Hacking Nintendo Switch "Cartridge Backup/Backup Loader" Discussion

SnAQ

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I don't think of it or call it piracy i think of it as cloning , the original is still there at the shop in someones house, ie has not be taken away and the person or the shop now has lost a original , so they have lost nothing a clone has been made , just like if i photo copy a page out of a school text book , the school still has the BOOK and the page is still in the book'
It has not been removed and taken away ,i have a copy , the school has not lost any $$$ or the PAGE it is still there, in the terms of a GAME they have lost a potential sale ie if JBHIF gets in 100 copy's of POKEMON on switch and little sly jimmy comes along and clones Pokemon on his CFW switch puts the switch game back in its case and puts if back on the shelf and goes home JBHIFI still has all 100 copy's of the game they have not lost a cent , if they sell all 100 copy's to people off the street , and say they have lost money because sly jimmy has a copy , they cant, they received 100 copy's in the back door sold a 100 copy's out the front door, they do not have a MISSING game cart for them to say we are one short , they might lose the potential for a sale, which is not the same as if sly jimmy went home from work that day with 5 copy's of the switch game in his pocket and the next day JBHIF finds out they only have 95 copy's then yes they have lost sales/games. if a clone has been made the original is still there whether it is on the shelf or in some ones home, its not like you make a copy of a music cd you got for the car and the original CD is suddenly gone, no it is still there ,

game company sell 100 copy's to a game shop
game shop pays game company for 100 games
game shop sells 100 games to 100 people
one person clones a game no one has lost a cent a real cent , yes a potential but not a real
game company has received all the money owed
game shop has made all the money back plus there mark up
game company no real loss but a potential loss in the term of the shop might order one more
game shop no real loss but a potential loss in the term of the customer might order one more
It's still piracy, stop trying to defend your pirating.

If someone dumps a game and you download it and play it, it's piracy and the developers misses out on that sale.
I don't really give a fuck about stores missing out on a sale because fuck them.
But the developers are entitled to their money.

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SnAQ

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I have only ever bought two games in my entire life, the first one was Super Mario Land (along with a Gameboy at the same time) in 1995. I saved and did odd jobs and somehow managed to get enough to afford it. Fortunately back then my parents could pay the bills while I focused on finding ways to make money.

Now as an adult my entire paycheck goes to towards food, rent, bill, etc. I have $20 saved right now. Every single game I've played since then has been pirated on my PC. I spent the last 6 years saving a few bucks here and there to afford some new things for myself. Along with some fortunate circumstances I managed to save $450 by 2017 and bought a Switch and BOTW in December. Now my time is done with this game and I am looking for a new one.

I hope people here now understand my circumstances and accept why I am driven to piracy. It is the only way I can get some joy in my miserable existence.
Sorry to burst your little bubble, but if you can't afford, then it doesn't make it on to pirate it instead.

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fixingmytoys

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It's still piracy, stop trying to defend your pirating.

If someone dumps a game and you download it and play it, it's piracy and the developers misses out on that sale.
I don't really give a fuck about stores missing out on a sale because fuck them.
But the developers are entitled to their money.

Sent from my Samsung Galaxy S9 via Tapatalk

Umm they have all ready been paid,
 

fixingmytoys

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It's still piracy, stop trying to defend your pirating.

If someone dumps a game and you download it and play it, it's piracy and the developers misses out on that sale.
I don't really give a fuck about stores missing out on a sale because fuck them.
But the developers are entitled to their money.

Sent from my Samsung Galaxy S9 via Tapatalk

Also they don't miss out on a sale they miss out on a potential sale ,2 different things, ie if ONLY 100 games are made and that's the only amount , and all 100 are sold no money has been lost developers have been paid before it hits the shops - so that cuts them out of the equation, the game company puts there mark up on the game ie what they want to make on it, sells it to the shops , the shops then sells all 100 copy's the developers are not getting anymore money they have been paid all ready, the company has put there mark up on it to cover what it cost them to pay the developers plus a little bit more to make some money on top it and that is the price they sell it to the shop, now the shop puts it's mark up to cover the cost of selling it and make a little bit on top as well , now the developers got paid a long time ago ie before it hits the shops and most likely working on the next game.

so the line of "developers misses out on that sale" "But the developers are entitled to their money" is bull dust , they the game company loss a potential sale not a real , not the developers who wrote the code and if they only have x amount of switch games for sale they cant sell Y amount if they stopped at x amount ,

that why i look at it as cloning making a copy the original is still there still been sold , not trying to defend any thing if a pirate came along and did a raid on your ship they take away your items ,so you don't have them any more , i don't think jack sparrow turns up with a 3d printer and clones stuff, lol

even at one stage it was piracy to record TV on a VCR you got at the shops , ,
At the end of the day it will happen it all ways dose and all ways will ,my old man use to do it with reel to reel tapes tapping records, mankind always finds a way
 
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Samus20XX

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My 0.02$

If you pirate a game to try it out, but don't like it, das coo. Just a pirate getting by. It's like a trial. No sales lost really.

But if you pirate a game, really love it, clock in 20+ hours, and 100% it, and then buy it to support the devs, that's also cool. Super cool actually.

But if you do the above with no intentions on buying the game, you're a fucking thief. It's no better than stealing food from a grocery store. Some of these studios have worked tirelessly to support their dream and you're shitting on all of their hard work.

Support good games.
 

Shadow#1

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My 0.02$

If you pirate a game to try it out, but don't like it, das coo. Just a pirate getting by. It's like a trial. No sales lost really.

But if you pirate a game, really love it, clock in 20+ hours, and 100% it, and then buy it to support the devs, that's also cool. Super cool actually.

But if you do the above with no intentions on buying the game, you're a fucking thief. It's no better than stealing food from a grocery store. Some of these studios have worked tirelessly to support their dream and you're shitting on all of their hard work.

Support good games.
U can't clone food
 

fixingmytoys

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I know what you mean, but you're wrong.
It's fine, be a filthy cheap pirate if you feel like it but don't try to convince others with your idiotic theory.

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OMG You’re too easy I knew you would bite, it’s all good relax
 
Last edited by fixingmytoys,

cortatore

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I'm playing pirated games since Spectrum (newbies can look on Wikipedia).

I was also an indie game developer back on 2010... (mobile mostly) and learned some things about this industry. And the first mantra is... studios spend more money in marketing than actually developing the game. So you are not hurting anyone pirating a game. It's actually another marketing campaign so if you like it will recommend to a friend or something like that and maybe this pirated game comes to new buyers and the most useful piece of home-brew is piracy btw. If anyone does usage stats it's clearly a winner so I don't understand any criticism to it.

It's like viewing porn... everybody does but nobody really admits it.

An applause to TX. They achieved a great product without noise, in record time and the people actually want to buy and use. This is great.
Another applause to Reswitched but... they are slower... they don't boot to Horizon yet and TX clearly does. And they don't admit that the people are really waiting his product to play backups.
 
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SnAQ

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I'm playing pirated games since Spectrum (newbies can look on Wikipedia).

I was also an indie game developer back on 2010... (mobile mostly) and learned some things about this industry. And the first mantra is... studios spend more money in marketing than actually developing the game. So you are not hurting anyone pirating a game. It's actually another marketing campaign so if you like it will recommend to a friend or something like that and maybe this pirated game comes to new buyers and the most useful piece of home-brew is piracy btw. If anyone does usage stats it's clearly a winner so I don't understand any criticism to it.

It's like viewing porn... everybody does but nobody really admits it.

An applause to TX. They achieved a great product without noise, in record time and the people actually want to buy and use. This is great.
Another applause to Reswitched but... they are slower... they don't boot to Horizon yet and TX clearly does. And they don't admit that the people are really waiting his product to play backups.
That's another funny thing with ReSwitched and their stance against piracy...
They KNOW that their product will lead to piracy, so one could say that they themselves enables piracy, which they say their against...
Yeah, it's ridiculous to even state that you are against piracy and meanwhile develop a application which in time will lead to piracy.

@SciresM what's your thoughts on this?

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nmkd

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You know it's a good thread when the 1st page has 40 deleted posts lol.

That said, I will personally use piracy mostly as game demos.

There are countless games I first pirated to try them and bought later. I don't think I've played any cracked game more than 5 or 10h. Factorio, Enter the Gungeon, Dead Cells, Portal 2, those are all examples where I just pirated to try the games and later bought them.
 
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DaveLister

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I personally draw the line at profiting (Selling on the downloads) all else is one big giant "Computer Club" copy meet, fap session. Thanks GBAtemp!. NG's Torrents, FTP, http leech sites i love you all .
 

fixingmytoys

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I'm playing pirated games since Spectrum (newbies can look on Wikipedia).

I was also an indie game developer back on 2010... (mobile mostly) and learned some things about this industry. And the first mantra is... studios spend more money in marketing than actually developing the game. So you are not hurting anyone pirating a game. It's actually another marketing campaign so if you like it will recommend to a friend or something like that and maybe this pirated game comes to new buyers and the most useful piece of home-brew is piracy btw. If anyone does usage stats it's clearly a winner so I don't understand any criticism to it.

It's like viewing porn... everybody does but nobody really admits it.

An applause to TX. They achieved a great product without noise, in record time and the people actually want to buy and use. This is great.
Another applause to Reswitched but... they are slower... they don't boot to Horizon yet and TX clearly does. And they don't admit that the people are really waiting his product to play backups.

So true so true the developers are the small fry just like recording artists are, what I find funny is how people’s perceptions can be swayed by marketing and be so hard core all most Zeslt like in there conviction.but yet so close to that gray line they have a open system but doing this or that is a no no , yes I know using it for home brew, but it is all home brew of some type, and I find the that is the best part of a system been opened
 

lukhart

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That's another funny thing with ReSwitched and their stance against piracy...
They KNOW that their product will lead to piracy, so one could say that they themselves enables piracy, which they say their against...
Yeah, it's ridiculous to even state that you are against piracy and meanwhile develop a application which in time will lead to piracy.

A lot of times the creator's intent for making a tool isn't followed by it's users. Just because people deviate the use of the tool from the creator's intent doesn't mean that he's entirely responsible for it. History has a lot of examples.

That said, I will personally use piracy mostly as game demos.

There are countless games I first pirated to try them and bought later. I don't think I've played any cracked game more than 5 or 10h. Factorio, Enter the Gungeon, Dead Cells, Portal 2, those are all examples where I just pirated to try the games and later bought them.

Same thing for me. It's shameful that most companies don't let their consumers try their games (like 30min or 1h most) to know what exactly we're putting our money in. And before someone say, no, I don't believe that "watching" gameplay videos gives the same sense of playing a game. Also, my country doesn't provide a system to trade or sell used games to the retailer.
 
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martyjake

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On a separate note to piracy... What have you done to change that? I'd truly like to know how and why you're where you are. I grew up, what is considered poor. My mum budgeted what little income we had, I learnt from that. For Christmas, my best Christmas on memory, we got a second hand NES, 2 years after the SNES launched.

I turned working in a supermarket at 15 into a career. I won't go into savings and money, but anyone with the right mind set and drive can turn a small income into a large sum.

I have an income, I just find it hard to save enough to afford a game. Something always comes wheter like a medical issue or a car issue that wipes out my savings. I'm hoping to get promoted soon and actually afford the things I want.

--------------------- MERGED ---------------------------
 

cortatore

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Same thing for me. It's shameful that most companies don't let their consumers try their games (like 30min or 1h most) to know what exactly we're putting our money in. And before someone say, no, I don't believe that "watching" gameplay videos gives the same sense of playing a game. Also, my country doesn't provide a system to trade or sell used games to the retailer.

If the games were like 2$ not a problem if the game is real shit. When the games costs about 60$... well... it's really an expensive shit.

Piracy always existed and let's face it... probably Nintendo will sell more consoles thanks to TX. And are doing nice things like "labo" where it's easy to buy it rather to pirate it.
 

Noizetank

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What happens if your switch breaks and you buy a replacement, is it like the Wii/Wii U where your games are only on that 1st console and you have to buy them again?
If thats the case then a back up loader will be needed, why pay twice for the same thing.
 

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