Homebrew SNES9x for Old 3DS

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Alright, here's my to-do list for the next release:
- Minor performance optimizations.
- Attempt to add SGB support.
- Global config option.
- Option to change rapid fire speed.
- Fix BS Zelda.
- (Possibly) Built-in CHX generation.
Man BS Zelda, if you manage to do that, you'd make a poor soul happy ToT
 
There a Graphic bug in Final Fantasy III (FF6) that happen when dialogue start in battle.
I hope someone fix this, I'll leave Pic and Save State.
I want to say that is either the infamous sprite-ordering bug (but that's generally an issue among sprites, not sprites vs backgrounds), or the change with sprite rendering to speed it up (before it was per scanline).
 
I want to test my level for Super Mario World 2, but I can't get the save states to work. It's level 2-8. Do I have to rename the extension to .CHT or do I just leave it as it is? Also, I don't know if I have an .srm file w/all of the levels finished. I tried the .CHT method and I get corrupted text and nothing opens so I don't know what I'm doing wrong.
 
Alright, here's my to-do list for the next release:
- Minor performance optimizations.
- Attempt to add SGB support.
- Global config option.
- Option to change rapid fire speed.
- Fix BS Zelda.
- (Possibly) Built-in CHX generation.
- UPDATE: ZL+ZR will be able to launch the menu. (Thanks AdmiralCurtiss for coming up with and implementing the idea)

After completing your to-do list, do you think you can add netplay? since the PSP fork of this emu added it
 
Last edited by AtlasFontaine,
I want to test my level for Super Mario World 2, but I can't get the save states to work. It's level 2-8. Do I have to rename the extension to .CHT or do I just leave it as it is? Also, I don't know if I have an .srm file w/all of the levels finished. I tried the .CHT method and I get corrupted text and nothing opens so I don't know what I'm doing wrong.

Edit: I figured it out, and it worked fine now.
 
it's most likely a far fetched idea (most likely on the old 3ds anyways), but is there a possibility of adding MSU-1 support in a future build, considering that there exists a version of snes9x for the wii that has it which is based off of the pc version that has it
 
it's most likely a far fetched idea (most likely on the old 3ds anyways), but is there a possibility of adding MSU-1 support in a future build, considering that there exists a version of snes9x for the wii that has it which is based off of the pc version that has it
There are currently no plans for MSU-1 support.
 
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uhm.. I followed the Installation process for cia.. but my roms didn't appear and the Emulator tab is empty. Only "Exit". Anyone having this problem? :(
 

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