Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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H264 decoder support plugin for Cemu is very bugi

after put dbghelp.dll in your folder, this games bugi

Is not playable:

Bayonetta (graphic bugs)
Captain Toad (graphic bugs)
Super Mario Maker (graphic bugs)
The Wind Waker (graphic bugs)

other bugs:

BOTW (long load cached shaders)
Donkey Kong (title screen slow bug)
XCX (title screen slow bug)
 
H264 decoder support plugin for Cemu is very bugi

after put dbghelp.dll in your folder, this games bugi

Is not playable:

Bayonetta (graphic bugs)
Captain Toad (graphic bugs)
Super Mario Maker (graphic bugs)
The Wind Waker (graphic bugs)

other bugs:

BOTW (long load cached shaders)
Donkey Kong (title screen slow bug)
XCX (title screen slow bug)
Do you have graphic Packs enabled? If so you need to update them.
 
This new hack or mod should make gsync work better shouldn't it, as gsync requires any in game vsync to be disabled.
 
Oh my god , a guy make a little dll for Cemu to put in the main folder Cemu and Speed for BOTW is 30 fps everywhere , no need cheat engine !!! :) It's Cemu Hook . And H264 implemented for only Cemu 1.7.3D

here's the link :

https://sshnuke.net/cemuhook/

I have test and it work :)
This is probably the best (and probably only valid) argument for making Cemu open-source we've seen so far
 
Oh my god , a guy make a little dll for Cemu to put in the main folder Cemu and Speed for BOTW is 30 fps everywhere , no need cheat engine !!! :) It's Cemu Hook . And H264 implemented for only Cemu 1.7.3D

here's the link :

https://sshnuke.net/cemuhook/

I have test and it work :)

Just tested but I got "module integrity check error" with 0.3.2.0. Anyone?
 
This is probably the best (and probably only valid) argument for making Cemu open-source we've seen so far
Eh, this was going to be added as a gameprofile in 1.7.4 anyway and was noted by the big guy himself. Some random person made their attempt to do what Exzap noted last week ago a modified exe and shortly after a more skilled person added it as an option in their existing dll plugin for unofficial h264 support that Exzap had also helped with.
 
Last edited by Darkemaste,
Eh, this was going to be added as a gameprofile in 1.7.4 anyway and was noted by the big guy himself. Some random person made their attempt to do what Exzap noted last week ago a modified exe and shortly after a more skilled person added it as an option in their existing dll plugin for unofficial h264 support that Exzap had also helped with.
Ah, I wasn't aware that h264 support was already in the works
 
What the fuck is up with users spamming they're cemu videos on this thread? This is thread is for discussing cemu,not advertising your videos.
[their*]; Videos showing improvements and/or progress are exactly what this "Cemu - Wii U emulator" thread is for. Just because you don't enjoy them doesn't mean the other 99% of people are on the same level as you. If you're so concerned about spam then don't post a spammy reply about posts that you don't deem worthy for the official thread, because it's people like yourself and replies like mine that are actually the ones clogging it up. There's a block/ignore button for a reason. Use it.
 
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What the fuck is up with users spamming they're cemu videos on this thread? This is thread is for discussing cemu,not advertising your videos.
Well, if you don't like the videos, then you can just get out from this threat.
 
I've seen some people complain about shader load times when using the performance/video patch for Breath of the Wild because you have to limit it to 30 FPS using either the Nvidia control panel or Rivatuner otherwise it goes double speed in some situations such as shrines and cutscenes so I thought I'd share how I got around it. I'm using Rivatuner to limit my FPS to 30, in the settings you can set an injection delay, simply set this to just a bit longer than how long it takes you to load the shaders normally and the 30 FPS lock won't take affect until after the time you've set is up, for me this is 40000 milliseconds or 40 seconds for a 17000 shader cache, however your may be shorter or longer depending on your drive speed. it's important to note that the delay is not a program specific option so it'll affect all your games and programs, not just Cemu.
 

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