Seeing as how it takes a really powerful computer to get full-on emulation (as seen with higan), it's why Nintendo chose to go with the game + tailored emulator pack for their VC. With emulators like SNES9x, we're willing to deal with its issues that crop up, no matter how rare, because it's free, as are the games in the way we can get them.
I already know this. My point is more or less agreeing with you, Nintendo WOULD approach this differently than SNES9x. But they're not interested in system-wide cycle accuracy, they release the games individually with a bunch of per-game hacks and tweaks. It gets them running "accurately" on an individual level, but at the expense of breaking many/most other games. Most emulator authors are averse to this and would not call this accurate. I agree and don't want SNES9x to take Nintendo's approach.The emulator is accurate for each separate game it's packaged with. You buy each game separately on the eShop, not buy an emulator and launch each game through it.
But with taking Nintendo's per-game tweaking into account, why don't they release SNES on o3DS? It seems possible at least for games without special chips. They still probably build off of a single universal base emulator as the foundation for their Wii SNES VC, which I doubt is very accurate or fast without the per-game tweaks.
It would be interesting to know how their base SNES emulator stacks up to SNES9x without any of the per-game tweaks.
Last edited by granville,