Homebrew SNES9x for Old 3DS

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This is my favorite emulator! I am so happy when i want to play a snes rom because I can switch to this from retroarch. I'm just wondering if there is a fast forward option? Some games have long cut scenes it would be nice to zoom through them.
 
This is my favorite emulator! I am so happy when i want to play a snes rom because I can switch to this from retroarch. I'm just wondering if there is a fast forward option? Some games have long cut scenes it would be nice to zoom through them.
no there is not a zoom feature
 
What exactly does this fork add over the original?
AdmiralCurtis pushed some ctrulib 1.2.0 fixes, code cleanup, fixes for the audio bugging out, saving savestates is faster, and the emulator resumes where you were last time you played.

What I did was I changed the version number (Of Course!) and add the word Region in the automatically determine framerate option.
 
@FateForWindows, thanks for helping with the merge. Would you be okay for me to add you in as a collaborator into the main repo? You could merge the PRs and release from there. When you are done I'll just put it as a link in the first page in this thread too. :)

If anyone's keen with implementing Netplay, by all means. :D
 
@FateForWindows, thanks for helping with the merge. Would you be okay for me to add you in as a collaborator into the main repo? You could merge the PRs and release from there. When you are done I'll just put it as a link in the first page in this thread too. :)

If anyone's keen with implementing Netplay, by all means. :D
One little side question.

In this file:
https://github.com/bubble2k16/snes9...21969f715f37cf902d64fff399/source/3dsmain.cpp

You have these lines:
Code:
bool success = config3dsOpenFile("./snes9x_3ds.cfg", writeMode);
if (!success)
return false;

Code:
bool success = config3dsOpenFile(S9xGetFilename(".cfg"), writeMode);
if (!success)
return false;

Now my question is regarding the second one.
I don't have the required tools to compile the app (yet), but I want to give this a try.

If I change S9xGetFilename(".cfg") to "./snes9x_3ds.cfg", would the app basically save/read the configurations into the main snes9x_3ds.cfg instead of creating an individual .cfg for each game?
I'm assuming S9xGetFilename is what gives it the same name as the ROM we open up in Snes9x.
 
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@FateForWindows, thanks for helping with the merge. Would you be okay for me to add you in as a collaborator into the main repo? You could merge the PRs and release from there. When you are done I'll just put it as a link in the first page in this thread too. :)

If anyone's keen with implementing Netplay, by all means. :D
Sure, I'd love to help! Thank you so much.
One little side question.

In this file:
https://github.com/bubble2k16/snes9...21969f715f37cf902d64fff399/source/3dsmain.cpp

You have these lines:
Code:
bool success = config3dsOpenFile("./snes9x_3ds.cfg", writeMode);
if (!success)
return false;

Code:
bool success = config3dsOpenFile(S9xGetFilename(".cfg"), writeMode);
if (!success)
return false;

Now my question is regarding the second one.
I don't have the required tools to compile the app (yet), but I want to give this a try.

If I change S9xGetFilename(".cfg") to "./snes9x_3ds.cfg", would the app basically save/read the configurations into the main snes9x_3ds.cfg instead of creating an individual .cfg for each game?
I'm assuming S9xGetFilename is what gives it the same name as the ROM we open up in Snes9x.
I'll invewtigate this and see what it does. I may add an option to just use a global config.
 
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Sure, I'd love to help! Thank you so much.

I'll invewtigate this and see what it does. I may add an option to just use a global config.
That'd be neat, thanks!
VirtuaNES also has a similar code I believe, so if the change works for this one, it could be implemented to that one in the same way as well.
 
That'd be neat, thanks!
VirtuaNES also has a similar code I believe, so if the change works for this one, it could be implemented to that one in the same way as well.
I'm also planning to add VirtuaNES/TemperPCE's adjustable rapid fire to this.
 
Last edited by FateForWindows,
Alright, here's my to-do list for the next release:
- Minor performance optimizations.
- Attempt to add SGB support.
- Global config option.
- Option to change rapid fire speed.
- Fix BS Zelda.
- (Possibly) Built-in CHX generation.
- UPDATE: ZL+ZR will be able to launch the menu. (Thanks AdmiralCurtiss for coming up with and implementing the idea)
 
Last edited by FateForWindows,

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