Emulation [RELEASE] Cemu - Wii U emulator

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I am unable to get the Zelda Breath of the wild graphics pack working in 1.7.4. I have double checked it is enabled in cemu and the res is set to 4k in the rules.txt.

Any advice?
 
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How does frameskip vs frame limiting work?

as far as I know frameskip skips frames to maintain the framerate
whilst frame limiting just stops the framerate going above a certain number.

But what if the game your running is 60fps and you frame limit it to 30fps
the game runs slower at the half speed and the game is still having to render the full
60fps before it completes, it doesn't actually take any load off the gpu by only rendering 30 out of
the 60 frames like frameskip, infact I think it's putting more stress on your gpu possibly having to render
double the frames to create the artificial slowness ie: 120 for 60fps and 60 for 30fps, i'm wondering why people recommend using RivaTuner when all it does is stop games running too fast.

You've misunderstood frame limiting. Your gpu will not render say 150fps and limit it down to 60. If you set frame limiting or vsync it will render only the required 60fps.

BotW has an internal vsync that caps the game to 30fps. If it can't maintain 30fps then it drops it to 15fps to give a smooth 15 vs an inconsistent 18 to 28. The current hack removes this internal vsync. This works great outside. Getting roughly 26fps on average is a lot better than getting 15 at least on pc. Maybe sitting 10 feet away from your hdtv nintendo is right? The problem is that now the game has no fps limit so you go inside a shrine and all of a sudden your at 60fps which makes the game run twice as fast as intended. Since everything is twice as fast it's far less playable and starts to desync the audio and video if you do it for a while.


The reason people are recommending using RivaTuner is because there is no other way to limit the game back to 30fps. Maybe running your monitor at 30 hz if it allows it? But this external vsync method is allowing the game to run up to 30fps. In contrast the games default vsync runs the game @30fps until it can't and then drop down to 15fps.
 
Please, someone could tell me if the crash in Yoshi's Wool World have been fixed. Thank you very much in advance.

Nope in addition to many other bugs continue it seems that this version was focused only on BOTW were very small improvements in other games.

Capturar.JPG

Capturar2.JPG
 
Last edited by NiagA,
Last edited by NiagA,
I don't suppose the new version has any way to fix the cutscenes in Bayonetta? Or are they still de-synced from the audio? Been playing that game, and loving it, but would really like to see the cutscenes as they're meant to be.
 
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So, since GPU Buffer Cache accuracy can now be used as an ini setting, does someone actually know what exactly to write into the ini?

I want to put Accuracy to high in Tropical Freeze ini since it's pretty much the only game that needs it.
 
So, since GPU Buffer Cache accuracy can now be used as an ini setting, does someone actually know what exactly to write into the ini?
The Legend Of Zelda - Twilight Princess HD need it too for anti flerking found out how to do it yet ?
 
Last edited by wolfxana,
StripTheSoul
For the GPU Cache Accuracy, the values in the ini are:
GPUBufferCacheAccuracy = 0 (set to high)
GPUBufferCacheAccuracy = 1 (set to medium)
GPUBufferCacheAccuracy = 2 (set to low)
Donkey Kong & Twilight Princess need to be set to high for me.
 
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