adrenaline works, but u can't access your games.
I'm guessing its a Ur0: issue
"Quote from Wololo responses"
Looks like there’s an update inbound imminently – TheFlow has just checked in a fix for a crash when using CSO images.
I think so too. Doing this with a normal ps vita memorycard has no issues but weird things happen when using a sd2vita.I think the issue might be using an sd2vita actually. it works with some things and not with others.
that may be my issue. almost all, if not all, games r in cso. does it crash when selecting the game tier or the game?
I think the issue might be using an sd2vita actually. it works with some things and not with others.
I think the issue might be using an sd2vita actually. it works with some things and not with others.
do you write that line for note 1 in config .txt ??
Looks like if you are using an sd2vita you still have to boot adrenaline twice in order to use it. Just tried it again with a real ps vita memorycard and after adding the line of text to the tai config text file. It works fine so its an sd2vita issue if you want to add this to the op. hopefully it helps and someone who has an account on github can also post the issue so the flow can see it.https://github.com/TheOfficialFloW/Adrenaline/releases/tag/v6
Changelog v6
- Redesigned boot process. Adrenaline does now not require any basegame or activation anymore.
- Added 'uma0:' to 'Memory Stick Location'.
- Added support for longer ISO filenames.
- Fixed Memory Stick free space integer overflow in games like Outrun.
- Fixed bug where ISO games did not show up when the folder 'PSP/GAME' was missing.
- Improved core and fixed some small bugs.
Instructions straight from the github:
How to install
Note #1: Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL
- Download Adrenaline.vpk and install it using VitaShell.
- Launch Adrenaline and press X to download the 6.61 firmware. After finishing it will automatically terminate.
- Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen.
*KERNEL
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
Note #2: If you have been using a previous Adrenaline, please uninstall it before using 6.61 Adrenaline-6 or higher. Just remove the directory ux0:adrenaline to avoid interference.
Edit: Released* Adrenaline*
https://github.com/TheOfficialFloW/Adrenaline/releases/tag/v6
Changelog v6
- Redesigned boot process. Adrenaline does now not require any basegame or activation anymore.
- Added 'uma0:' to 'Memory Stick Location'.
- Added support for longer ISO filenames.
- Fixed Memory Stick free space integer overflow in games like Outrun.
- Fixed bug where ISO games did not show up when the folder 'PSP/GAME' was missing.
- Improved core and fixed some small bugs.
Instructions straight from the github:
How to install
Note #1: Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL
- Download Adrenaline.vpk and install it using VitaShell.
- Launch Adrenaline and press X to download the 6.61 firmware. After finishing it will automatically terminate.
- Relaunch Adrenaline, this time it will go into pspemu mode. Follow the instructions on screen.
*KERNEL
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
Note #2: If you have been using a previous Adrenaline, please uninstall it before using 6.61 Adrenaline-6 or higher. Just remove the directory ux0:adrenaline to avoid interference.
Edit: Released* Adrenaline*
I don't get what the problem is lolLooks like if you are using an sd2vita you still have to boot adrenaline twice in order to use it. Just tried it again with a real ps vita memorycard and after adding the line of text to the tai config text file. It works fine so its an sd2vita issue if you want to add this to the op. hopefully it helps and someone who has an account on github can also post the issue so the flow can see it.
"
Note #1: Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL
*KERNEL
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
"
hmmm,where that line? i mean where is *KERNEL ?
It's in the beginning of the config.txt, where all the words are, before you start adding your own plugins"
Note #1: Adrenaline has been redesigned in 6.61 Adrenaline-6, so you'd need to launch Adrenaline twice everytime you reboot your device. To get rid of that, simply write this line to *KERNEL
*KERNEL
ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx
"
hmmm,where that line? i mean where is *KERNEL ?
oh,on tai folder?in the config.txt