Homebrew SDCafiine

Maschell

Well-Known Member
OP
Member
Joined
Jun 14, 2008
Messages
1,090
Trophies
2
XP
4,644
Country
Germany
@cucholix Strange. I'll look into it (probably next weekend)

Hey, I worked a bit on SDCafiine and rewrote many parts of it. Now I'm not quite sure if i broke something.
New features are NTFS support (USB only). Would be cool if somebody can do some testing before I make an official release (which may be broken in some way...).
So far I had no issues, but I don't have fancy/many mods for different games I could test.

What would help the most... Testing:
- Different games
- From different devices (SD, USB(FAT32), USB(NTFS))
- Does all work on the same time (I mean mods on the SD card and usb device?)
- What happens when you have a USB Drive connected with an FAT32 and NTFS Partition? Does both work?
- Are there general issues?

Download:
http://www12.zippyshare.com/v/YNd5Khfa/file.html

Thanks!

EDIT: Replaced the download link with a new version that fixes the sound issues with NSMBU
 
Last edited by Maschell,

Don Jon

Well-Known Member
Member
Joined
Nov 20, 2015
Messages
1,057
Trophies
0
Age
38
XP
1,496
Country
United States
@cucholix Strange. I'll look into it (probably next weekend)

Hey, I worked a bit on SDCafiine and rewrote many parts of it. Now I'm not quite sure if i broke something.
New features are NTFS support (USB only). Would be cool if somebody can do some testing before I make an official release (which may be broken in some way...).
So far I had no issues, but I don't have fancy/many mods for different games I could test.

What would help the most... Testing:
- Different games
- From different devices (SD, USB(FAT32), USB(NTFS))
- Does all work on the same time (I mean mods on the SD card and usb device?)
- What happens when you have a USB Drive connected with an FAT32 and NTFS Partition? Does both work?
- Are there general issues?

Download:
http://www12.zippyshare.com/v/YNd5Khfa/file.html

Thanks!

EDIT: Replaced the download link with a new version that fixes the sound issues with NSMBU
Works on splatoon eshop game with mods on sd card.
Works on mk8 disc with mods on sd card. Both usa
 

Dr.Aardvark

Well-Known Member
Newcomer
Joined
Jan 20, 2016
Messages
53
Trophies
0
Age
28
XP
114
Country
United States
@cucholix Strange. I'll look into it (probably next weekend)

Hey, I worked a bit on SDCafiine and rewrote many parts of it. Now I'm not quite sure if i broke something.
New features are NTFS support (USB only). Would be cool if somebody can do some testing before I make an official release (which may be broken in some way...).
So far I had no issues, but I don't have fancy/many mods for different games I could test.

What would help the most... Testing:
- Different games
- From different devices (SD, USB(FAT32), USB(NTFS))
- Does all work on the same time (I mean mods on the SD card and usb device?)
- What happens when you have a USB Drive connected with an FAT32 and NTFS Partition? Does both work?
- Are there general issues?

Download:
http://www12.zippyshare.com/v/YNd5Khfa/file.html

Thanks!

EDIT: Replaced the download link with a new version that fixes the sound issues with NSMBU

Both this and the 1.4 version give a DSI exception error with Hyrule Warriors.
Tested with SD and USB, both FAT32
 

Dr.Aardvark

Well-Known Member
Newcomer
Joined
Jan 20, 2016
Messages
53
Trophies
0
Age
28
XP
114
Country
United States
Could you post a pic of the DSI Exception?
Here you are
code.jpg
 

pelago

Member
Member
Joined
Feb 20, 2006
Messages
1,019
Trophies
0
XP
565
Country
Can Spiik be used in conjunction with SD Caffeine? It would be useful to be able to load certain overseas games, but also be able to mod them.
 

Dr.Aardvark

Well-Known Member
Newcomer
Joined
Jan 20, 2016
Messages
53
Trophies
0
Age
28
XP
114
Country
United States
The exception is not happening in sdcafiine itself. Are you sure the modified files work (on console)?
They work fine. I even tried using unmodified files and it still gives the error. Maybe I just need to reformat my sd/usb if it's not sdcafiine that's causing it then.

EDIT:
Well I tried a freshly formated NTFS usb and everything works. I'm getting the same freezing problem that cucholix has when I press the home button though.
 
Last edited by Dr.Aardvark,

NekoVJ18

Active Member
Newcomer
Joined
Aug 15, 2016
Messages
41
Trophies
0
Age
27
XP
105
Country
Guatemala
Does it work with ntsc spanish games?
I would like to run mods into sm4sh bros but last time didn't work in spanish language.
 

Obnew

Active Member
Newcomer
Joined
Mar 17, 2017
Messages
25
Trophies
0
Age
30
XP
66
Country
Tuvalu
Does it work with ntsc spanish games?
I would like to run mods into sm4sh bros but last time didn't work in spanish language.

It should work. Make sure you put the mods in the correct folders (some of them need to be put in a specific language folder, like "data(us_sp)" for ntsc spanish language)
 

ShinyNumber1

Member
Newcomer
Joined
Apr 17, 2017
Messages
5
Trophies
0
Age
27
XP
61
Country
United States
I replaced the music for kakariko village in botw, but for some reason when i go near kakariko village, the game says that an error has occurred and that i need to restart my wii u and try again. Ive tried it many times but id doesn't work.
 

dotdissent

Member
Newcomer
Joined
Jun 25, 2017
Messages
11
Trophies
0
Age
33
XP
263
Country
United States
Thanks for these great updates, @Maschell! Unfortunately...I have CBHC and 1.4 doesn't work. As @lunatiklucy had pointed out, the game just loads normally. I'm able to load files properly by reverting to 1.3, so I imagine it's the Mocha integration.
 

Don Jon

Well-Known Member
Member
Joined
Nov 20, 2015
Messages
1,057
Trophies
0
Age
38
XP
1,496
Country
United States
Well that's nice to know it works and all, but you didn't answer my full question.
How should I setup the SD card for it to work for Splatoon? remember I'm trying to replace the music.
i dont have acces to the file system right now but you fooloow the intructions in the first page and just use the games title id
 

Sumea

Disco Ninja Frog
Member
Joined
Aug 16, 2008
Messages
1,589
Trophies
1
Age
32
Location
Turku
XP
946
Country
Finland
So to confirm: If I use cold boot haxchi, can this be used? Can booting SDcafiine 1.4 just override "homemenu" CFW variant built into haxchi, or if I replace autoboot into Mocha CFW, can this be used to essentially "reboot" mocha on mocha with the added stuff, or just get your fork of mocha, autoboot that, and SDcafiine will not try to boot Mocha again and it will work?

"Just use a web browser" is not a very dank thing for I am trying to help Smash communities have training mods and probably 4xM if any interest arises, these places do not usually have time to setup every wii U with web access, and I have personally helped to mod Wii U's with coldboot haxchi for most comfort with stuff like Melee installed on Wii U or two and so on. Coldboot haxchi is godsent for modified games and such in general.
 

Maschell

Well-Known Member
OP
Member
Joined
Jun 14, 2008
Messages
1,090
Trophies
2
XP
4,644
Country
Germany
The mocha fork is obsolete.
When mocha was run before, SDCafiine doesn't run it again.

I don't have coldboot hax on my console, but I heard SDCafiine still works without any problem.
Just use the normal CBHC/haxchi and then load SDCafiine.
 
  • Like
Reactions: Sumea

jueghje

New Member
Newbie
Joined
Jan 2, 2018
Messages
1
Trophies
0
Age
33
XP
49
Country
Spain
Hello Maschell,

First of all, I do have to express my congratulations for this project. It is incredible and I wanted you to know that.

Then, I'm trying to use SDcafiine 1.4 with the Wind Waker HD game. I have translated all the game into Catalan language and I would like to use this program to apply the translation without having to download the game and making so many things before playing it. But when I try to apply the translation, the game freezes after 5 seconds. I wonder if there is a size limit for the files SDcafiine substitute. I mean, the texts are in a single file, but it is for about 15 MB. Also, when I substitute all the files from the folder where the texts are, the game freezes after 10 seconds. It works, I have to say. It really works and I see the beginning of the game in Catalan, but it freezes every time. I have also tried to put the original file in the correct path thinking that maybe my file is not as good as I thought, but it freezes anyway.

The game works perfectly by downloading it from the net and using Loadiine GX2 after I substitute the modified file, but I would like to take profit from your program as, by this method, there is no need to download the full game and makes things very, very easier. As this is not the last game I would like to translate, is there any possibility to give you a log of the freeze issue? What would I have to do?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • BakerMan @ BakerMan:
    ubisoft should #stopkillinggames ngl
  • Badcatalex @ Badcatalex:
    sony should #stopkillinggames
  • Badcatalex @ Badcatalex:
    they killed LittleBigPlanet online, which was the main core of every LBP game
  • BakerMan @ BakerMan:
    for real
  • BakerMan @ BakerMan:
    at least with them, it was because of the DDOS attacks, ubisoft was just scummy
  • BakerMan @ BakerMan:
    fuck ubisoft, and fuck activision
    +1
  • realtimesave @ realtimesave:
    Nintendo needs to release a new console, switch is getting such shitty little games lately lol it's pathetic
  • Purple_Heart @ Purple_Heart:
    Lmao a new flashcart... The Unlock Switch... I knew it's not fake xD
    +1
  • NinStar @ NinStar:
    A new consoles won't solve that problem
  • NinStar @ NinStar:
    It will actually make it worse
  • The Real Jdbye @ The Real Jdbye:
    well actually
    a new console won't do anything right now, because the games are still in development, that's why there are few games being released
  • The Real Jdbye @ The Real Jdbye:
    it won't make the games finish any faster
  • Veho @ Veho:
    2/3rds of launch titles for the Switch 2 will just be lazy ports of Switch games anyway.
  • The Real Jdbye @ The Real Jdbye:
    probably
  • The Real Jdbye @ The Real Jdbye:
    maybe mario kart 9 will be a launch title
  • The Real Jdbye @ The Real Jdbye:
    i really want a new mario kart
  • Veho @ Veho:
    What, you mean the endless stream of DLCs doesn't count?
  • Veho @ Veho:
    Why develop a new game when you can just sell season passes forever?
  • Veho @ Veho:
    I'm still on MKDS so I'm not bothered :tpi:
  • The Real Jdbye @ The Real Jdbye:
    i like the dlc tbh, i'd like a new game more
  • ZeroT21 @ ZeroT21:
    but the current version is still selling fine at full price
  • SylverReZ @ SylverReZ:
    Hello
  • ZeroT21 @ ZeroT21:
    sup
    +1
  • SylverReZ @ SylverReZ:
    @realtimesave, You seen the Unlock Switch flashcart yet?
    SylverReZ @ SylverReZ: @realtimesave, You seen the Unlock Switch flashcart yet?