Emulation [RELEASE] Cemu - Wii U emulator

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jamieyello

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I actually found that horse bug and randomly figured out that I had to hold down the start button.

Cemu's makeshift keyboard (which is great) doesn't register the start button as pressed when you press enter, which leads to unexpected in-game behavior.

@Exzap I should get some of that Patreon money, I'm fixing bugs and I don't even have the source code! :)
 

papermanzero

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BUG in Windwaker HD.
In the Earth Temple you cannot use the mirror shield with the light in the room with the two zombies.
Normally it should be like this:
(Minute 23:45)

But the reflection in cemu is not appearing.
 

epigramx

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BUG in Windwaker HD.
In the Earth Temple you cannot use the mirror shield with the light in the room with the two zombies.
Normally it should be like this:
(Minute 23:45)

But the reflection in cemu is not appearing.

It worked fine here. Did you set single precision to true? I had a different quirk without it before.

I went through that dungeon on 1.7.5 (shadow bug sucks on 1.8.0b) in case it changes behavior.
 

NiagA

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Cemu 1.8.1 News Update is Out on Patreon! Release Friday23rd
  1. Graphics improvement : He showcased Zelda BOTW effects like Fog, and particle effects. ** -- Zelda BOTW Screenshots **

  2. Amd related shadow square bug is fixed. Oh yeah !

  3. Compatibility with games is improved : A new game boots : DarkSiders Warmaster, Youtube app, Web-browser app ** -- Web Browser Screenshots -- Web functionality was added but in basic form, just for browsing capability. Exzap said not to expect online game functionality as that is much larger project not coming anytime soon. But he said its an important feature because its one of the hardest feature to implement. So making it work means really good for the future of Cemu. **

  4. Tweaks to the software keyboard : BoTW horse registration and ingame keyboard will work correctly.

  5. Other tweaks and bug fixes.

  6. Exzaps game compatibility notes, at this link. He knows why many games don't boot. Its an interesting read for those who want to know if any progress on a certain game. But unfortunately for MH3U, he doesn't know why.
 
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FloatingFatMan

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So, with the web browser working now, sort of, what does this mean for the entire Wii U OS & UI? Also, are they planning to get WiiMotes working any time?
 

tryout484

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So, with the web browser working now, sort of, what does this mean for the entire Wii U OS & UI? Also, are they planning to get WiiMotes working any time?

Hi, Exzap said its important because it ensures 100% emulation is more reasonably possible. He said the online capabilities for Cemu was one of the hardest to implement and he's glad he has it running in some form even if its limited now for the time being. As of now many of the system apps are possible to launch. The ones that softlock, he kinda knows why. In simple, its a step towards 100% system emulation.

For games however, he said its a more complicated system for each game, and he'll tackle it sometime in the future.

For Wiimotes, well.. for the input system, Exzaps keeps repeating in Discord, that Petergov is on it and he is re-writing it and will be improving it a whole lot better.

--------------------- MERGED ---------------------------

Hm, I assume he has already seen the logs for that game, right? If not I can probably provide one. I guess I will jump on discord and find out.

He has tried it out even on the recent 1.8.2 developer build that he uses. He still doesn't know why. Its frustrating, but he just isn't dedicating alot of time to it to find out why. I would assume it would be very easy for him to find out why it softlocks by running homebrew on a real wiiu to find out what code or what dependencies of code or calls the game runs at boot time.

But the game hasn't been a priority since as long as I remember , I think I have been asking him since 1.5 versions
 
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tywald

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He has tried it out even on the recent 1.8.2 developer build that he uses. He still doesn't know why. Its frustrating, but he just isn't dedicating alot of time to it to find out why. I would assume it would be very easy for him to find out why it softlocks by running homebrew on a real wiiu to find out what code or what dependencies of code or calls the game runs at boot time.

But the game hasn't been a priority since as long as I remember , I think I have been asking him since 1.5 versions

I see, thanks for the insight!

There was a post some weeks ago where the Japanese version was bootable but only sound.
https://gbatemp.net/threads/release-cemu-wii-u-emulator.399524/page-1046#post-7341178
Maybe some clues can be found on that version.
 

shideravan

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I think that Exzap should hire some developers to help with Cemu development
The patreon guarantees the money for it
Also, it's becoming clear that he is coming to a personal limit of how much he can improve the emulator
Just a suggestion, as him already stated that don't want to open the source so soon, then it's a better idea to profissionalize the development hiring more people to help in development ;)
 

epigramx

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he is coming to a personal limit of how much he can improve the emulator
That's a bold statement. Do you just guess it? I've read a lot of what Exzap said that past 2 months and he appears to be a Professional-level coder at what he is doing - Cemu is literally his full time job after all - and he has repeatedly shut-down technical statements done by extremely smart people when schooling them, he is not just some guy.

Most people are not aware that Cemu right now is VERY optimized already. It has done ALMOST ALL optimizations that we traditionally see on emulators (well-coded recompilation of game code to native code, multithreading of the main hardware for the most extend, even deep Graphics optimizations that are not even that much needed sometimes).

The improvements he can do right now creep up to the most extremely hard. For instance, move a small part of the CPU emulation operations to the GPU and VRAM (to the extend the simplistic nature of GPUs can handle it), otherwise optimize everything that already exists with minor iterations, or code a Vulkan graphics backend (which might have minor advantages in practice, the PPC CPU emulation thread appears to be the biggest CPU hog after some OpenGL API sniffing I did).

Cemu is a beast, any team would find it hard to optimize it. The ONLY big difference a big team would do is to add easy stuff that Exzap might not bother to do. e.g. Gyroscope emulation, but I suspect Petergov is working on those. The rest of the easy stuff are minor (e.g. who cares about Save states, Nintendo saves are easy nowadays, it's not N64 Zelda anymore).

Otherwise, you can re-write a Nintendo game engine on the fly and make it have pure PC game performance, don't hold your breath that ever happens by anyone.
 

ionelush2001

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I finished Xenoblade Chronicles X with no problems, just low frame rate in 1.6.4 and higher and higher till 1.7.6, I tried for a few moments from 1.7.7 till 1.8.0 and I had higher frame rates, and had some graphic issues with plants and rocks with weird colors Rainbows :evil:, and Zelda BOTW got better and better didn't finish yet not much played it:moogle:, and how do I play Fatal Frame Maiden of Black Water with keyboard:gba:.

To bad I don't see Tokyo Mirage Sessions #FE in the compatibility list, I don't think that will work on 1.8.1:(:sad::cry:.
 
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Xalphenos

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That's a bold statement. Do you just guess it?
It's best to just ignore Shideravan here. I'm sure he's a nice enough guy but he is often way off base when it comes to cemu. I think he lost most of his credibility when he was telling everyone that 1.7.6 was going to come out on the 7th of last month. And would include major audio and compatibility fixes.
 

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