Homebrew Official Retroarch WiiU (wip.)

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I built an ini file for keyboard using Maschells guide for hid
Ah, there lies the rub - brienj added keyboard support via the native libraries, but @Maschell did it via his ControllerPatcher engine. I'm not sure how the two drivers interact, or whether brienj's work is even still active in the codebase. We should definitely should be doing it via brienj's driver since we get direct keyboard access; not sure what's going on right now...
 
Another thing i tryed star wars dark forces and the game runs very very slowly , i mean dosbox wii played the game at like 20 fps or so how does the wiiu plays it under 2 fps? afaik dosbox has no dynarec at all.

Maybe changing cpu cycles on core options can help (pc retroarch has that options), not sure what value will work best but a too high value can cause more slowdown.

Update: On pc setting CPU cycles x10000 to 2 or 3 gives full speed, you can start trying form there.
 
Last edited by steren,
Okay guys, I've been thinking of playing Sonic CD in Genesis Plus GX (I used to play it on my PSP using PicoDrive, and I was able to get the music working through MP3s), but how do I get the music to load in-game this time around? I'd appreciate any help I can get here.
 
Okay guys, I've been thinking of playing Sonic CD in Genesis Plus GX (I used to play it on my PSP using PicoDrive, and I was able to get the music working through MP3s), but how do I get the music to load in-game this time around? I'd appreciate any help I can get here.
Find the bin cue version of the game, the psp needs a correct cue file
 
Last edited by wicksand420,
It's that time of day again!
VICE x64: RPX/ELF

Tried stripping the ELF this time, also included a few small modifications to the code I needed to add for Dosbox (VICE needed it too, plus a little extra (getuid, getpwuid, clock_gettime)). If the HBL ELF works I'll compile Dosbox again to see if it's all fixed there. VICE itself is basically unchanged, it's all about filling gaps in libc with these cores. Let me know how it goes!
 
It's that time of day again!
VICE x64: RPX/ELF

Tried stripping the ELF this time, also included a few small modifications to the code I needed to add for Dosbox (VICE needed it too, plus a little extra (getuid, getpwuid, clock_gettime)). If the HBL ELF works I'll compile Dosbox again to see if it's all fixed there. VICE itself is basically unchanged, it's all about filling gaps in libc with these cores. Let me know how it goes!
What console is the VICE core for?
 
Is the "All Users Control Menu" setting working for anyone?

No matter what I set it to, only the player 1 controller will control the menu.

(I'm using the 05/22 build).
 
On the RPX version i tried the ghostbusters.tap and it crashes, i'll try elf next

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Black screen on elf

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On the rpx version of vice it looks like the game will load for a split sec, then it throws DSI
 

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