I have ensured that it is not decrypted, and it still doesn't work right. Could it be because I'm using a CIA?Extraction of SSB work fine here. Make sure your game is NOT decrypted...
:thinking:No, I also tried a CIa and it extract just fine.
Something is wrong with your CIA.
Pretty sure Godmode builds decrypted .CIAs. Just throw it in D9 and encrypt it real quick or use V9 of hackingtoolkit.:thinking:
All I did was build a CIA from the .app files using GM9
You still can decrypt it and use V9 instead (it's a workaround for now).
By clean, I meant downloaded from nintendo's servers (with FunkyCIA2 or FunkeyCIA), or a .CIA converted from a .3DS using 3dsconv.
If I'm right, GodeMode9 dump the CIA already decrypted, what is not compatible with V10+, as it need a clean/encrypted .3DS or .CIA to work.
Well, fuckPretty sure Godmode builds decrypted .CIAs. Just throw it in D9 and encrypt it real quick or use V9 of hackingtoolkit.
If it's already decrypted you can just use CTRTool to extract the ExeFs/RomFS contents from the .bins if that's your goal.Well, fuck
I think I found a Smash dumping tutorial that'll solve all of my problems, though
I'll let you know how it goes
You can use godmode/D9 to encrypt .3DS files.are you able to go from encrypted .3ds > decrypted .3ds?
3dsconv just does to cia
You can use godmode/D9 to encrypt .3DS files.
As far as I know, most programs have been updated to decrypt with the dumped bootrom, but no one is concerned about encryption because the files come that way already most of the time. Did you download the game from some warez site? Because most of the time they're decrypted (cryptofixed) so they don't give people issues during installation.i was hoping to do it without copying big files back and forth to 3ds
IIRC the title ID is present twice in the NCCH header and up to three times in the exheader used for CXIs, you have to change all instances for it to work. They are also displayed backwards in HxD as they are in little-endian. So instead of ABC (00ABC) you'll see something like CB 0A 00....i'm decrypt but when i need to rebuild, if i hexedit the .bin (ncch0 or 1, exfs, header o decryptheader) for a new tittleid the tool don´t builds anythig; somebody can give me a clue ?
IIRC the title ID is present twice in the NCCH header and up to three times in the exheader used for CXIs, you have to change all instances for it to work. They are also displayed backwards in HxD as they are in little-endian. So instead of ABC (00ABC) you'll see something like BC 0A 00....
Hmm is it necessary to edit both of the NCCH headers (I imagine it is, I'm just thinking out loud Lol)? Try just editing one of them along with the exheader and see what happens.Yes i did exactly that, but don´t work, in the last try i hexedited xxxxncch0.bin xxxxxncch1.bin & xxxxxxexheader.bin without change the ROM (the final porpouse a pokemon green spanish translation over pokemon blue Spanish), the final size increase and fbi give me NCCH (37) error
maybe i can work with a english cia but don't have manual (i want a fully cia) ant the trade system start to give me issues, thanks for help
Hmm is it necessary to edit both of the NCCH headers (I imagine it is, I'm just thinking out loud Lol)? Try just editing one of them along with the exheader and see what happens.
Hmm this is the only tutorial of sort I know of that is related to what you're doing..https://gbatemp.net/threads/release...tual-console-wireless-linking-patches.439986/I have a USA "beta" that i've found in that ISO Site, when i change the ROM the only issue is that the trades don't work, and don't have manual, in the last option, any tutorial or solution to these 2 issues ?