Emulation [RELEASE] Cemu - Wii U emulator

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why not? also, lets be realistic here, thats not because of CEMU, its because of switch
This. You can't even find a wii u on store shelves around here anymore. It would only make sense that stores are clearing out the game stock to get that shelf space back. Has nothing to do with cemu. The people using cemu either already have the game or they were never going to buy the game to begin with.
 
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This. You can't even find a wii u on store shelves around here anymore. It would only make sense that stores are clearing out the game stock to get that shelf space back. Has nothing to do with cemu. The people using cemu either already have the game or they were never going to buy the game to begin with.
Or probably they don't have the console either and they trying to run their favourite Wii U games or just BotW on their PC but the biggest problem comes with their specs, because if their specs are too low to run Cemu, then they are out of luck.
 
since the camera doesn't work in Zelda BotW,
does someone have the picture files (for the side quests) from the WiiU?
 
Last edited by Apel,
I have a problem.. I'm trying to play the main quest in BotW and I'm at the point where I visit Impa for the first time, and a cutscene is supposed to play..all it does is crash Cemu. I have cemuhook all installed and other cutscenes have so far played.. I'll note none of the korok cutscenes play either. I was going to ask did I update my version to 1.1.1 in a wrong method (perhaps replacing files instead of putting them in along with them?) but then I just remembered I still have my old version folder and I tried loading that one at the same area, and it crashes cemu too. Am I missing a setting, or doing something wrong, or do I just have to wait for Cemu to be updated?
 
Paper mario crash.
After I pick up second big star cemu chrashes. Is there any fix or does anybody have a save right after second big star. Cemu version is 1.7.4d Thanks
 
try tilting your pc screen.. .worked for me :-)
Yeah! It worked for me as well. Thanks man

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I hope as we have heard that there wont be many BOTW improvements that affect the game majorly. I hope that there will be compatibility improvements with games booting as there still are many games that do not yet boot. I dont know if im the only one. But I would love to see how games like Wii Sports Club Run even though that game does boot.
 
Can someone give me some help with USB helper? I installed it on my hard drive, and opened it up. The first thing it asked me to do was to type in a key, or drag a key file. I dragged a key file onto to it, and now it says 'loading', but it just sits there. Then when I click anywhere else it says not implemented and the program crashes. When I reopen it, it automatically goes back to the loading screen. I tried deleting the directory and reinstalling, but again when I open it, it goes back to the loading screen. I can't seem to remove the program through control panel either.
 
Paper mario crash.
After I pick up second big star cemu chrashes. Is there any fix or does anybody have a save right after second big star. Cemu version is 1.7.4d Thanks
Oh dude. For me it just shows a green screen in the intro, and intro is hearable but not watchable, after the logo comes in and out and then, the game freezes. Help me

(Spex: i5, Radeon R7-350, Win8.1, v1.7.4d)
 
Last edited by ww97,
Paper mario crash.
After I pick up second big star cemu chrashes. Is there any fix or does anybody have a save right after second big star. Cemu version is 1.7.4d Thanks
Maybe try an older cemu. 1.7.2 or 1.7.3. Seems this game has more problems on the latest release.

Oh dude. For me it just shows a green screen in the intro, and intro is hearable but not watchable, after the logo comes in and out and then, the game freezes. Help me

(Spex: i5, Radeon R7-350, Win8.1, v1.7.4d)
Do some searching. https://gbatemp.net/threads/paper-mario-color-splash-cemu-help.467611/ Or just scroll down a bit.

I hope as we have heard that there wont be many BOTW improvements that affect the game majorly. I hope that there will be compatibility improvements with games booting as there still are many games that do not yet boot. I dont know if im the only one. But I would love to see how games like Wii Sports Club Run even though that game does boot.
1.7.5 is simply some bugfixes for BotW. Fixing the .1fps bug, and the Rucco Maag area glitch are confirmed. Maybe the camera softlocks in shrines? 1.7.6 will be announced to patrons shortly after and should be significant.
 
I can say on a High End Pc with a i7 7700k OC 4,5 ghz and High Clocked Ram and a good GPU. Give infight with Monsters and some Areas Town/Open Field drops to 20s Range. I Searching Google and Youtube...the most Peoples have the Same experience with the framedrops to the 20s Range. We can wait when the Emu is optimized!
 
Last edited by Sascha1992,
Oh dude. For me it just shows a green screen in the intro, and intro is hearable but not watchable, after the logo comes in and out and then, the game freezes. Help me

(Spex: i5, Radeon R7-350, Win8.1, v1.7.4d)

try change to cycle based timer

--------------------- MERGED ---------------------------

Maybe try an older cemu. 1.7.2 or 1.7.3. Seems this game has more problems on the latest release.

Do some searching. https://gbatemp.net/threads/paper-mario-color-splash-cemu-help.467611/ Or just scroll down a bit.

I made it. Version 1.7.3. and host based timer (i need to wait lots of time in loading on some parts) and gpu buffer cache to high. I found this solution somewhere in reddit I think. With This settings game continues after i pick up second big star.
Thanks for help.
 
# Cemu detailed changelog for 1.7.5
# Patreon release date: 2017-04-23
# Public release date: 2017-04-30

CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
CPU/JIT: Added experimental support for PPC's non-ieee mode
CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible

RPL: Fixed a crash caused by too large SDA areas

GX2: Various optimizations for the graphics backend, including:
... optimizing the algorithm for vertex/uniform/streamout cache lookup
... avoiding all redundant GL state changes
... implementing OpenGL DSA for textures
... other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
GX2: Fixed crash caused by unsupported vertex/geometry shader mode
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders
 
# Cemu detailed changelog for 1.7.5
# Patreon release date: 2017-04-23
# Public release date: 2017-04-30

CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
CPU/JIT: Added experimental support for PPC's non-ieee mode
CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible

RPL: Fixed a crash caused by too large SDA areas

GX2: Various optimizations for the graphics backend, including:
... optimizing the algorithm for vertex/uniform/streamout cache lookup
... avoiding all redundant GL state changes
... implementing OpenGL DSA for textures
... other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
GX2: Fixed crash caused by unsupported vertex/geometry shader mode
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders
Intel news pls
 
With the latest patreon build I am getting way higher framerate in BOTW, north 20 most of the time in the field while before it was averaging 14-19

Kakariko Village was one of the wors offenders never rendering more than 13fps.

Now it has improve A LOT.

x60oqE8.png
 
Just wanted to list a few bugs when playing 8 Player Smash, which should help you for choosing character + stages
++Character
Crash after some time
- Browser Jr. ; Marth ; Bayonetta
Instant Crash - Peach ; Wario ; Link ; Zelda ; ZeroSuitSamus ; Pit ; King Dede ; Fox ; Falco ; CapntFalcen ; Shulk ; Roy ; Ryu ; Cloud ; Corrin
Slow - Sheik ; Darraen ; Bayonetta
Very Slow - Donkey Jr ; Ike
++Items - Legendary Pokemon?
++Maps
Grapical Issues - Port Town
Crash - WoollyWorld ; Pokemon League ; Wario Gamer ; Wii Fit Studio ; Wuhu Island ; PacLand ; BayonettaClock
 
Last edited by Apel,

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