial with tousand of sites on this subject. I'd like to code something and if I need help or an explaination, I will google it. Do you think this is a viable way to learn?
 

mattytrog

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Fantastic effort, OP. Keep it up.

One day we might get a perfect Ay-3 emulation. I had one of these back in the day.

It's little projects like this that contribute to the scene. Keep on learning!
 

metaloyd23

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Nice. But one question which is kinda offtopic: How did you learn to code in c/c++? And do you think you can learn it solely by learning by doing? I'm not someone who likes to follow a book or online tutorial with tousand of sites on this subject. I'd like to code something and if I need help or an explaination, I will google it. Do you think this is a viable way to learn?

I highly recomend sololearn for android, its a very basic guide, but enough to start building the simplest programs
 
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Cheeze

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Nice. But one question which is kinda offtopic: How did you learn to code in c/c++? And do you think you can learn it solely by learning by doing? I'm not someone who likes to follow a book or online tutorial with tousand of sites on this subject. I'd like to code something and if I need help or an explaination, I will google it. Do you think this is a viable way to learn?

Id say i learned the basics of c/c++ syntax from the arduino (even though its like some weird hybrid of c and java or something like that). Im more of an electronics person but i picked up on programming back in the psp days albeit i just wrote lua games and programs and never released any. id say learning by doing is the best way (my opinion) because thats how i learned. I wrote most of this in the most part of one day, maybe 2 to get it good enough to show off. The same probably could have been done my someone more experienced in 1 hour or something.

It's little projects like this that contribute to the scene. Keep on learning!

Thanks!!! I will and the homebrew will only get better.
 
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Absintu

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Nice. But one question which is kinda offtopic: How did you learn to code in c/c++? And do you think you can learn it solely by learning by doing? I'm not someone who likes to follow a book or online tutorial with tousand of sites on this subject. I'd like to code something and if I need help or an explaination, I will google it. Do you think this is a viable way to learn?
i woudnt do it that way.my advice is the oposite. Learn a good object oriented language (c++, java) with a good book or course. Learn it well. When u learn all the concepts, you can learn any language by just reading questions on google. But dont dont do this in your first aproach
 
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Cheeze

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in your game le computer cheat
thats a lie ;)

@seanp2500 you scored on the a.i the ball gets reset to whoever misses. im working on 2 player mode as we speak and then ill be tweaking and cleaning the code ALOT. thanks for putting it in your vidieo. im subscribed and cant wait to see more!!
 
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Cheeze

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it is currently 1:43 and 2 player mode is done. done as in a working state. ill upload sometime tomorrow. theres some other stuff too but im too tired to type it out right now.
 
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sblast3

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Do any other platforms (DS, PSP, 3DS, Vita, Wii, WiiU, PS3) support C++/SDL2? Or is this something new to the Switch?
 

Manurocker95

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When trying to compile it i'm getting a "undefined reference to `eglGetDisplay'". Do I need any special library installed?

Edit: Using libs -lglad -lEGL -lglapi -ldrm_nouveau I got it working. I don't understand how you compiled it without those.
 
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