Emulation [RELEASE] Cemu - Wii U emulator

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Win 8.1 x64, 16 RAM, GPU Radeon hd 6950 2gb (DirectX 11, OpenGL 4.1, Shader Model 5, non GCN architecture) CPU AMD 1090T (still enough powerful config for playing any new games on medium/low). Graphical bugs in "The Legend of Zelda - Breath of the Wild" I tried to install different latest versions of drivers (AMD Catalyst™ 15.7.1 Display Driver version 15.20.1062?/AMD Radeon Software Crimson Edition 16.2.1 Beta Driver for non GCN Products Version 15.301.1901), manually configure through the driver application, put graphics packs. Meanwhile "Donkey Kong Country Tropical Freeze" crashed video driver. It looks like a critical bug in Cemu, which tries to use an unsupported OpenGL 4.5 instead of 4.0 (as written in requirements). How to manually start in 4.0 mode?
 

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Win 8.1 x64, 16 RAM, GPU Radeon hd 6950 2gb (DirectX 11, OpenGL 4.1, Shader Model 5, non GCN architecture) CPU AMD 1090T (still enough powerful config for playing any new games on medium/low). Graphical bugs in "The Legend of Zelda - Breath of the Wild" I tried to install different latest versions of drivers (AMD Catalyst™ 15.7.1 Display Driver version 15.20.1062?/AMD Radeon Software Crimson Edition 16.2.1 Beta Driver for non GCN Products Version 15.301.1901), manually configure through the driver application, put graphics packs. Meanwhile "Donkey Kong Country Tropical Freeze" crashed video driver. It looks like a critical bug in Cemu, which tries to use an unsupported OpenGL 4.5 instead of 4.0 (as written in requirements). How to manually start in 4.0 mode?
Same thing happens to me, with anothe pre-GCN card. SM3DW and MK8 run like a dream, and DKCTF worked fine too until 1.7.2. Cemu 1.7.3 broke DKCTF for pre-gcn cards. BOTW is a polygon mess.
 
How's amiibos working for everyone? For some reason can scan only 1 and others say can't scan anymore.

Wolf link 20 hearts gives only 3 heart's but when using same one on switch, gives 20.

Anyone have this problem?
 
Cemu 1.74d : Zelda: Breath of the Wild - Howto get Unlimited Rupee and Items



step 1 :
teleport to "kaya wan shrine" then go to "WETLAND STABLE"
( the position on the map is around central hyrule )

step 2: ( see in my video at minute 02 :39 )
run botw_editor.exe then set item_enemy31 (giant ancient core) to 999


step 3 :
sell it (giant ancient core), you will get 200 rupees for 1 giant ancient core, so if you sell all 999 x 200 = 199.800 rupees


*** Repeat step 2 and 3 for unlimited rupees and items ***


Note :
for detail howto do that see my video above..

enjoy !
 
Last edited by cheungpakwan,
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@SanchezCraft I'm not sure what to tell you then. Clearly you can see in my picture i'm using 4k and the water is not glitched. Have you deleted the precompiled shader for the game since updating to the graphics pack that has it fixed?
Your water is glitched though. Foreground looks ok, but the back half of the water should not be a solid teal color. Look at the screenshots on the previous page 1030.

I checked on 1-2 myself and YES mine is indeed also broken like all of you. Strange that it's fine on the title screen. Even stranger that on Xalpheno's screenshots, it's fine on 50% of the water. Maybe the AA disable helps?
 
How's the improvement on BoTW for 1.7.5?

My specs are GTX 950M and Intel i5 6300 HQ.

On my system (i5-4670k and R9 280) I am able to get 25-30 fps almost consistently. Lots of stuttering until the shader cache builds up. Definitely as playable as it is on the console from what I hear! :)
 
On my system (i5-4670k and R9 280) I am able to get 25-30 fps almost consistently. Lots of stuttering until the shader cache builds up. Definitely as playable as it is on the console from what I hear! :)

Do you know when they plan to release 1.7.5 in public? As of now only Patreon members can download the emulator.
 
Your water is glitched though. Foreground looks ok, but the back half of the water should not be a solid teal color. Look at the screenshots on the previous page 1030.

I checked on 1-2 myself and YES mine is indeed also broken like all of you. Strange that it's fine on the title screen. Even stranger that on Xalpheno's screenshots, it's fine on 50% of the water. Maybe the AA disable helps?

Well, the water looks less broken with the 1080p pack than with the 4k pack for me. But broken nontheless.
 
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Your water is glitched though. Foreground looks ok, but the back half of the water should not be a solid teal color. Look at the screenshots on the previous page 1030.

I checked on 1-2 myself and YES mine is indeed also broken like all of you. Strange that it's fine on the title screen. Even stranger that on Xalpheno's screenshots, it's fine on 50% of the water. Maybe the AA disable helps?
Maybe you missed my edit. My graphics packs were about a week or two old. I updated my graphics packs and now I have no water like everyone else.

Wow I didn't even notice that back half thing. Good eye.
 
Last edited by Xalphenos,
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Same thing happens to me, with anothe pre-GCN card. SM3DW and MK8 run like a dream, and DKCTF worked fine too until 1.7.2. Cemu 1.7.3 broke DKCTF for pre-gcn cards. BOTW is a polygon mess.
I tried to use 1.7.1 and 1.7.2, but I got bug in the game "Donkey Kong Country Tropical Freeze", but now without video driver crash. dbghelp.dll change first bug. After input video I was finally able to play normally. Zelda BOTW is stuck on a black screen without any response. Too old version of the emulator? Before that I saw the logo and the start button. I've heard somewhere how to fix this, but I can not find it. Am I wrong? In any case, the main problem in the version OpenGL. "System requirements: OpenGL 4.0 (4.5 is used if available)", but its not working on my 6950 with OpenGL 4.1
 

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I tried to use 1.7.1 and 1.7.2, but I got bug in the game "Donkey Kong Country Tropical Freeze", but now without video driver crash. dbghelp.dll change first bug. After input video I was finally able to play normally. Zelda BOTW is stuck on a black screen without any response. Too old version of the emulator? Before that I saw the logo and the start button. I've heard somewhere how to fix this, but I can not find it. Am I wrong? In any case, the main problem in the version OpenGL. "System requirements: OpenGL 4.0 (4.5 is used if available)", but its not working on my 6950 with OpenGL 4.1
Zelda BOTW support began in 1.7.3, I think.
PRE-GCN cards (with Catalyst driver 16.2.1) support fully OpenGL 4.4, and all the functions in OpenGL 4.5, but don't support GLSL 4.5 (GL Shader Language)... You can check this with an utility called "OpenGL Extension Viewer", for example.

Besides, HD 5-6XXX series are way more powerful than Intel's current GPU offerings, and Intel is working with BOTW. I'd like to see some love for pre-gcn so badly.
Moreover, on later Cemu releases several games that worked before have stopped working with pre-gcn, like DKCTF and Xenoblade.
 
Last edited by JackFrost,
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Anyone else experiences random stutters when launching Cemu immediately in fullscreen and that the stutter in fullscreen only gets resolved when putting Cemu in windowed mode and back to fullscreen again? I'm playing NSMBU.
This is something different from loading new shaders.

Specs: 660Ti, i5-3570K, 8GB RAM, Windows 10 Pro x64, Cemu 1.7.4
 
Still Playable with 1.7.5 Zelda Botw the Softlocks with Mobs to 20 FPS Make me Angry :D. In 2 Months i hope the Softlocks are gone...
 
Tokyo Mirage Sessions #FE is dead from Cemu 1.7.2 to Cemu 1.7.5 for good, I hoped that Cemu 1.7.5 will work and play it with the graphic fix, but nope all I see is black screen, all I see that I must wait long, very long to play this game.
 
Cemu 1.74d : Zelda: Breath of the Wild - Howto using AMIIBO in Cemu and Unlimit daily use Amiibo in BOTW



step 1 :
activate amiibo menu in game option, press L button to set position of dropped amiibo object, then click NFC menu on CEMU, select scan NFC tag from file

step 2 ( to get unlimited daily use of amiibo)
run botw_editor.exe then tick "unlimit amiibo" option


Note :
for detail howto do that see my video...
 
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