Maybe because there is nothing for them to stealno Chinese build till now
Maybe because there is nothing for them to stealno Chinese build till now
Maybe because there is nothing for them to steal
And nothing of value was lostalso maybe wwylele won and scared him off, his cyber fight tieba, he has not updated since..
Steal is not a good word for this. All of the code that is in citra, and all of the in development code that they merged to make their "super-citra-gcc-sse-wtf-xml-bbq-faster-pokemon-edition" is open and free to be used. Its part of the license that anyone can use it, so stealing is not the right word, since its totally allowed.Maybe because there is nothing for them to steal
in case no one mentioned this, bleeding edge builds at the same time nightly does now, which is when any code gets merged into master. So expect more than "once a day" builds as we merge to master a couple of times a day on average.
Plenty of citra development is still happening. In the past week, theres been like 15 new changes in citra https://github.com/citra-emu/citra/pulse my major complaint about this thread has always been that people here seem to think its the wonderful people of this thread thats pushing citra forward instead of the actual developers. A few weeks ago, merry wrote coprocessor support into the jit making many games run faster, but here all you saw was "omg thanks X random person who compiled the code for making citra faster u da besssttt" Its kinda backwards if you ask meSure is quiet here. Still no good update of it. Most commercial games are playable except for those which have regression. Sooo..., now what?
Steal is not a good word for this. All of the code that is in citra, and all of the in development code that they merged to make their "super-citra-gcc-sse-wtf-xml-bbq-faster-pokemon-edition" is open and free to be used. Its part of the license that anyone can use it, so stealing is not the right word, since its totally allowed.
A general question: will Citra become less CPU-intensive as it develops?
I've tested it on two laptops on the same game (Azure Striker Gunvolt 2 to be precise, not terribly graphic-intensive) and it works near flawlessly on a borrowed older laptop with core i7 (specs) and is very slow on a newer laptop with better GPU but worse AMD A10 CPU (specs).
So, is it reasonable to expect that the games will run smoother on weaker CPUs in the future? Surely? Maybe one day? Never? Alternately, will there be implemented mechanics to compensate, such as frame skip?
Also, got another question about emulating the inbuilt 3DS microphone. The aforementioned game actually needs it to complete, but it doesn't matter at all *what* is said to the microphone at the particular moment. Will any sort of support be implemented for the microphone?
Hmm. But those are just updates from present PRs. I already knew some of them updated like MerryMage's comprocessor support and others that are worked on like the removal of the New3DS inputs so that everyone can play Majora's Mask and audio. I hope that there will be a major PR that will make the emulator better or fixed older PRs like Geometry Shader(still waiting for it. Not gonna rush JayFoxRox to finish making it fast). But thanks anyways.Plenty of citra development is still happening. In the past week, theres been like 15 new changes in citra https://github.com/citra-emu/citra/pulse my major complaint about this thread has always been that people here seem to think its the wonderful people of this thread thats pushing citra forward instead of the actual developers. A few weeks ago, merry wrote coprocessor support into the jit making many games run faster, but here all you saw was "omg thanks X random person who compiled the code for making citra faster u da besssttt" Its kinda backwards if you ask me
Things might be slowing down here, but hey, thats why I made bleeding edge. Cause i knew in the long run, no one was *seriously* going to keep making these "unofficial" builds. Too much effort for no pay off and everyone gets tired at some point. So I made sure that even if I got bored of working on citra, we would still have a self building unofficial build. Its a win win, citra developers can use it to test out new features to see if there are any regressions, and users get the latest features even if they aren't ready for prime time yet.
Total of 3 builds with different compiler tools and options.
Citra-LLVM-CLANG-3.9.1-NO-OPTIMIZED-16-FEB-2017 (Any CPU)
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-16-FEB-2017(For Intel CPU with SSE4.1 or higher)
Citra-GCC6.3.0-NO-OPTIMIZED-16-FEB-2017 (Any CPU)
Based on Citra-Bleeding-Edge 206
- Texture-overhaul
- Vertex-cache-remake
Give it a try
Citra-LLVM-CLANG-3.9.1-NO-OPTIMIZED
http://www89.zippyshare.com/v/vBJKC0VH/file.html
Citra-GCC6.3.0-SSE4.1-OPTIMIZED
http://www110.zippyshare.com/v/AVHIAiVP/file.html
Citra-GCC6.3.0-NO-OPTIMIZED
http://www110.zippyshare.com/v/pamZPqcF/file.html
Source
https://github.com/citra-emu/citra-bleeding-edge
https://github.com/FernandoS27/citra/branches
Total of 3 builds with different compiler tools and options.
Citra-LLVM-CLANG-3.9.1-NO-OPTIMIZED-16-FEB-2017 (Any CPU)
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-16-FEB-2017(For Intel CPU with SSE4.1 or higher)
Citra-GCC6.3.0-NO-OPTIMIZED-16-FEB-2017 (Any CPU)
Based on Citra-Bleeding-Edge 206
- Texture-overhaul
- Vertex-cache-remake
Give it a try
Citra-LLVM-CLANG-3.9.1-NO-OPTIMIZED
http://www89.zippyshare.com/v/vBJKC0VH/file.html
Citra-GCC6.3.0-SSE4.1-OPTIMIZED
http://www110.zippyshare.com/v/AVHIAiVP/file.html
Citra-GCC6.3.0-NO-OPTIMIZED
http://www110.zippyshare.com/v/pamZPqcF/file.html
Source
https://github.com/citra-emu/citra-bleeding-edge
https://github.com/FernandoS27/citra/branches
You can ask/search for saves here https://gbatemp.net/threads/post-your-savedatafiler-decrypted-saves-here.419638/can anyone upload Shin Megami Tensei IV: Apocalypse save game for
new game plus
Total of 3 builds with different compiler tools and options.
Citra-LLVM-CLANG-3.9.1-NO-OPTIMIZED-16-FEB-2017 (Any CPU)
Citra-GCC6.3.0-SSE4.1-OPTIMIZED-16-FEB-2017(For Intel CPU with SSE4.1 or higher)
Citra-GCC6.3.0-NO-OPTIMIZED-16-FEB-2017 (Any CPU)
Could you clarify it chap?Does anyone know why when I enter a battle of fire emblem fates me out in any of these emulators?
sorry for the english