Currently, you need to have hax payloads 2.x to use it. To do so, either get ReiNAND or downgrade Luma.So wait. I don't understand. How do I download the boot.3dsx file? (Sorry if I sound like a noob)
So when will it support higher *hax payload versions? And how do I get ReiNAND? Please explain.Currently, you need to have hax payloads 2.x to use it. To do so, either get ReiNAND or downgrade Luma.
Don't you mean when will it support rosalina?So when will it support higher *hax payload versions? And how do I get ReiNAND? Please explain.
Here's reinand: https://cdn.discordapp.com/attachments/283769550611152897/326872786762989568/rei.zipNope. I would rather install ReiNAND. I don't wanna downgrade.
No problem. Thank you for testing out Gridlauncher 2.0Thanks!
You're welcome!No problem. Thank you for testing out Gridlauncher 2.0
Hey man! Super happy to see someone picking this project up and updating it for b9s. I still use Gridlauncher to this day on my a9lh system. Thanks a ton! I will be keeping my eyes on this thread.Shameless Repost of Masher's gridlauncher post, because I don't speak English well. What I will, however, do is just list all of the new info I added:
1. Compiles with latest ctrulib.
2. Fixed the thread part with the new method of using Thread in ctrulib
3. Add Ninjhax 2.7 custom memmap support
4. SMDH localisation
5. Fix SMDH reader
I'd like to know, though, what features would you guys like to see added?
Github Link: https://github.com/maorninja/GridLauncher
The GUI works on Rosalina very well, aside from some flickering. Though, we need to add support for it to load .3dsx files. That asshole at Nintendo Homebrew called me an idiot for not using hb menu 2.0, because "Its updated". He might just be one of those Luma fan boys, who says "All other CFW are shit. Use Luma". He also doesn't understand that not everything has to be "official" for it to be good, but oh well. Loading CIA's doesn't work as well, so we need to fix that, though this is only a GridLauncher 2.0 specific bug.
Also, to avoid above: If anyone is going to say "OH! Use HBL 2.0 if you don't, you fucking suck", just click off this thread, because the more this will be said, the more I will not do it. (Oh, and BTW, Zoogie's post was made before this announcement)
More developement will be shown at my site, Mario Making Mods, (No, not Koopa Konstruction Bullshit) found here: http://mariomods.net/thread/120-gridlauncher-2-0#post1047
Anyways, here comes the long copy pasta:
Why'd you need that when you Luma PIN Lock?Hey man! Super happy to see someone picking this project up and updating it for b9s. I still use Gridlauncher to this day on my a9lh system. Thanks a ton! I will be keeping my eyes on this thread.
....now if only I could find someone to make a b9s version of 3DSafe.
Luma PIN lock can be removed by simply deleting the config. Its useless. 3DSafe is installed to the NAND, its not easy to remove at all.Why'd you need that when you Luma PIN Lock?
I think Luma should implement it within itself. We wouldn't need an external payload that way.Luma PIN lock can be removed by simply deleting the config. Its useless. 3DSafe is installed the the NAND, its not easy to remove at all.
Actually, In order for it to work the same way 3DSafe did, it would have to be built into Boot9Strap itself, not Luma3DS.I think Luma should implement it within itself. We wouldn't need an external payload that way.
I guess you should look up Luma's source for that or PM AuroraWirght.Hey, does anyone here have a documentation on how Rosalina 3dsx loading works?
NVM, found it: https://github.com/AuroraWright/Luma3DS/blob/master/sysmodules/rosalina/source/3dsx.cI guess you should look up Luma's source for that or PM AuroraWirght.