It looks like its working on 5.0.2, but I can't get it to dump my cart, must have to have fatx or somethingdoes it work on 5.0.x?
It looks like its working on 5.0.2, but I can't get it to dump my cart, must have to have fatx or somethingdoes it work on 5.0.x?
I've planned support for all Nintendo platforms that devkitpro supports for the moment.Awesome! Been messing around with PyNX lately as I have an idea for a homebrew app, might give it a go using this as well!
Quick question though: I’ve noticed that you’re supporting some really old consoles, even back to the GBA. Any reason why WiiU support is not planned? Feels a bit odd. Also any plans to add support for non-Nintendo consoles?
It's important to know that the engine Brew.js uses to parse JS doesn't support node.js API, I think only a few things of it are supported. So, basically, pegaswitch scripts are not supported.does it work on 5.0.x?
I guess it still needs to be tested, I've only tested it under 5.0.2How about 3.0.0?
Well, I didn't know Lua could be used to make Switch homebrew...Awesome! Now Switch homebrew can be written in C, C++, Lua, Python and JavaScript. (Did I miss any? No, Brainfuck doesn't count. )
It will be amazing to see how many people will learn to code to create homebrew, and how the scene will flourish due to the variety of languages you can write homebrew apps in.
Can we use OpenGL/vulkan rendering for creating a good hombrew/emulator?Well, I didn't know Lua could be used to make Switch homebrew...
Now it's our turn to extend our interpreters
If that script is from Pegaswitch I've already said that Brew.js is not suitable with Pegaswitch.I ran the carddumper.js and it just went to this screen I’m guessing that’s not normal
Thanks for your efforts.I've been working and searching these two days, and here it goes. I've released a new version. (0.2)
The difference between the old UI and the new UI:
View attachment 124187
View attachment 124188
Release info:
Using the interpreter
Just copy the switch folder to your SD card (sdmc:/switch).
In this version Brew.js requires some extra files, so copy everything, not just the NRO ROM.
Change Log
Wow, it's been just two days and a lot of changes have been done:
Important!
- New UI! No more console, now beautiful backgrounds.
- Some new functions and vars added, check the API guide. (README.md file)
- Console printing has been disabled due to problems with graphics.
- Result saving! When a project's execution finishes, it's output is saved to a log file.
If it gets an error while executing, the project exists and the error's output is saved to the log file.
- Three new examples were added, and the Hello World one was updated according to the new API.
If you have any projects with the previous API, read the documentation carefully and update it, because a few functions are deprecated or their names have been changed.
Link: https://github.com/BrewJS/Switch/releases/tag/0.2
^ this! That's freakin' amazing!Awesome! Now Switch homebrew can be written in C, C++, Lua, Python and JavaScript.
Well, it's a JavaScript game but it's a web-game, so it might be a bit difficult to port.Would it be possible to port this (Little Fighter 2 Open Source clone) with Brew.js?