Homebrew RELEASE VBA-next for Switch(works 4.1)

Twistedziefer

Well-Known Member
Member
Joined
May 18, 2018
Messages
197
Trophies
0
Age
35
Location
Los Angeles
XP
418
Country
United States
So what exactly broke for you and when does it break (so I can reproduce it)? Did a savefile get completely lost or is the game reporting that it's corrupted?

The savegame is loaded into memory right before the emulator starts so saving while the game is still starting up usually shouldn't hurt (and it doesn't in pokemon for example).

The auto-save-feature can do nothing but guess when it's an appropriate time to save the file (it does that by waiting until 60 frames have passed since the last time the game wrote into savegame-memory).
I'll retest it and get it to do it again and I'll tell you what's happening also using your version with the fullscreen

--------------------- MERGED ---------------------------

So what exactly broke for you and when does it break (so I can reproduce it)? Did a savefile get completely lost or is the game reporting that it's corrupted?

The savegame is loaded into memory right before the emulator starts so saving while the game is still starting up usually shouldn't hurt (and it doesn't in pokemon for example).

The auto-save-feature can do nothing but guess when it's an appropriate time to save the file (it does that by waiting until 60 frames have passed since the last time the game wrote into savegame-memory).
The save file got corrupt when it happened I cant get it to happen now It might be if you dont save in game it happens. Since it happened a bunch of times I started saving ingame too since then nothing. When I switched from the initial release to yours metroid fusion couldn't load the save state but the save file loaded and I did a savestate and it hasn't happened
 
Last edited by Twistedziefer,
  • Like
Reactions: jakibaki

jakibaki

Well-Known Member
Member
Joined
Mar 3, 2017
Messages
296
Trophies
0
Age
25
XP
1,816
Country
Germany
I'll retest it and get it to do it again and I'll tell you what's happening also using your version with the fullscreen

--------------------- MERGED ---------------------------


The save file got corrupt when it happened I cant get it to happen now It might be if you dont save in game it happens. Since it happened a bunch of times I started saving ingame too since then nothing. When I switched from the initial release to yours metroid fusion couldn't load the save state but the save file loaded and I did a savestate and it hasn't happened
Wait, I'm a bit confused: Does the problem happen with (in-game) save-states or save-games?

If it's happening with the savestates it most likely has nothing to do with the autosave-feature.
 

jakibaki

Well-Known Member
Member
Joined
Mar 3, 2017
Messages
296
Trophies
0
Age
25
XP
1,816
Country
Germany
Save states the in game saving works fine
Ah, alright. You got me worried that I submitted a bad pull-request there.
The auto-save is just for in-game saving, it has nothing to do with the emulator-savestates so the issue is most likely not caused by the fact that you're using the fullscreen-build.
 
  • Like
Reactions: Twistedziefer

Twistedziefer

Well-Known Member
Member
Joined
May 18, 2018
Messages
197
Trophies
0
Age
35
Location
Los Angeles
XP
418
Country
United States
Ah, alright. You got me worried that I submitted a bad pull-request there.
The auto-save is just for in-game saving, it has nothing to do with the emulator-savestates so the issue is most likely not caused by the fact that you're using the fullscreen-build.
Ok cool thanks I wasnt sure exactly now I understand better sorry for the worry.
 

Chocolate28

Active Member
Newcomer
Joined
Sep 1, 2015
Messages
33
Trophies
0
Age
36
XP
100
Country
Canada
I'm quite impressed with how good this emu is. My only gripe is, I was playing rhythm tengoku and i noticed there was a LOT of input lag. way more than gdkgba. This needs to be fixed. then i'll be happy. Thanks! hopefully it isn't too big of a pain to fix
 

subcon959

@!#?@!
Member
Joined
Dec 24, 2008
Messages
5,845
Trophies
4
XP
10,104
Country
United Kingdom
I'm quite impressed with how good this emu is. My only gripe is, I was playing rhythm tengoku and i noticed there was a LOT of input lag. way more than gdkgba. This needs to be fixed. then i'll be happy. Thanks! hopefully it isn't too big of a pain to fix
Yes, I just noticed some input lag too. I don't remember it being there before so it's weird.
 

willhack

Well-Known Member
Newcomer
Joined
Apr 27, 2018
Messages
99
Trophies
0
Age
27
XP
263
Country
United States
where do i put the roms? also do i need to gba bios for this. when i run it, it takes me to the root of the sd card
 

Darth Meteos

Entertainer
Member
Joined
Jan 6, 2015
Messages
1,670
Trophies
1
Age
29
Location
The Wrong Place
XP
5,667
Country
United States
Did a 100% playthrough of Metroid: Zero Mission, only experienced slight slowdown in a couple of instances where I was moving fast past a lot of stuff. Audio was fine, never got any problems. You're the man!
 

TheRocK

Well-Known Member
Member
Joined
Apr 16, 2003
Messages
374
Trophies
2
Website
Visit site
XP
819
Country
Gambia, The
@jakibaki did you know with the fullscreen version that the game selection menue does not scroll at all.

Meaning large rom folders are left with games you can not see during the game selection screen.

Not sure if it was mentioned or fixed.

Seems like the fullscreen commit is also interfering with the directory listing, you can try to press left and right to skip further down, but it doesn't go all the way to the bottom. I worked around this and sorted the roms into folders.

Edit: Also the file sorting isn't alphabetical, but that was also present in the previous release.
 
Last edited by TheRocK,

SpaceJump

Well-Known Member
Member
Joined
Aug 18, 2005
Messages
3,866
Trophies
1
Location
Zebes
XP
3,272
Country
Germany
Great work so far!

One suggestion about the input: I think it feels more natural on a 4-button layout if GBA-B is Switch-Y and GBA-A is Switch-B, just like Super Mario World on SNES. Or maybe an option to swap buttons?
 
  • Like
Reactions: Zumoly

TheRocK

Well-Known Member
Member
Joined
Apr 16, 2003
Messages
374
Trophies
2
Website
Visit site
XP
819
Country
Gambia, The
Great work so far!

One suggestion about the input: I think it feels more natural on a 4-button layout if GBA-B is Switch-Y and GBA-A is Switch-B, just like Super Mario World on SNES. Or maybe an option to swap buttons?

Yeah button editing should be considered for a future release. I've hit that damn X / menu button accidentally way too often. Would like the option to reassign that button like the +/- combo in pFBA would be a better option.
 
  • Like
Reactions: Cencil and avasvdz

Trunks2304

Banned!
Banned
Joined
May 23, 2018
Messages
87
Trophies
0
Age
29
XP
282
Country
United Kingdom
@catlover007 can you fix the emulator so the switch can be played while docked? it crashes my console every single time but never once does when docked on gdkgba. its the only major thing im having issues with other than that its working great
 

Petrifying

Member
Newcomer
Joined
May 23, 2018
Messages
16
Trophies
0
Location
California, USA
XP
154
Country
United States
@catlover007 can you fix the emulator so the switch can be played while docked? it crashes my console every single time but never once does when docked on gdkgba. its the only major thing im having issues with other than that its working great

Sadly thats more of a hekate homebrew issue then it is with the emulator. Just sit tight and wait for a newer version which will fix bugs like that.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: Sup