Homebrew So what's the deal with Wii U homebrew?

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Okay, side question (Mostly for @Sonic Angel Knight):
What's wrong with RetroArch?
Yes, I get that some systems are unsupported and the GUI leaves something to be desired, but they saved us homebrew devs a hell of a lot of work. Don't forget that Gacubeboy was the pinnacle of emulation before RetroArch came around. I don't see why you'd want new emulators that are already perfectly emulated (e.g. Genesis) in RetroArch.

Not trying to be mean here, just curious.
 
So was this post just asking about easy access to piracy or actual homebrew? :huh:

Just like @The Real Jdbye said, not many people have wii u cause it wasn't popular (obviously cause of sales) and only people who do have it only interested in piracy. For the record, PIRACY ISN'T HOMEBREW, NOR DOES IT MEAN SO.

Yes is true people do make homebrew, yes is true some homebrew allow for piracy, but is not the reason behind all homebrew content creators, there is some homebrew, i wish there was emulators (Not branded by retro arch) i would love for a snes9x port with the MSU-1 support, some HD filters, and multiple controller inputs. I'd like for genesis plus gx port from vwii to wiii u, emulator that can play sega cd, 32X master system and game gear. Playing rom hacks and even the pier solar and the great architetcs rom. (The actual wii u game i bought on eshop randomly freezes.)

Plenty of vwii homebrew i wish was ported but with no interest in the system or homebrew in general has no merit. Is just something only handful of people care about compared to ps4 xbox one, and others. It would be nice to see more homebrew for the system but many other stuff why it just isn't priority right now.:mellow:
Yes yes I know this and while I don't enjoy pirating I still do it since I'm a kid with no way to make money. As soon as I get a job I'm getting rid of any piracy apps I have. I should have been clearer though. My only intentions for a freeshop are virtual console games NOT AAA titles. I'd feel awful stealing those. I'd also enjoy to see a media player and the like but the Wii U is dead. No one will be making much money on it for long. Sorry if I offended you.
 
Not making a media player is a matter of time. I can "easily" make one, the problem is my time. If certain groups would have released their exploits way earlier, back when I actually had more time and when a certain personal problem wasn't present, well, things may have turned out differently. So you can thank all the selfish groups for just not releasing things when they should have, back when there were more people actively wanting to do things on the system and it wasn't near the end of its life, and not just me either.
 
Yes yes I know this and while I don't enjoy pirating I still do it since I'm a kid with no way to make money. As soon as I get a job I'm getting rid of any piracy apps I have. I should have been clearer though. My only intentions for a freeshop are virtual console games NOT AAA titles. I'd feel awful stealing those. I'd also enjoy to see a media player and the like but the Wii U is dead. No one will be making much money on it for long. Sorry if I offended you.
I'm not offended, but emulators exist, making less of a reason to use virtual console, is just another emulation. Virtual console has only ever very little compared to actual emulator, if i was to compare, say NES games, virtual console vs FCEULTRA on wii u. The Retroarch emulator has lot more flexible options, like better color pallet, maybe cheats like game genie, more than one save state, and even emulation for various controls. You may want to consider using a emulator sometime, is not the same as having a game on the home menu i know, but it saves more space as well, installing those use up like 30 or more MB for a nes game that isn't even 1MB, while roms just are as small as they come. :)

When you asked about homebrew, i assume you were talking about homebrew. Freeshop is homebrew yes, but is not homebrew intended for piracy, don't be fooled just cause it opens a gateway to piracy, You can simply use homebrew emulators over virtual console, probably only reason to use virtual console is either compatibility with some games, like for example Donkey kong 64, sin and punishment, Playing wii games on wii u gamepad (Or just easy access than setting up vwii mods) or NDS games.

Okay, side question (Mostly for @Sonic Angel Knight):
What's wrong with RetroArch?
Yes, I get that some systems are unsupported and the GUI leaves something to be desired, but they saved us homebrew devs a hell of a lot of work. Don't forget that Gacubeboy was the pinnacle of emulation before RetroArch came around. I don't see why you'd want new emulators that are already perfectly emulated (e.g. Genesis) in RetroArch.

Not trying to be mean here, just curious.

I have nothing against retroarch as a whole, the team behind it, the way it works or anything but i just have trouble with the unconventional GUI, is nothing against anyone personally, i know it works it does what it supposed to do, but i prefer simple understanding experience of what i'm doing. Looking at a emulator for vwii like Genesis plus gx or the other nintendo emulators like snes9x, i know how to use it. Load the emulator, select a rom from the list, and the game loads. Press home for options, and or anything else and everything is easy to understand.

In retro arch, there so many options, i'm not sure what i'm even doing half the time, not even sure if i could use the stuff cause i don't understand it. If i wanna load a game in snes9x gx, i load emulator, pick rom and start playing, in retroarch, first i have to load a core.... okay which one should i use,, bsnes? Snes9x 2010? snes9x 2013? Right after that i have to scan a folder, okay then after it scans it show all the rom data, and wait a second.... i don't see my rom hacks in this folder, i know i had them. O_O

Look i know it works and it not a bad emulator, but i prefer a stand alone emulator that i can understand how to use. That all i'm saying. I didn't make this post to complain or bash retroarch, just state my opinion of it. There is plenty of good things to say about it, only emulator on consoles i know can play wonderswan and 32X games, has plenty of options to choose from, even if i don't understand or know if i need it, still options are always nice. It has some console specific features (think i saw a super fx overclock feature) :)
 
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Not making a media player is a matter of time. I can "easily" make one, the problem is my time. If certain groups would have released their exploits way earlier, back when I actually had more time and when a certain personal problem wasn't present, well, things may have turned out differently. So you can thank all the selfish groups for just not releasing things when they should have, back when there were more people actively wanting to do things on the system and it wasn't near the end of its life, and not just me either.
This. People say we've had ages, but most forget that the majority of the devs you talk to now were stuck in userspace up until the kernel exploit leak last year. This puts the actual development time for these people at something around 9 months, and I think we've done rather well for that kind of timeframe.
 
The fact there is homebrew on wii u, maybe is not a lot compare to vwii but as stated already in this topic, due to popularity reasons (and also probably difficulty of hacking enough of the console to do what people want) is just not as popular as some others like 3ds, or wii or another. I be happy to see some more homebrew, the homebrew that exist like the HID to vpad is cool, usb controls on wii u, play smash bros with a playstation controller, or arcade fight stick or psp or vita as controller, heh heh, whatever, the sdcaffine, for playing hacks and mods, that always cool, though i would be happier for easier solution to install mods on the system, that gecko thing for codes, while probably not as common using a pc wireless access point instead of like i guess vwii and the geckocode wiird whatever, or something close enough to action replay/game genie/gameshark/codebreaker, it works i guess.

To be honest even though i would like more emulators, i would be interested in homebrew games that would make uses of the various play methods between gamepad, wii mote, tv on tv off situation. Most of the homebrew for NDS/3ds didn't really have homebrew games, just tools and utilities, so actual games would be interesting. :)
 
Homebrew is decent on the Wii U, we got a solid list of emulators, though it is in need of a solid N64 and Playstation emulator, sure we've got VC injects for the N64 and vWii emulators for the systems, but I think we'd all like those emulators to run natively on the Wii U to take advantage of all the extra power, not to mention the more vivid color compared to the VC titles, and the ability to stretch to full screen which the VC titles don't allow us to do. Beyond that, the only other real homebrew I'd like for the Wii U is some sort of WiiMC successor. WiiMC inside the vWii is OK, but surely the Wii U would be capable of playing more file types in higher resolution.
 
This. People say we've had ages, but most forget that the majority of the devs you talk to now were stuck in userspace up until the kernel exploit leak last year. This puts the actual development time for these people at something around 9 months, and I think we've done rather well for that kind of timeframe.
Really? 9 months? Okay that is pretty impressive. I thought people had been developing much longer than that. Good job you guys.
 
This. People say we've had ages, but most forget that the majority of the devs you talk to now were stuck in userspace up until the kernel exploit leak last year. This puts the actual development time for these people at something around 9 months, and I think we've done rather well for that kind of timeframe.
I want PS1 :v
 
Mini media player pitch?

If you enable developer tools in the Wii U browser (under settings) it hosts a web server that will happily serve HTML files out of this path on NAND (for US browser, title ID should vary):
Code:
/storage_mlc01/sys/title/00050030/1001210A/content/pages/webinspectorresources/

When the server is enabled, it's intended to be visited by a computer to remotely debug Wii U web apps. However, it can also be visited on the Wii U itself at http://127.0.0.1:9222

If someone loads media files into the above directory (using wupclient or ftpiiu everywhere) and turns on the developer server, they may be able to visit http://127.0.0.1:9222/filename.mp4 to play whatever media was placed there. (It may have have permissions set via iosuhax to 0x666 (w.chmod("/path/to/file", 0x666))

@EclipseSin did this back in October to try to get an offline .mp4 exploit to work, but it had a low success rate (the exploit, the media player did load). Maybe this could then make a decent browser-based media player in a pinch though.

To then extend upon this, a homebrew app could be made that either performs these steps automatically, and/or symlinks a folder from the sd card within the above directory, or even go as far as to host the server (either hooking the built-in one or providing a small homebrew http server) directly from an SD directory.

disclaimer: if you play with the above you do so at your own risk, and may want to do it in rednand first!
 
Mini media player pitch?

If you enable developer tools in the Wii U browser (under settings) it hosts a web server that will happily serve HTML files out of this path on NAND (for US browser, title ID should vary):
Code:
/storage_mlc01/sys/title/00050030/1001210A/content/pages/webinspectorresources/

When the server is enabled, it's intended to be visited by a computer to remotely debug Wii U web apps. However, it can also be visited on the Wii U itself at http://127.0.0.1:9222

If someone loads media files into the above directory (using wupclient or ftpiiu everywhere) and turns on the developer server, they may be able to visit http://127.0.0.1:9222/filename.mp4 to play whatever media was placed there. (It may have have permissions set via iosuhax to 0x666 (w.chmod("/path/to/file", 0x666))

@EclipseSin did this back in October to try to get an offline .mp4 exploit to work, but it had a low success rate (the exploit, the media player did load). Maybe this could then make a decent browser-based media player in a pinch though.

To then extend upon this, a homebrew app could be made that either performs these steps automatically, and/or symlinks a folder from the sd card within the above directory, or even go as far as to host the server (either hooking the built-in one or providing a small homebrew http server) directly from an SD directory.

disclaimer: if you play with the above you do so at your own risk, and may want to do it in rednand first!
Also, it's very easy to open up a browser window from homebrew, and the link can be an mp4 file, so a very easy video player until an actual one can be made. I've created and shared a browser test app that would do it, and I've also put this functionality in several of my apps. The functions to accomplish it aren't in wut, they turned down a pull request to add the functions, so I've included them in my own version of wut, but anyone else can do the same. This is another hurdle though, which is actually getting repos like wut to accept a pull request to add functionality like this. It's not my fault that they won't.

Once they are actually officially included in wut, then the source code for doing it would make sense to share, as it is now, if I shared it, nobody could build it ...
 
Last edited by brienj,
Lol all everyone wants now is Homebrew for piracy. It's pretty sad actually, what happened to the days of good old Homebrew games like the Wii had?
 
Lol all everyone wants now is Homebrew for piracy. It's pretty sad actually, what happened to the days of good old Homebrew games like the Wii had?
Not everyone. I just want a fun, useful homebrew. I think, most of users want to experience Wii U's true potential, not necessarily piracy.
 
Was the Wii U the only recent nintendo console to not get cave story in any form
The 3DS versions didn't get the best ending, though. You know,
the one where you beat Curly to her house and bring the sleeping dog to the boss room, saving King's life and skipping the boss entirely for that section?
Funnily enough, people didn't know this ending existed until recently, including the guys with the source code who were responsible for porting the game. Go figure.
 

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