Official hakchi2 - NES Mini very simple pimp tool

TokyoMario

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@pcm720 Could you explain the bios template. Will this work for neo geo games? We only need one set of bios and don't need to put them in each game folder? And which of the cores and extra cores need bios?
 

saxman717

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Hmm, maybe the famicom mini stock emulator is different, it can play and switch sides FDS games. Anyway, I think Nestopia and FCEUMM needs disksys.rom to run FDS games normally (outside of retroarch) from what I remember when using them on my PC, could that be the problem?

The famicom mini stock emulator doesn't like every FDS game. it can't switch sides for the Mursame for some reason...

I've been asking if someone could extract the 3DS virtual console version to test it. That version appears to have been modified to remove the disk swapping altogether.

Thanks for the tips! I haven't tried it yet, but I'm DLing 3DSE0164 (try googling that) --- Europe 3DS virtual console version of Murasame. Fingers crossed that it will work. It'll take awhile to confirm b/c I'll be re-flashing a 295 MB game repository.....

EDIT: I see that the file I downloaded is a .3DS file...............is there any program that can convert this to a .nes or .fds format???? Can I just upload the .3DS format to the NES Classic and run it with retroarch (not sure what core I would need to install....)?
 
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pcm720

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So cluster's RetroArch mod uses snes9x2010 and we should switch to your snes9x2005 to have save states?

Thanks.
No. Since both GitHub repos are maintained by me, they have the same modules. Both use snes9x2005 in the latest release.
@pcm720 Could you explain the bios template. Will this work for neo geo games? We only need one set of bios and don't need to put them in each game folder? And which of the cores and extra cores need bios?
As of now, no. FB Alpha looks for neogeo.zip in the ROM folder. I intend to fix this so that you'll need to add it only once for all NG games to work.
For cores like PicoDrive (Mega CD) or PCSX ReARMed (PlayStation), you can use BIOS template to add the BIOSes.
And which of the cores and extra cores need bios?
Look at README.md
 

Baggins

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Hmm, maybe the famicom mini stock emulator is different, it can play and switch sides FDS games. Anyway, I think Nestopia and FCEUMM needs disksys.rom to run FDS games normally (outside of retroarch) from what I remember when using them on my PC, could that be the problem?

I believe disksys.rom is built into the Nintendo mini. The stock emulator uses it.

Retroarch detects it.

Have you tried changing it to --core FCEUmm ?

I think that' show it is spelled inside the retroarch.

--------------------- MERGED ---------------------------

Thanks for the tips! I haven't tried it yet, but I'm DLing 3DSE0164 (try googling that) --- Europe 3DS virtual console version of Murasame. Fingers crossed that it will work. It'll take awhile to confirm b/c I'll be re-flashing a 295 MB game repository.....

EDIT: I see that the file I downloaded is a .3DS file...............is there any program that can convert this to a .nes or .fds format???? Can I just upload the .3DS format to the NES Classic and run it with retroarch (not sure what core I would need to install....)?

You'll need to find information on how to extract files within the file. I've never done it before so I have no idea. But there are pages on extracting/injecting roms into the files in order to emulate other games.
 

pcm720

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I believe disksys.rom is built into the Nintendo mini. The stock emulator uses it.
Retroarch detects it.
Have you tried changing it to --core FCEUmm ?
I think that' show it is spelled inside the retroarch.

Actually, retroarch.hmod installation script copies fdsbios.bin from NES mini to the system folder of RetroArch.
It's --core fceumm or --core nestopia
FCEUmm doesn't work with FDS games, that's why we use Nestopia for them.
 
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nenned

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Sorry if this is a noob question, but how do I get retroarch to save my aspect ratio settings? I can get it to save my button mapping configurations, but when I change the aspect ratio, it usually reverts back when I close out of the game and go back in.
 

Reyn_the_Insane

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The only SNES game I am having save state issues with is Super Mario RPG. It freezes and won't play, after opening saved state. You can play just fine and save it, but when you open it back up, the game is no longer playable... Something like that, what you were talking about?

--------------------- MERGED ---------------------------


2.13e has some bug and folder fixes. From the Release page:
  • Fixed huge bug in folder manager when new folders were missed after first sync.
Thought it may help in your case
I noticed the new retroarch clover only has nestopia and fceumm. How do I transfer everything to the new one, especially changing Snes9x2010 to 2005.
 

TruMisery

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Hi,

I apologized if this was answered before . I uploaded 132 games(97mb) to my NES mini using Hakchi v2.13c. It is a mixture of NES, SNES and Game Boy, GBA games. My step daughter was thrilled to play Pokemon Red on GBA for first time. After a hour of playing she hit reset to save her progress but nothing happened. No Save State. Save States work for NES games but not for any of the SNES or GBA a games. Did i miss something? Any help or point in the right direction would be greatly appreciated. Hakchi is awesome. Thanks for all the hard work you guys put into it.

I had this problem before, not sure if it is related, but this is what worked for me... https://github.com/ClusterM/hakchi2/issues/172

Reinstall the RetroArch files by downloading the most up to date one...
 
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saxman717

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You'll need to find information on how to extract files within the file. I've never done it before so I have no idea. But there are pages on extracting/injecting roms into the files in order to emulate other games.

Hmmm....I find tools for injecting NES/SNES etc. ROMs into 3DS files to play NES games on the 3DS, but I can't seem to find anything that does the reverse (takes a .3DS or .CIA file of a 3DS virtual console game and converts that to a .nes or .fds ROM)............
 

HecklerJH

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I noticed the new retroarch clover only has nestopia and fceumm. How do I transfer everything to the new one, especially changing Snes9x2010 to 2005.
The newest release https://github.com/ClusterM/retroarch-clover/releases does have only the two NES cores that are automatically installed. You have to copy the cores that you want to use, into the user mods folder and then install them ALL, along with the new retroarch.hmod. That means you will want to copy the snes2005.hmod and any other snes cores, genesis_plus_gx.hmod for Genesis, and I also use mednafen_pce_fast.hmod for Turbo Graffix 16 games. If you use gameboy or other types, then grab them too! see images below.

Uninstall all of these cores, then reinstall them from the Hakchi Modules tab, and that's it. If you changed any command lines, you may need to reflash your games, but if you haven't touched the command line arguments, then you should just need to uninstall/reinstall the hmods.

These are the steps I took and have no issues....yet ;)

What's the main difference between snes9x2005 and snes9x2010 emulation wise?

I don't notice much, but others complain of the snes2005 graphics and sound is not as good as snes2010's. Though I found that I can only save/use saved states for Super Mario RPG, using the snes2002 core, lol. That one def looks a bit fuzzier, but I can now play and save my progress...
 

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saxman717

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Getting a C8 error now after navigatin ga bunch of folders, creating a few GBA saves (and then deleting them). Can't seem to get teh C8 error to go away. Is this a system-frying issue that requires a reflash by hakchi or can it be solved without resorting to that? I have under 30 games per NES folder and have 6-8 games per SNES and Genesis folders, and 2 GBA files per folder.

I also have Mother 3, which is 32 GB uncompressed, 11 GB compressed, in its own folder. What could have caused the C8 error? One thing I noticed was that while I could create a Mother 3 save file, when I tried to launch that save file, it just reset the ROM, ignoring the save state. Could that be because the file size (uncompressed) is too big? Could this have caused the C8 error?
 

DR1001

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Hey guys. Got the core thing figured out now.

Added new retroarch and installed it.

After reading the last couple of pages I will now add snes9x2005, and genesis_plus .hmod files.

Question, I'm in the middle of the sync process of loading games with the new retroarch already installed, and still have to add snes2x2005 and genesis_plus .hmod files.

Can I add other .hmod core files and then install them and have them work, or do I have to install them and then do a "Full Sync" again with all the games?
Thanks.
 

chillmodious

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What's the main difference between snes9x2005 and snes9x2010 emulation wise?

Snes9x2010 is superior for gameplay experience (with a couple exceptions), and there are some games where the differences are glaring. The rain drops in ALTTP, the visuals in Donkey King Country, and sound effects in general are all distorted in snes9x2005. Those are just some examples. Unfortunately, there is a bug in snes9x2010 that creates 5MB save states, so you could quickly eat up your memory and get a C4 error if you save too many games. The only game I actually found to be improved on snes9x2005 is Yoshi's Island.
 
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EleonoraYumizuru

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Snes9x2010 is superior for gameplay experience (with a couple exceptions), and there are some games where the differences are glaring. The rain drops in ALTTP, the visuals in Donkey King Country, and sound effects in general are all distorted in snes9x2005. Those are just some examples. Unfortunately, there is a bug in snes9x2010 that creates 5MB save states, so you could quickly eat up your memory and get a C4 error if you save too many games. The only game I actually found to be improved on snes9x2005 is Yoshi's Island.
I'll likely use 5 savestates maximum at a time for SNES so I'm not that concerned, also are ram saves fine or do they have this problem too?
 

Beathil

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I have everything setup and it's fantastic. Are the cores for retroarch made specifically for the nes mini? If not, then is this something that anyone is working on? It would be nice to have full compatibility for snes games.
 

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