Emulation [RELEASE] Cemu - Wii U emulator

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Magitek

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On Splatoon somehow ink does not stick on some walls and trees when I use ver.1.7.1, at least on stage 3 (din't test other stages). But on cemu 1.7.0d ink is fine.

Does anyone have the same problem?
 

Slashㅤ

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On Splatoon somehow ink does not stick on some walls and trees when I use ver.1.7.1, at least on stage 3 (din't test other stages). But on cemu 1.7.0d ink is fine.

Does anyone have the same problem?
Yeah, ink can't stick onto movable objects after like 30 seconds after the stage starts in 1.7.1
 

Yury

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Is there a way to correct brightness??
OJh_gUVc0IE.jpg
 

SickAlice

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Just stopping in to say fantastic job to the developers, just brilliant. I tried 1.7.0 and 1.7.1 and even the difference was just vast. Thank you for your superior work.

Wouldn't be a proper hello if I didn't make a silly request. Anyways if you peeps would someday think about a Wii version of this that would be dope. No pressure but just putting it in the mix. Thank you again for this great program.
 

FloatingFatMan

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Anyways if you peeps would someday think about a Wii version of this that would be dope. No pressure but just putting it in the mix. Thank you again for this great program.

You want to emulate the WiiU, on a Wii? Yeeeeeeeeaaaaaaahhh...... I don't think that's going to be happening, somehow... :P

Or, if you mean add Wii compatibility to Cemu, what's the point? Use Dolphin for that...
 
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Molhel

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Just stopping in to say fantastic job to the developers, just brilliant. I tried 1.7.0 and 1.7.1 and even the difference was just vast. Thank you for your superior work.

Wouldn't be a proper hello if I didn't make a silly request. Anyways if you peeps would someday think about a Wii version of this that would be dope. No pressure but just putting it in the mix. Thank you again for this great program.

A Wii emulator? There's already Dolphin.
 

AcidRains

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anyone having slow fps when using transferable shadercache? sometimes it get 10+fps slower , but with self generated cache games run at almost fullspeed.
strangely it happens for some particular game only, for example wind waker, xenoblade both suffer from this, mario kart, 3d world seems no impact, haven't check other game yet, think shadercache function still needs some improvement though

nobody having similar problem ??
 

jazjaz36

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Hi I've been trying to get xenoblade chronicles x to work, and I'm having major graphic issues. Now my GPU card is Intel and I've recently just found out that its an internal drive which Cemu supposedly doesn't yet support. Is this true? And is there no other way to remedy this except getting a new graphics card?
 

spotanjo3

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I am fanatic by emulation i'm loving it "WiiU launcher" everything worked perfectly for me including the icons, has become a must-have tool for my cemu, fell well to complete the beauty of my collection of emulators, the friend netsparro It deserves our full support to move forward with the evolution and improvements of the launcher :yay:

View attachment 77900 View attachment 77901

Please changed SNES (US) controller icon to SNES (PAL version) controller icon. It looks much better than USA ugly version. And SNES console icon American version to PAL version icon please ? :)
 

taz26

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Hey, I've got a question. So I'm playing 3d Mario World, and I'm at a level on the first world where I've got to rotate the screen and collect a bunch of stars on a single screen. I know that you've got to use the 'blow the mic' feature on the gamepad, to change the level of the platforms either up or down. However, when I press the key on my keyboard to do this, the platform always rises and never falls, so I can't proceed in the level and ultimately I run out of time. So what should I do here?

Thanks.

I've put the "blow" function on Y button on the pad. You need to restart cemu and it works fine.
The biggest problem was on stage star-9 because I needed to put the cpu on single core interpreter (platform bug else) and I had almost 10fps on my computer (cemu 1.7.0).
 

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