I must be lucky, i'm at 51 with no error but thanks for the warning.
well i have 102 roms right now, and I selected 60... it's still working.
Many reported that they had trouble with more than 60 games per page...
I must be lucky, i'm at 51 with no error but thanks for the warning.
From what I know there's no "internal" way to update hakchi and you have to start over for every new release.And the other part of the question? How can I update between internal versions as opposed to full versions? The recent build still says 2.20, but the internal version ends i .15 and not .14 and has those changes. I think. The GitHub pages says to simply "uninstall" then flash a custom kernel? I'm confused. This means we have to start over again?
From what I know there's no "internal" way to update hakchi and you have to start over for every new release.
You have the right to 100 000 flashes without problem. Rgs.*sigh* I feel that doing this over and over, pressing the power and reset button, etc. is just gonna wear it out that much faster. Maybe I'll just stick to the version I used the other day. I want my Snes Classic to last as long as possible.
You have the right to 100 000 flashes without problem. Rgs.
I'm not worried about the NAND, I'm worried about the power and reset switches wearing out since they're spring-loaded. Dumping the kernel, restoring the kernel so many times before the physical switches wear out. That's my biggest concern. Wish there was way to start over without having to press these buttons, just my two cents. It wasn't easy for me to get the Snes Classic, and I did hack it with 2.20 (2.0.20.14), but I just don't know.
I work in hardware. If it's cheap material, then each of those spring loaded switches is rated for thousands of uses. If Nintendo put the same thought into their micro-consoles as they do into their regular ones, then each of then is rated for tens of thousands of uses. Either way, you have nothing to worry about.
I don't know, I have my doubts. I just don't want to have to spend money on having someone fix it, as I don't trust myself to fix it any further than I can throw a football. I'll need to think on it, because as-is, the games I installed work fine.
You worry way too much! For a guy that was willing (begging for tutorials) to manually insert games and risk a brick worrying about pressing power and reset too much, that's a ridiculous fear.
If you turn it on or reset it without being aggressive with the switches you'll never have to worry, I mean, flashing it isn't worse than powering it to play.
I don't know, I have my doubts. I just don't want to have to spend money on having someone fix it, as I don't trust myself to fix it any further than I can throw a football. I'll need to think on it, because as-is, the games I installed work fine.
If they work fine, then don't do anything more. There's no need to be on the bleeding edge of technology if you have nothing to gain from it.
The one feature that's been added (or will soon) is changing the filter settings on a per ROM basis, which seems pretty cool. But maybe I can hold off to see if pseudo-hires transparency can be fixed in the few games that use them.
The one feature that's been added (or will soon) is changing the filter settings on a per ROM basis, which seems pretty cool. But maybe I can hold off to see if pseudo-hires transparency can be fixed in the few games that use them. Other than that, games I added work fine.
The original files are kept on the NES Mini, that's the way Hakchi works.I've read that when you uncheck the games, they are only hidden, not actually deleted. That explains why I can just add them again even though I don't have them on my hard drive. I'm wondering though, why does it save space (according to hakchi) when I hide them? When they are only hidden they should take up space, as they are still there. Or am I missing something.