Homebrew Checkpoint, a simple and fast save manager

Mercurise

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May I get some assistance to a problem i am having using Checkpoint?
I am on Luma3DS 8.1 cfw and installed the cia variant of Checkpoint via FBI successfully. Loaded into Checkpoint and it managed to scan my SD card for several games worth of saves, however, not all the games I played and saved on this SD card were on the list.
Also, i noticed the saves were for games I played on an older version of Luma3DS (6.6 or earlier, i think) and i recently updated it to 8.1 before starting a save for Monster Hunter XX, all on the same SD card and not formatted at all.
It is MHXX that failed to show up on the list in Checkpoint.

Any clues as to why this is happening? I wanted to extract the MHXX save file.

Thanks in advance!


Edit: Found out MHXX saves in ExtData, and there was a X button toggle in Checkpoint to toggle into ExtData view and voila! MHXX was sitting right there, as it should be.
 
Last edited by Mercurise,
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https://github.com/BernardoGiordano/Checkpoint/releases/tag/v3.1.0

Release time! I worked really hard on Checkpoint in the last months and lots of progresses have been made.

3DS
  • Checkpoint has been completely refactored and now uses citro2d as 2D library.
    • A release so early has only been possible to early access to citro2d. That's why I want to thank all the mantainers for the library and the toolchain.
  • The application shouldn't now crash anymore if choosing a long name for a save backup (untested).
    • Report back if it's solved here.
  • Lots of general improvements.
  • Icon, banner and UI colors changed.
  • Built with latest devkitARM r48.
  • Further improvements to overall Checkpoint stability and other minor adjustments have been made to enhance the user experience.
 
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toxic9

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Hi!

I'm finishing my 3DS setup and I am missing a decent save manager.
I heard about Checkpoint and JKSM.
I think JKSM is obsolete and Checkpoint is much more intuitive.
But before install it, I would like to be sure it has the option to delete save files, because this is the main option I'm looking for.
I didn't see it on the videos I watched. But JKSM seems to have this option.

Was this implemented yet on Checkpoint?

Thanks
 
Last edited by toxic9,

EventAssistant

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Hi!

I'm finishing my 3DS setup and I am missing a decent save manager.
I heard about Checkpoint and JKSM.
I think JKSM is obsolete and Checkpoint is much more intuitive.
But before install it, I would like to be sure it has the option to delete save files, because this is the main option I'm looking for.
I didn't see it on the videos I watched. But JKSM seems to have this option.

Was this implemented yet on Checkpoint?

Thanks
It doesn't delete save files yet
 
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Hi!

I'm finishing my 3DS setup and I am missing a decent save manager.
I heard about Checkpoint and JKSM.
I think JKSM is obsolete and Checkpoint is much more intuitive.
But before install it, I would like to be sure it has the option to delete save files, because this is the main option I'm looking for.
I didn't see it on the videos I watched. But JKSM seems to have this option.

Was this implemented yet on Checkpoint?

Thanks

Are you trying to delete your save files that you backed up, or delete the saves that are already in place for the games?

Checkpoint allows you to backup and restore saves from games. It doesn't delete the backed up saves; you have to manually delete them by going into the 3ds/Checkpoint folder found on your SD card. I don't think it delete the saves currently linked to the games either.

Edit - You can delete backed up saves in Checkpoint by selecting them and pressing (X).
 
Last edited by TurdPooCharger,

EventAssistant

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Are you trying to delete your save files that you backed up, or delete the saves that are already in place for the games?

Checkpoint allows you to backup and restore saves from games. It doesn't delete the backed up saves; you have to manually delete them by going into the 3ds/Checkpoint folder found on your SD card. I don't think it delete the saves currently linked to the games either.
Wrong. It can delete save backups, but not the whole save partition inside the console, if that's what they mean.
 
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toxic9

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Im confused!
I just want to delete the game saves on the console because the official data manager of 3DS only lets you delete the game and the save at once. Not individually.
I mean delete the game saves, so you can run one game like it was the first time booting.
Checkpoint don't have this option, right?
 

EventAssistant

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Im confused!
I just want to delete the game saves on the console because the official data manager of 3DS only lets you delete the game and the save at once. Not individually.
I mean delete the game saves, so you can run one game like it was the first time booting.
Checkpoint don't have this option, right?
It doesn't. Also because that's a feature that all the games have inside natively
 

toxic9

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It doesn't. Also because that's a feature that all the games have inside natively

S, you mean there is an option somewhere to delete the save game file on the Nand, inside every game?? How??
I can only see that some games usually have 3 save slots and we can save, delete and copy between them. But deleting this slots actually did NOT delete the save file on the Nand.
 

toxic9

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I found some kind of combo keys to delete the game save, but they are different for every game. I don't know if all games include this feature and if this really deletes the, file on the nand - what I really would like to do..

Can the author implement this function on a future revision? Please.
Thank you
 
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https://old.reddit.com/r/3dshacks/comments/8ntat8/checkpoint_320_released_adds_custom/
https://github.com/BernardoGiordano/Checkpoint/releases/tag/v3.2.0

Checkpoint 3.2.0
17624378
BernardoGiordano released this 3 hours ago

3DS
  • Added: custom configurations. This means you can now:
    • Hide arbitrary titles by passing their title ID inside of the configuration file.
    • Backup system titles savedata.
    • Add more custom folders to look for saves and extdata throughout the entire SD Card, for each title.
    • For more informations about how to setup your custom config.json file, check out the README.
  • Added: touch-less backup and restore by using L and R.
  • Added: fast scroll in the UI by holding the arrows.
  • Fixed: some graphic elements overlapped in the wrong way because of bad depth value.
  • Fixed: page count is now fixed when the UI has specific amounts of titles.
  • Fixed: cursor now wraps properly in the UI when scrolling the title list with the directional arrows.
  • Refactoring and tons of small fixes to enhance the user experience.
 

Cyber Akuma

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I have never been able to do a mass backup of all of my savedata, Checkpoint always crashes despite months of updates and seeing if it may have been fixed in the new version.

Can I submit my crash dumps anywhere or somehow find out what's causing it?
 
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I have never been able to do a mass backup of all of my savedata, Checkpoint always crashes despite months of updates and seeing if it may have been fixed in the new version.

Can I submit my crash dumps anywhere or somehow find out what's causing it?

You'll need a GitHub account. Submit your issue with as much descriptions you feel is relevant to your bug (ie, 3DS model setup, games you have, button action sequences, version number & type (.3dsx or .cia), etc).

https://github.com/BernardoGiordano/Checkpoint/issues
 

Sparkss

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Loving checkpoint, however I had a question that I could not find the answer for in this thread, the read me or the linked old reddit. Checkpoint only appears to show me saves that it created itself. If I put another save into the same title ID folder it does not show up in Checkpoint as a source to Restore. What I ended up doing was copying the older backup and overwriting the files in the (date stamp) backup folder created by Checkpoint (after I archived the existing backup files to PC, of course), then relaunching CP and doing the restore. That works, but is a pain (I already loaded a bunch of backups from our old 3DS onto the SD card). Do I just need to move those older saves to another folder and point to it using the config.json element additional_save_folders? I wanted to see if anyone else had this issue before I went mucking about with my SD card again. Thanks!
 
Last edited by Sparkss,

EventAssistant

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Loving checkpoint, however I had a question that I could not find the answer for in this thread, the read me or the linked old reddit. Checkpoint only appears to show me saves that it created itself. If I put another save into the same title ID folder it does not show up in Checkpoint as a source to Restore. What I ended up doing was copying the older backup and overwriting the files in the (date stamp) backup folder created by Checkpoint (after I archived the existing backup files to PC, of course), then relaunching CP and doing the restore. That works, but is a pain (I already loaded a bunch of backups from our old 3DS onto the SD card). Do I just need to move those older saves to another folder and point to it using the config.json element additional_save_folders? I wanted to see if anyone else had this issue before I went mucking about with my SD card again. Thanks!
Replacing the files inside of a TIMESPAMP folder is wrong. you just need to add other folders into the save folder related to the game you want to edit.
 

Sparkss

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Replacing the files inside of a TIMESPAMP folder is wrong. you just need to add other folders into the save folder related to the game you want to edit.
Unfortunately as I noted, that does not work, or at least Checkpoint does not show the additional folders that I created in the save folder related to the game I am trying to restore. It only shows the folders that it created within that save folder.
 

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