ROM Hack Smash 3DS Modding Centre

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masterspike52

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hmmm, it worked for me, but there are instances that ive read about where you need to delete your temp folder in your appdata/local folder

alternatively i can just pm you the model
 

JennTeamMagma

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hmmm, it worked for me, but there are instances that ive read about where you need to delete your temp folder in your appdata/local folder

alternatively i can just pm you the model
I guess that could work- although don't PM me Pikachu's model, instead could you please send me ROB's model? I realized a Pichu over Pikachu import probably wouldn't work.

I also experimented, and I can export models fine, as long as they aren't the DAE format, which of course is the one format I need. Does that mean anything?
 

masterspike52

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I guess that could work- although don't PM me Pikachu's model, instead could you please send me ROB's model? I realized a Pichu over Pikachu import probably wouldn't work.

I also experimented, and I can export models fine, as long as they aren't the DAE format, which of course is the one format I need. Does that mean anything?
idk what that would be an issue with but ill go ahead and get that rob model real quick and pm it to you
 

masterspike52

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from what i understand as long as it has the same number of meshes (and following that tutorial on gamebanana) you should be aight
 

Miguel Gomez

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KILL IT! KILL IT WITH FIRE!
HNI_0075.JPG


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I will post a download link soon so that you could try it out.

LDCzyOr.jpg
 
Last edited by Miguel Gomez,

EmulatorLover

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I would probably put @EmulatorLover's Wolf Skin in it's own slot....
oh thank you i'm flattered :blush:

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Guess I'll be going back to the model import category. I already downloaded Blender. Next thing I have to do is learn how to use it.
I'll try these indie peeps right after Ness64 and Luigi 64 Hat!
https://www.models-resource.com/custom_edited/wayforwardcustoms/model/19608/
Shantae over Zelda
https://www.models-resource.com/custom_edited/shovelknightcustoms/model/19606/
https://www.models-resource.com/custom_edited/disneycustoms/model/19609/
Shovel Knight and Scrooge over Toon Link and Link
https://www.models-resource.com/pc_computer/mightyno9/model/16811/
Retro Hero Mediocre No. 5.6 over Mega Man(can't do the actual one since the game isn't out for 3DS. Possibly cancelled instead of TBD)

Well. Better read that model import guide and see if it works.
this weekend I'm gonna try again :glare:
 

Miguel Gomez

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Does anyone know how to do model swaps? Not imports, but swaps, like this.


rename the name of the fighter like Pikachu and Ganon OR swap the normal.bch and normal.mbn

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I haven't made it successful with model swap especially Captain Ganondorf.
 

EmulatorLover

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Mega Man and Zelda crash ingame.
Adding Shovel Knight Model over Toon Link crash.
lol same with my waluigi and fun fact is this he looks great in ohana,ssb_modder hasn't been online in ages
looks fine in ohana.PNG


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rename the name of the fighter like Pikachu and Ganon OR swap the normal.bch and normal.mbn

--------------------- MERGED ---------------------------

I haven't made it successful with model swap especially Captain Ganondorf.
you need to add an extra slot with a css editor and edit your ui_character_db.bin
 

Miguel Gomez

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lol same with my waluigi and fun fact is this he looks great in ohana,ssb_modder hasn't been online in agesView attachment 80907

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you need to add an extra slot with a css editor and edit your ui_character_db.bin
BTW. Can you help with my model import? smb123 and M1 from GameBanana mentioned to edit or separate uv edges. How can I do that on 3DSMax?
 

EmulatorLover

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BTW. Can you help with my model import? smb123 and M1 from GameBanana mentioned to edit or separate uv edges. How can I do that on 3DSMax?
uv editing is just basically dragging crap around I really am just on your level my thing crashes every time it really gets obnoxious

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uv editing is just basically dragging crap around I really am just on your level my thing crashes every time it really gets obnoxious
its pretty easy but takes a while though need patients you need to unwrap the uv then edit it in a uv editor
 

Miguel Gomez

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uv editing is just basically dragging crap around I really am just on your level my thing crashes every time it really gets obnoxious

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its pretty easy but takes a while though need patients you need to unwrap the uv then edit it in a uv editor
Well. I really need @Caseyfam 's help with UV mapping and other stuffs. Sure that my Ness64 model is a success. But the textures are horrifying.
 

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